GMDX Art Thread
Posted: Sat Nov 26, 2016 11:41 am
First, a request to Jonas to add BBCode [Pre][/Pre], [Center][/Center], [Left][/Left] and [Right][/Right] tags via admin privileges so I can format this while keeping the list short and snappy rather than resorting to ol/ul lists that fill the page.
This is a thread for GMDX art contributors to refer to, collaborate, and stay up to date on what assets are currently being handled.
First I'll begin with HDTP and New Vision. GMDX has always made optimal use of these two and seeks to address their shortcomings and assets they did not update. Naturally, all contributors should strive to remain faithful to the original design, and fit in to Deus Ex and HDTP's specifications (poly count, res, design conventions etc).
If people could help me keep this list accurate by mentioning any remaining vanilla assets I missed, that'd be very helpful. I will be updating it over time.
Normally people use specific platforms for such collaboration, but this'll do just fine and will also involve the community. I'll always be updating it whenever an artist takes on new assets, and when they complete those assets (or not).
HDTP
Decoration:
BarrelFire (HDTP) ___ TYPE: Skin/model visual artifact [In development by KippyDX]
WHCabinet ___ TYPE: Low Poly model, Low-Res Skin [In development by KlauZ]
Chandelier ___ TYPE: Low Poly model, Low-Res Skin
ClothesRack ___ TYPE: Low Poly model, Low-Res Skin
HKTable ___ TYPE: Low Poly model, Low-Res Skin
HKTukTuk ___ TYPE: Low Poly model, Low-Res Skin [In development by splatterhomicide]
CarBurned ___ TYPE: Low Poly model, Low-Res Skin [In development by splatterhomicide]
CarStripped ___ TYPE: Low Poly model, Low-Res Skin [In development by splatterhomicide]
CarWrecked ___ TYPE: Low Poly model, Low-Res Skin [In development by splatterhomicide]
Bushes1 ___ TYPE: Low Poly model, Low-Res Skin
Bushes2 ___ TYPE: Low Poly model, Low-Res Skin
Bushes3 ___ TYPE: Low Poly model, Low-Res Skin
HangingChicken ___ TYPE: Low Poly model, Low-Res Skin
HangingPig ___ TYPE: Low Poly model, Low-Res Skin
HDTPs computerPersonal ___ TYPE: Odd keyboard layout (Skin) [In development by KippyDX]
AttackHelicopter ___ TYPE: Low Poly model, Low-Res Skin [In development by Mortecha]
BlackHelicopter ___ TYPE: Low Poly model, Low-Res Skin [In development by Mortecha]
BlackVan ___ TYPE: Low Poly model, Low-Res Skin
WHFireplaceLog ___ TYPE: Low Poly model, Low-Res Skin
WHFireplaceGrill ___ TYPE: Low Poly model, Low-Res Skin
Couch Leather ___ TYPE: New Skin Variations Needed [In development by ??? Someone I asked a while back but doesn't seem likely it'll happen]
Chair Leather ___ TYPE: New Skin Variations Needed [In development by ??? Someone I asked a while back but doesn't seem likely it'll happen]
Pickups:
Fire Extinguisher ___ TYPE: Low Poly model, Low-Res Skin [In development by KlauZ]
Tech Goggles ___ TYPE: Low Poly model, Low-Res Skin [In development by bogie]
Multitool ___ TYPE: Low Poly model, Low-Res Skin (animator required)
Weapons:
Sawed-off shotgun (HDTP) ___ TYPE: Low Poly model, Low-Res Skin (animator required)
PS20 ___ TYPE: Low Poly model, Low-Res Skin (animator required)
Throwing Knife ___ TYPE: Low Poly model, Low-Res Skin (animator required)
NPCs:
ALL HUMAN NPCS ___ TYPE: N/A - don't even attempt this
Doberman ___ TYPE: Low Poly model, Low-Res Skin (animator required)
Mutt ___ TYPE: Low Poly model, Low-Res Skin (animator required)
SecurityBot4 ___ TYPE: Low Poly model, Low-Res Skin
-------------------------------------
New Vision
GMDX addresses much of New Vision's shortcomings already, so this list will be small.
ElevatorShaft_A ___ TYPE: Low-res texture (not updated by NV) ___ PACKAGE: CoreTexMisc.utx
ElevatorShaft_B ___ TYPE: Low-res texture (not updated by NV) ___ PACKAGE: CoreTexMisc.utx
ElevatorShaft_C ___ TYPE: Low-res texture (not updated by NV) ___ PACKAGE: CoreTexMisc.utx
ElevatorShaft_D ___ TYPE: Low-res texture (not updated by NV) ___ PACKAGE: CoreTexMisc.utx
ElevatorShaft_E ___ TYPE: Low-res texture (not updated by NV) ___ PACKAGE: CoreTexMisc.utx
ElevatorShaft_F ___ TYPE: Low-res texture (not updated by NV) ___ PACKAGE: CoreTexMisc.utx
ElevatorShaft_G ___ TYPE: Low-res texture (not updated by NV) ___ PACKAGE: CoreTexMisc.utx
RailwayWall01 ___ TYPE: Low-res texture (not updated by NV) ___ PACKAGE: CoreTexMisc.utx
un_stonsign_a ___ TYPE: "Liberty IIsland" typo ___ PACKAGE: UNATCO.utx
DangUnstabCond ___ TYPE: Low-res texture (not updated by NV) ___ PACKAGE: UNATCO.utx
RestrictedAreaTex (?) ___ TYPE: "Resticted Area" typo ___ PACKAGE: I don't remember the package or tex name - help community?
