GMDX Art Thread

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DevAnj
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Re: GMDX Art Thread

Post by DevAnj »

The problem with making ADS use bioenergy per use is that it encourages having it on all the time. What I think would be more appropriate would be to have it warn you about projectiles even when turned off(hopefully less obnoxiously than currently) and make it have a decent detonation distance on level 1, so that you don't feel like you need to drop a bunch of aug upgrades on it to make it worthwhile. While I know the Spy Drone is super slow at level 1, even its weak explosion is more than good enough to get rid of clumps of annoying robots like spiderbots, and more reliable than chucking EMP grenades.

On a side note, here's a funny version of that aug in another game: https://www.youtube.com/watch?v=ChqqwmdupSQ
Cybernetic pig
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Re: GMDX Art Thread

Post by Cybernetic pig »

Spiderbot: the big spiderbot already is a combat bot.

http://deusex.wikia.com/wiki/Chiang_Arcbot_Model_5
...designed to be a security bot and almost exclusively used for riot control.
2027 camo skin: maybe.

Attack Drone: if these are to exist, they'd likely be using the pre-existing drone model. Therefore they'd have to behave similarly. They'd be suicide self-destruct EMP bombers. Shooting them prevents the kamikaze attack. Only encountered when an alarm is sounded in hi-tech areas. Perhaps one or two are to patrol hallways in area 51 independent of alarms as an exception.
This behaviour would set them apart from other bot types considerably and make them a worthwhile addition. More meaningful consequences of alarms. Interesting to defend yourself against. Isn't defeated by stairs. Hopefully not too much hassle to implement.
I definitely wouldn't want drones that zap you (boring hittrace attack that we see enough of with the spiders).

Back on the topic of art: screenshots tomorrow perhaps.
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Re: GMDX Art Thread

Post by Made in China »

If attack drones are inactive at first, could they be parked on rooftops and helipads as inert enemies? That way they wouldn't just spawn and patrol, but could also be deactivated before they are triggered - rewarding player's exploration and attentiveness.

Regarding various art pieces instead of the generic one found all over Deus Ex - I think someone who is an art buff should compile a list of those things, and then see what can be translated with static noise added so they'd fit Deus Ex and wouldn't seem pristine, and maybe with lowered resolution so they wouldn't seem too out of place ingame. Variation in those small details can help Deus Ex.
Stolen/lost in time paintings for Everett's place and the Templar Cathedral's safe, generic knock-offs of famous pieces (like Monet's Water Lilies) for various office spaces, maybe a couple of low-priced art pieces for Renee and O's house in Paris, and Chinese art pieces in Hong Kong. The original generic painting should remain for most households in the first part of the game, because in those parts most people are extremely poor.
Also, if anyone is aware of art-related conspiracy theory (like that the Mona Lisa displayed in the Louvre isn't the real one) it could add another one into the mix, and while not on a grand-scale like most conspiracy theories in Deus Ex it could be a worthwhile addition.

EDIT: Also, since Liberty Island is a tourist site, maybe have some paintings (not real life pictures - that would probably break consistency) of Lady Liberty before the bombing. Maybe something like this:
https://cdn.shopify.com/s/files/1/0423/ ... l-L_pe.jpg
But it would need to be protected by creative commons license.
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Re: GMDX Art Thread

Post by Shadowdancerxxl »

Cybernetic pig wrote: Attack Drone: if these are to exist, they'd likely be using the pre-existing drone model. Therefore they'd have to behave similarly. They'd be suicide self-destruct EMP bombers. Shooting them prevents the kamikaze attack. Only encountered when an alarm is sounded in hi-tech areas. Perhaps one or two are to patrol hallways in area 51 independent of alarms as an exception.
This behaviour would set them apart from other bot types considerably and make them a worthwhile addition. More meaningful consequences of alarms. Interesting to defend yourself against. Isn't defeated by stairs. Hopefully not too much hassle to implement.
I definitely wouldn't want drones that zap you (boring hittrace attack that we see enough of with the spiders).
https://www.youtube.com/watch?v=ldzqqtH ... u.be&t=525

Well, personally I'd prefer them to shoot something at you aside from suicide bombing (if the right conditions are met). Could be lasers, small plasma bolts, as long as it's some kind of energy weapon I'd be totally down with it.
http://www.moddb.com/mods/gmdx A mod that improves Deus Ex's gameplay, maps, visuals, audio etc. whilst staying loyal to its original design? Yes my friend, you may touch yourself with the light now.
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Shadowdancerxxl
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Re: GMDX Art Thread

Post by Shadowdancerxxl »

Made in China wrote:If attack drones are inactive at first, could they be parked on rooftops and helipads as inert enemies? That way they wouldn't just spawn and patrol, but could also be deactivated before they are triggered - rewarding player's exploration and attentiveness.

Regarding various art pieces instead of the generic one found all over Deus Ex - I think someone who is an art buff should compile a list of those things, and then see what can be translated with static noise added so they'd fit Deus Ex and wouldn't seem pristine, and maybe with lowered resolution so they wouldn't seem too out of place ingame. Variation in those small details can help Deus Ex.
Stolen/lost in time paintings for Everett's place and the Templar Cathedral's safe, generic knock-offs of famous pieces (like Monet's Water Lilies) for various office spaces, maybe a couple of low-priced art pieces for Renee and O's house in Paris, and Chinese art pieces in Hong Kong. The original generic painting should remain for most households in the first part of the game, because in those parts most people are extremely poor.
Also, if anyone is aware of art-related conspiracy theory (like that the Mona Lisa displayed in the Louvre isn't the real one) it could add another one into the mix, and while not on a grand-scale like most conspiracy theories in Deus Ex it could be a worthwhile addition.

