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GMDX v8.0 Release Date Revealed 
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Illuminati

Joined: Thu Mar 08, 2012 3:21 am
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Post Re: GMDX v8.0 Release Date Revealed
Yeah, all links have been resolved now except dxalpha, but there's probably no point in posting there anyhow as it is more vacant than even here.

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GMDX: Advancement Mod


Tue Nov 10, 2015 5:42 pm
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Silhouette
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Joined: Thu May 08, 2008 8:17 am
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Location: Hufvudstaden, Sweden
Post Re: GMDX v8.0 Release Date Revealed
Congratz: http://kotaku.com/deus-ex-mod-lets-you- ... 1741660946

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Producer and Quality Assurance Manager for Deus Ex: Revision.


Wed Nov 11, 2015 2:41 am
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Illuminati

Joined: Thu Mar 08, 2012 3:21 am
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Post Re: GMDX v8.0 Release Date Revealed
Thanks. The article kinda sells it short but I guess most people still have no idea the true scale, quality & ambitions of this mod.

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GMDX: Advancement Mod


Wed Nov 11, 2015 2:54 am
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Illuminati

Joined: Thu Mar 08, 2012 3:21 am
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Post Re: GMDX v8.0 Release Date Revealed
Part 4: https://www.youtube.com/watch?v=T-bSLkfzWYc

Full screen viewing advised.

"Game makers should focus more on making believable characters than believable guns."
-Warren Spector

I find both to be of equal value, and with mods we can have it all.

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GMDX: Advancement Mod


Thu Nov 12, 2015 4:48 am
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Illuminati
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Joined: Fri Mar 20, 2009 3:01 pm
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Location: Terra, Sweden, Uppsala.
Post Re: GMDX v8.0 Release Date Revealed
Secondary weapon is really impressive.

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"Delays are temporary; mediocrity is forever."
odio ergo sum


Thu Nov 12, 2015 9:03 am
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MJ12

Joined: Thu Apr 02, 2009 7:55 pm
Posts: 462
Post Re: GMDX v8.0 Release Date Revealed
This sums up all I have to say:
https://www.youtube.com/watch?v=4pXfHLUlZf4

Will there be custom weapons (such as Shifter's Jock's Pistol) and the like? I think having custom weapons for major characters adds more character to them, as it shows they are proficient and are combatants even if the weapon in itself is useless.
On the other hand, if Shifter hadn't added this beforehand, I wouldn't have really noticed it's gone - so either way, I'm pleased.


Thu Nov 12, 2015 11:06 am
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Illuminati

Joined: Thu Mar 08, 2012 3:21 am
Posts: 2283
Post Re: GMDX v8.0 Release Date Revealed
Nope. Custom variations of weapons typically take away the relevance of the standard variants and is just a cheap way to add variety instead of having entirely different weaponry. I never thought it was a good idea in Invisible War.
There are two custom weapons of sorts I suppose: the rifle Paul gives you at the beginning comes with one accuracy mod pre-installed (Paul's weapon choices at the start have been balanced), and Navarre's assault rifle has a silencer, which as you say gives her more personality, and it cannot be taken from Navarre per vanilla design because you cannot knock her out and she never drops her weapon.

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GMDX: Advancement Mod


Thu Nov 12, 2015 3:51 pm
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Illuminati
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Joined: Fri Mar 20, 2009 3:01 pm
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Location: Terra, Sweden, Uppsala.
Post Re: GMDX v8.0 Release Date Revealed
Cybernetic pig wrote:
There are two custom weapons of sorts I suppose: the rifle Paul gives you at the beginning comes with one accuracy mod pre-installed (Paul's weapon choices at the start have been balanced), and Navarre's assault rifle has a silencer, which as you say gives her more personality, and it cannot be taken from Navarre per vanilla design because you cannot knock her out and she never drops her weapon.

What does the crossbow option give you?

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"Delays are temporary; mediocrity is forever."
odio ergo sum


Thu Nov 12, 2015 4:50 pm
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Illuminati

Joined: Thu Mar 08, 2012 3:21 am
Posts: 2283
Post Re: GMDX v8.0 Release Date Revealed
A box each of normal darts and flare darts in addition to the usual tranq darts that come with the gun.
And of course in the case of the rifle there is no longer a sniper NSF on liberty island, which is also good as players can still be getting to grips with the game and insta-death snipers whilst you are still learning to change weapon and such is no fun.

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GMDX: Advancement Mod


Thu Nov 12, 2015 5:04 pm
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Illuminati

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Post Re: GMDX v8.0 Release Date Revealed
AMA on reddit: https://www.reddit.com/r/pcgaming/comme ... ease_date/

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Sat Nov 14, 2015 1:40 am
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Illuminati

Joined: Thu Mar 08, 2012 3:21 am
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Post Re: GMDX v8.0 Release Date Revealed
The release of part 5 (video) has been delayed, so I'll release the full list of AI features early to compensate.

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GMDX: Advancement Mod


Tue Nov 17, 2015 11:40 pm
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MJ12

Joined: Thu Apr 02, 2009 7:55 pm
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Post Re: GMDX v8.0 Release Date Revealed
After playing Revision, I noticed how much of the info was hidden on computers and you have no way of easily copying it. I know TNM fixed it using the printer function.
Will you have an "add to notes" button in emails? If not, will you consider adding it? I think it would improve hacking immensely, as it would allow you to take in the world at your own pace, while allowing you to shorten hacking time for gameplay purposes.


Wed Nov 18, 2015 12:10 pm
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Illuminati

Joined: Thu Mar 08, 2012 3:21 am
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Post Re: GMDX v8.0 Release Date Revealed
Yeah, a download to datavault option type option would be good. One of the few reasons to take hacking to master vanilla was to read emails properly, but now that there are many improvements to hacking I think I'll add that.

I think you could copy emails by ctrl + c then ctrl + v into notes though, but when there's more than one email per computer this can get annoying logging in and out to do so.

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Wed Nov 18, 2015 12:37 pm
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UNATCO
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Joined: Fri Jul 10, 2015 1:23 am
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Post Re: GMDX v8.0 Release Date Revealed
Maybe a hacking perk called "Dataminer", that allows you to add notes to your datavault (Trained). On the topic of computers, I was thinking of a cool idea were some emails would be encrypted, and would contain valuable information, and would require the completion of a hacking mini-game to complete it (Something along the lines of TNM's chip minigame) to un-encrypt it.

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Wed Nov 18, 2015 2:49 pm
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Illuminati

Joined: Thu Mar 08, 2012 3:21 am
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Post Re: GMDX v8.0 Release Date Revealed
Good suggestions.

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GMDX: Advancement Mod


Wed Nov 18, 2015 4:36 pm
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