Everything under HKSigns.utx ___ TYPE: Unauthentic Cantonese ___ PACKAGE: HKSigns.utx
------------------------
GMDX
Now onto entirely new assets and concepts:
Decals:
1. Generic Decals (water stains, rust, moss, damaged walls, subtle stains) - stuff that can be used to subtly diversify Deus Ex's world [In development by KlauZ]
2. Hong Kong Canal waterline water stain - To place in the canal proper on the walls covering a meter or so above the current waterline to make the canal look much more realistic. May be better served by taking the texture and just making stained variations of it. //nope, better seved as decal variations because reasons
3. Liberty Island Mossy Wall - Subtle moss to diversify lib island's wall in specific places [In development by KlauZ]
Note: some decals should be modulated as opposed to masked, such as the Canal stain.
Textures:
1. New inventory Icons to match their HDTP mesh counterparts.
2. Context-specific updates/overhauls of texture sets. Similar to the canal mentioned above. Lets get the other stuff out of the way first though.
Meshes:
Various pickups Fully animated, with the player hand model holding the item. Everything under DeusExPickup: Medkit, Bioelectriccell, WineBottle, sodacan, FireExtinguisher, Binoculars, Flare, AugmentationCannister and more...approximately 20 objects. I'm not hopeful it'll ever get done, but it'd be nice to have no more magical floating items in front of the player like so:
New Animations:
I'll fill this out later. Been nagging about animations for years now so my enthusiasm is not high here.
New High detail consistent weaponry
[in development by Mortecha]
---------
Guides:
Mesh HDTP Shortcutting:
Some HDTP assets did this: instead of completely creating a new mesh, some can be HDTP-ified by simply creating a new hi-res skin on top of the low-poly model. Depends on the mesh in question whether the result will be good though, but the UNATCO boat (a semi-complex vanilla mesh) was simply reskinned in HDTP and the result is fantastic, for example.
Mesh import:
Check back later
High Resolution Texture Import:
Check back later
This is a thread for GMDX art contributors to refer to, collaborate, and stay up to date on what assets are currently being handled.
First I'll begin with HDTP and New Vision. GMDX has always made optimal use of these two and seeks to address their shortcomings and assets they did not update. Naturally, all contributors should strive to remain faithful to the original design, and fit in to Deus Ex and HDTP's specifications (poly count, res, design conventions etc).
If people could help me keep this list accurate by mentioning any remaining vanilla assets I missed, that'd be very helpful. I will be updating it over time.
Normally people use specific platforms for such collaboration, but this'll do just fine and will also involve the community. I'll always be updating it whenever an artist takes on new assets, and when they complete those assets (or not).
HDTP
Decoration:
BarrelFire (HDTP) ___ TYPE: Skin/model visual artifact [In development by KippyDX]
WHCabinet ___ TYPE: Low Poly model, Low-Res Skin [In development by KlauZ]
Chandelier ___ TYPE: Low Poly model, Low-Res Skin
ClothesRack ___ TYPE: Low Poly model, Low-Res Skin
HKTable ___ TYPE: Low Poly model, Low-Res Skin
HKTukTuk ___ TYPE: Low Poly model, Low-Res Skin [In development by splatterhomicide]
CarBurned ___ TYPE: Low Poly model, Low-Res Skin [In development by splatterhomicide]
CarStripped ___ TYPE: Low Poly model, Low-Res Skin [In development by splatterhomicide]
CarWrecked ___ TYPE: Low Poly model, Low-Res Skin [In development by splatterhomicide]
Bushes1 ___ TYPE: Low Poly model, Low-Res Skin
Bushes2 ___ TYPE: Low Poly model, Low-Res Skin
Bushes3 ___ TYPE: Low Poly model, Low-Res Skin
HangingChicken ___ TYPE: Low Poly model, Low-Res Skin
HangingPig ___ TYPE: Low Poly model, Low-Res Skin
HDTPs computerPersonal ___ TYPE: Odd keyboard layout (Skin) [In development by KippyDX]
AttackHelicopter ___ TYPE: Low Poly model, Low-Res Skin [In development by Mortecha]
BlackHelicopter ___ TYPE: Low Poly model, Low-Res Skin [In development by Mortecha]
BlackVan ___ TYPE: Low Poly model, Low-Res Skin
WHFireplaceLog ___ TYPE: Low Poly model, Low-Res Skin