EDIT: Also, since Liberty Island is a tourist site, maybe have some paintings (not real life pictures - that would probably break consistency) of Lady Liberty before the bombing. Maybe something like this:
https://cdn.shopify.com/s/files/1/0423/ ... l-L_pe.jpg
But it would need to be protected by creative commons license.
http://www.telegraph.co.uk/art/what-to- ... paintings/ Of course there are others, but getting these alone into the game would make me more than happy.

Also, I don't know, but using Mona Lisa might be a bit too cliché. I remember CyberP not liking the idea of Mona Lisa making an appearance in the game.
http://www.moddb.com/mods/gmdx A mod that improves Deus Ex's gameplay, maps, visuals, audio etc. whilst staying loyal to its original design? Yes my friend, you may touch yourself with the light now.
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Re: GMDX Art Thread

Post by Made in China »

I have no idea even if the Mona Lisa conspiracy even exists - I just gave that as an example of something that could be used. I agree completely that using the Mona Lisa is cliched because of its popularity and the popularity of its byproducts (such as The Da Vinci Code), but I needed to make some sort of example and it's the first thing that came to mind.
I'm not really into art, and I can't tell good art from bad - but I do think that having someone who is into those things will benefit GMDX if those ideas should be implemented.

The list of famous missing paintings is a very good start for the hidden treasures in select locations, if those will be implemented. The ones that have been missing since WWII (like Raphael's Portrait of a Young Man) will be a perfect fit for the Templar Cathedral.
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Re: GMDX Art Thread - GOAL DISCONTINUED

Post by Cybernetic pig »

World textures should mostly be fulfilled, with the exception of a very rare low-res tex here and there (much less than New Vision on its own) and New Vision signs.
Unfortunately the goal of fully realizing HDTP will not be met.
Many of the artists assigned in the OP never stuck with it. That's fine of course, it's non-profit and it happens a lot. There's probably been about 40+ artists that have offered their services in total across development (90% of 'em in the past 1.5 years), but few stick around for long as it's a real dedication. Both HDTP and New Vision being incomplete in their official state reveals that.

I've still got an an artist that has been consistent in his contributions, but everyone else assigned in the OP some two months ago hasn't delivered, so consider this goal discontinued. Probably best to keep the thread open though as people will likely want to discuss the Enhanced Artistic Direction or carry out these goals themselves after v9.0 release, which I likely won't get involved with.
Nonetheless I'm happy with the work currently done over the course of four years. Both HDTP and New Vision are nicely optimized to the extent that was possible with what I had available to me and the game looks great, it's just a shame the updating of ALL vanilla assets (excluding character models) couldn't be truly fulfilled.

Despite all that, if someone wants to dish up some textures or whatever in the last approximate two months before release that would be appreciated, and new GMDX textures are still being worked on (like decals).
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Re: GMDX Art Thread

Post by Made in China »

Could priority be given to typos and unauthentic Cantonese characters, whenever possible? While most others are improvements and the current state is sort-of-fine, this is something that is strictly broken and needs fixing - not to mention, can take some players out of the immersion.

Also, I think that while it is late for any major calls for help, there might be some reddit threads and Deus Ex modders on moddb that will respond and contribute with textures - whether it's just one-offs or many textures, it's up to them. Modeling is probably a lost cause.
Also, if most contributors tend to not perform and it's an inevitable statistic, it's probably better to ask many people as possible as a starting point, and then weeding out the unfit (or let people weed out themselves).
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Re: GMDX Art Thread

Post by Cybernetic pig »

Also, I think that while it is late for any major calls for help
This thread was the last major call. If you recall, there already was somewhat notable focus on art and graphics improvement in the last few versions (v7.0 and v8.0 in particular) and I've put out three or so articles in the past looking for artists. It's fine though, v9.0 will hopefully inspire further efforts just as HDTP and New Vision inspired that in GMDX.

, there might be some reddit threads and Deus Ex modders on moddb that will respond and contribute with textures - whether it's just one-offs or many textures, it's up to them. Modeling is probably a lost cause.
Already made a reddit thread last year if I recall. Got a few responses but none stuck. Multiple moddb articles with variable results.

It's fine. The game looks great. Not the best it could possibly be but there's nothing overly jarring or inconsistent. It's more refined than just playing the game HDTP + New Vision so all is well.

I will be making an article soon calling for testers, maybe there I'll ask for some New Vision texture replacements. After all, texture replacements are the most non-volatile thing to add. Just package it and swap out whatever texture that needs it.

HKsigns is probably a lost cause too.
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DevAnj
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Re: GMDX Art Thread

Post by DevAnj »

Is it that hard to redo the Chinese signs properly though? You don't even need a Chinese speaker, just get your artist to make high res versions of the original signs and ditch the New Vision signs altogether. Granted that will probably put a lot of load on him, but it's still worth trying. According to the person who complained about the New Vision signs, the original Deus Ex Chinese signs were actually fine.
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