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Re: GMDX Art Thread

Posted: Sat Dec 10, 2016 8:28 am
by Bird
An emotional comment to all in the morning wrote:I am glad that we are here to make GMDX as we want it to be for its final release. I feel happy for we are a team who share common ground and design principles in unison.

Re: GMDX Art Thread

Posted: Thu Dec 15, 2016 2:13 am
by Cybernetic pig
Updated the OP. Removed an artist who hasn't responded past offering his services a month back and assigned KlauZ to take over that position (creation of decals). He creates high quality textures and values fidelity. Also added a couple new textures to the list.

Overall It doesn't seem like much progress will be made regarding the fulfillment of HDTP unfortunately, judging by current progress, but New Vision should be handled sans the HKSigns. Unless someone can find a good texture artist that knows Cantonese. It's a problem, but only applies to/nags at the speakers of that language, fortunately for the majority.

Re: GMDX Art Thread

Posted: Thu Dec 15, 2016 3:08 am
by KlauZ
Don't really need an artist, just someone who knows cantonese and can post proper kanji for me to write on signs.

Re: GMDX Art Thread

Posted: Thu Dec 15, 2016 4:33 am
by Cybernetic pig
Made In China, perhaps?

Re: GMDX Art Thread

Posted: Thu Dec 15, 2016 5:16 pm
by Kelkos
You could translate it,via google translate and give it to me so I can modify it with photoshop

Re: GMDX Art Thread

Posted: Thu Dec 15, 2016 5:26 pm
by Made in China
Cybernetic pig wrote:Made In China, perhaps?
Sorry, not Chinese - Israeli. If you need something translated from Hebrew or Arabic, I could do that.

Re: GMDX Art Thread

Posted: Fri Dec 16, 2016 8:29 am
by Bird
Kelkos wrote:You could translate it,via google translate and give it to me so I can modify it with photoshop
If you use automated machine translation, you always get horrible results (you would get less errors if source and target language are in the same language family). Take Hungarian as an example. I bet if you throw some random whole, grammatically correct English sentences at it which have perfect meaning, it would come out as gibberish in Hungarian. Not to mention that Chinese language uses logograms as its writing system and the way they express certain expressions is quite complex, because different hànzì (that is kanji for Chinese) can mean different things if they are read as a bunch of logograms.

BTW I could help find and write these Chinese characters down in a text file, if anyone fancies having it (e.g. you could ask a friend without showing them the image).

Re: GMDX Art Thread

Posted: Fri Dec 16, 2016 8:32 am
by Made in China
If we don't have a credible source who can translate it, maybe we can consult the hivemind at r/Chinese or Duolingo.

Re: GMDX Art Thread

Posted: Fri Dec 16, 2016 9:42 am
by Cybernetic pig
Good plan. In due time. I consider it lower priority than a number of other textures that still need to be done. Unless I get another texture artist.

Re: GMDX Art Thread

Posted: Mon Dec 19, 2016 2:48 pm
by Mortecha
I can reach out to somebody, who may be happy to translate into proper Chinese. I also know some people who work at Microsoft China who would be glad to help.

Would advise compiling a comprehensive list of all things requiring translation, to then be translated once.

Then we get a comprehensive and accurate list back.

If we jerk around said contact/s then there would be no guarantees of completion, or even accuracy.

Re: GMDX Art Thread

Posted: Mon Dec 19, 2016 2:50 pm
by Kelkos
KlauZ wrote:Don't really need an artist, just someone who knows cantonese and can post proper kanji for me to write on signs.
I think I found one

https://steamcommunity.com/app/397550/d ... 427682193/

Re: GMDX Art Thread

Posted: Mon Dec 19, 2016 3:04 pm
by Cybernetic pig
Lol, he tries to get DaveW to apologize for his free content. Yes it's in poor taste, but it's nothing to get worked up to that extent about.

Re: GMDX Art Thread

Posted: Thu Dec 22, 2016 8:31 am
by Kelkos
Can Klauz please mask these backgrounds, I accidentally thought that deusex accepts these, while creating the texture. I created one alovera strip, bent it using photoshop and replicated it.

Re: GMDX Art Thread

Posted: Thu Dec 22, 2016 8:33 am
by Kelkos
Properly masked, and in-game, it would look kinda like this, but opaque.

Re: GMDX Art Thread

Posted: Thu Dec 22, 2016 2:10 pm
by Bogie
The texture is modulated, which is why the whole thing is super transparent (green brightens everything behind it). You'll need to use a masked texture. https://puu.sh/sXEnU/3f2ab5ba12.tga

Here's the converted version. https://puu.sh/sXEk6/0bf7d00139.pcx

For future reference, when converting a masked texture in Bright, you'll need to use the parameter "-mask" (not including quotes). Hope this helped.

Also, try to cut down on anti-aliasing when doing masked textures, as weird pink pixels can appear.