WHFireplaceGrill ___ TYPE: Low Poly model, Low-Res Skin
Couch Leather ___ TYPE: New Skin Variations Needed [In development by ??? Someone I asked a while back but doesn't seem likely it'll happen]
Chair Leather ___ TYPE: New Skin Variations Needed [In development by ??? Someone I asked a while back but doesn't seem likely it'll happen]
Pickups:
Fire Extinguisher ___ TYPE: Low Poly model, Low-Res Skin [In development by KlauZ]
Tech Goggles ___ TYPE: Low Poly model, Low-Res Skin [In development by bogie]
Multitool ___ TYPE: Low Poly model, Low-Res Skin (animator required)
Weapons:
Sawed-off shotgun (HDTP) ___ TYPE: Low Poly model, Low-Res Skin (animator required)
PS20 ___ TYPE: Low Poly model, Low-Res Skin (animator required)
Throwing Knife ___ TYPE: Low Poly model, Low-Res Skin (animator required)
NPCs:
ALL HUMAN NPCS ___ TYPE: N/A - don't even attempt this
Doberman ___ TYPE: Low Poly model, Low-Res Skin (animator required)
Mutt ___ TYPE: Low Poly model, Low-Res Skin (animator required)
SecurityBot4 ___ TYPE: Low Poly model, Low-Res Skin
-------------------------------------
New Vision
GMDX addresses much of New Vision's shortcomings already, so this list will be small.
ElevatorShaft_A ___ TYPE: Low-res texture (not updated by NV) ___ PACKAGE: CoreTexMisc.utx
ElevatorShaft_B ___ TYPE: Low-res texture (not updated by NV) ___ PACKAGE: CoreTexMisc.utx
ElevatorShaft_C ___ TYPE: Low-res texture (not updated by NV) ___ PACKAGE: CoreTexMisc.utx
ElevatorShaft_D ___ TYPE: Low-res texture (not updated by NV) ___ PACKAGE: CoreTexMisc.utx
ElevatorShaft_E ___ TYPE: Low-res texture (not updated by NV) ___ PACKAGE: CoreTexMisc.utx
ElevatorShaft_F ___ TYPE: Low-res texture (not updated by NV) ___ PACKAGE: CoreTexMisc.utx
ElevatorShaft_G ___ TYPE: Low-res texture (not updated by NV) ___ PACKAGE: CoreTexMisc.utx
RailwayWall01 ___ TYPE: Low-res texture (not updated by NV) ___ PACKAGE: CoreTexMisc.utx
un_stonsign_a ___ TYPE: "Liberty IIsland" typo ___ PACKAGE: UNATCO.utx
DangUnstabCond ___ TYPE: Low-res texture (not updated by NV) ___ PACKAGE: UNATCO.utx
RestrictedAreaTex (?) ___ TYPE: "Resticted Area" typo ___ PACKAGE: I don't remember the package or tex name - help community?
Everything under HKSigns.utx ___ TYPE: Unauthentic Cantonese ___ PACKAGE: HKSigns.utx
------------------------
GMDX
Now onto entirely new assets and concepts:
Decals:
1. Generic Decals (water stains, rust, moss, damaged walls, subtle stains) - stuff that can be used to subtly diversify Deus Ex's world [In development by KlauZ]
2. Hong Kong Canal waterline water stain - To place in the canal proper on the walls covering a meter or so above the current waterline to make the canal look much more realistic. May be better served by taking the texture and just making stained variations of it. //nope, better seved as decal variations because reasons
3. Liberty Island Mossy Wall - Subtle moss to diversify lib island's wall in specific places [In development by KlauZ]
Note: some decals should be modulated as opposed to masked, such as the Canal stain.
Textures:
1. New inventory Icons to match their HDTP mesh counterparts.
2. Context-specific updates/overhauls of texture sets. Similar to the canal mentioned above. Lets get the other stuff out of the way first though.
Meshes:
Various pickups Fully animated, with the player hand model holding the item. Everything under DeusExPickup: Medkit, Bioelectriccell, WineBottle, sodacan, FireExtinguisher, Binoculars, Flare, AugmentationCannister and more...approximately 20 objects. I'm not hopeful it'll ever get done, but it'd be nice to have no more magical floating items in front of the player like so:
New Animations:
I'll fill this out later. Been nagging about animations for years now so my enthusiasm is not high here.
New High detail consistent weaponry
[in development by Mortecha]
---------
Guides:
Mesh HDTP Shortcutting:
Some HDTP assets did this: instead of completely creating a new mesh, some can be HDTP-ified by simply creating a new hi-res skin on top of the low-poly model. Depends on the mesh in question whether the result will be good though, but the UNATCO boat (a semi-complex vanilla mesh) was simply reskinned in HDTP and the result is fantastic, for example.
Mesh import:
Check back later
High Resolution Texture Import:
Check back later