Cybernetic pig wrote:
Anyone take any issue with the puzzle expansion in the NSF headquarters basement? Was it intuitive enough? Over the years I've had three-four people asking what to do there, but of course plenty others got through it fine. But it's tricky, because before it was a piss easy puzzle of sorts and now it's a touch more involved, so players who had played vanilla before GMDX may get confused?
On the contrary, I'm loving it! I'd love to see a few more puzzles throughout the game. Oceanlab could definitely use a few more puzzles for example. Not necessarily with boxes (although I also like puzzles with boxes), but something where you need to use your brain instead of your guns.
By the way, random idea/suggestion time!
Speed aug vs Run silent: Since I still feel that crouching+speed aug pretty much replaces the run silent how about having crouching not being affected by the speed aug? Like no matter how fast you can run with the aug, crouching should stay the same speed.
Speaking of sneaking: Human Renovation mod had a pretty good idea regarding sneaking which made the stealth more challenging and also more realistic at the same time. Basically if you "bump" into an enemy they spot you. Even if you're cloaked. Makes sense to me. It also feels kinda odd that I can run against an npc while I'm cloaked and they won't spot me. It also made for a few funny moments, because bumping into friendly npcs reacted to it the same way as if you would for example throw something at them. "Uh..That's against protocol, Agent."
ADS and Spydrone: I kinda feel that Spydrone on level4 is way too powerful and makes explosives and emp grenades pretty much irrelevant. Basic idea would be to make the Spydrone cost energy if being constructed. I don't know, make it cost like 20% energy or so. Everything else could remain the same. It would still be powerful, but not THAT powerful.
For the ADS I could imagine it using little to no energy if being turned on, but use a good chunk of energy if disabling a rocket or a grenade. This early warning beep shouldn't cost extra energy though. This way I could leave it turned on more without using a lot of energy, but in return it would use a lot more if actually doing something. Of course then we'd need a beeping sound that's not going to get annoying after like 10 seconds like the current one : DD