Re: GMDXv8.0 Release
Posted: Wed Feb 03, 2016 4:23 pm
No problem, man. It's likely that this particular BSP hole came to be due to the modifications made to the original level.
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What is the problem here? You send it and then return to Paul. I'm assuming the goal was never completed according to your datavault?Salk wrote:[SCRIPT BUG] I am encountering this glitch:
I have sent the signal without pushing any of the three "Align the dish" buttons. Paul warns me that I should do it again after having realigned the dishes. Walton Simons messages me telling me he's ordered the UNATCO soldiers to kill me (thanks a lot! I still managed to not kill a single one using my baton and tranq darts). I log in again and I push once the buttons for the three dishes. Those options are now greyed out. I return to the other computer, resend the signal but nothing happens.
Fixed.[SCRIPT BUG?] I gave Gilbert Renton a gun in this current playthrough (in the former, I didn't give him anything) and JoJo stays on the second floor doing absolutely nothing. Now, I checked some webpages and what should happen is that JoJo goes down to confront Gilbert.
It doesn't happen.
Fixed.[VISUAL GLITCH] Probably has to do with New Vision but since that mod is no longer in development, I report it here for future reference. There is a problem in the Brooklyn Bridge area. The texture disappears as soon as the player gets close to it.
The problem is that after Paul tells me that the dishes need realigned and that I should send the signal again after having done it, I do that but there is no acknowledgement that I did. Paul should recontact me after I return to the first computer to do the realignment (I have just checked a YouTube video to see that I did that right and I did). He never does. The goal is not cleared and I miss on 300 skill points bonus because of that.Cybernetic pig wrote:What is the problem here? You send it and then return to Paul. I'm assuming the goal was never completed according to your datavault?Salk wrote:[SCRIPT BUG] I am encountering this glitch:
I have sent the signal without pushing any of the three "Align the dish" buttons. Paul warns me that I should do it again after having realigned the dishes. Walton Simons messages me telling me he's ordered the UNATCO soldiers to kill me (thanks a lot! I still managed to not kill a single one using my baton and tranq darts). I log in again and I push once the buttons for the three dishes. Those options are now greyed out. I return to the other computer, resend the signal but nothing happens.
Well, I am glad I can be useful now.BSP errors are very common issues. They should not make it into the final release. There are a couple of minor bugs that slipped by as I didn't get enough testers...same shit different day. Due to a lack of testers I pushed the release date back by a month as it was.
That's mostly everything as far as I am aware.Tweaks and fixes:
-Bugfix: The "do not place" test box bug when interacting with corpses if you have the the interaction auto holster option enabled is now fixed.
-Bugfix: the "Short Fuse" perk now actually works.
-Bugfix: fixed an ai cooldown issue affecting a bot activated via an alarm being triggered in the dockyard map.
-Bugfix: fixed a BSP error on the brooklyn bridge station map.
-Bugfix: JoJo now finds a path to the Rentons.
-Bugfix: The advanced security bot with cloaking now deactivates it upon returning to patrol (like the MJ12 Elite).
-Vanilla Bugfix: ensured an end-game scenario cannot be met at the Hong Kong Helibase event if Jock misses his shot at blowing up the door.
-AI accuracy with grenade throws has a touch more randomization to it to cut down on frequent perfect pitches.
-NPC Head decapitation is disabled as was originally intended (because it's incomplete).
-Added a couple extra assault gun clips in the interest of ammo balancing.
-Altered stamina drain values & stamina now regenerates when crouched if idle.
-A number of other minor fixes and tweaks.
I am playing at Easy level. I reached pretty far (I think), I am getting better and better (although it is true that overconfidence becomes a factor) and I enjoy it each time so it's alright...Cybernetic pig wrote:One of these days you'll complete Deus Ex. And permadeath runs right off the bat, in a 25+ hour long RPG no less? Also with a mod that makes the game crazy deeper even though it already has insane levels of depth?
Oh, never mind then. On easy it is difficult to die in GMDX, I put a lot of handicaps in there, although some things still can catch you of guard such as the aforementioned wall mines.I am playing at Easy level.
Yes, I understand what you are telling me. In fact, I do believe I will play the game to completion. On a more philosophical note, I am not sure I would agree about not having "experienced" a game unless you play it to the end because "the end" can be subjective. Is it when the game is finished? Or is it when the player is?Cybernetic pig wrote:You're robbing yourself of something special in both GMDX and Deus Ex itself (Deus Ex especially ofc). Sure permadeath must be extremely thrilling but there's an epic story to uncover there, a character to extensively build and enjoy through the RPG systems, and so on.
I will, for another kind of challenge. It will be rewarding in a different way.Try GMDX's hardcore mode
Yeah, well... It might be difficult to die but death is always around the corner. It is enough you mess up going down a ladder to put an end to it.On easy it is difficult to die in GMDX
Great!Anyhow, announcement: http://www.moddb.com/mods/gmdx/news/pos ... se-support