Unreal Tournament Extension Pack
Moderators: Master_Kale, TNM Team
Maybe they're using that new texture format NV has been planning to use. Remember the space station demo mod for DX that had huge textures?
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
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Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
It would be interesting to see how scriptedtextures behave under that system, aye: it's not really the hugeness of the textures that matters (since you can happily use 1024x1024 or whatever in DX and get them displayed properly with the new openGL renderer with no rescaling), it's the colour depth. If you can get more colour depth in a texture...can the scriptedtexture exploit it?
Still, that's _still_ an ugly way of rendering bloom.
Still, that's _still_ an ugly way of rendering bloom.
There's no pretty way to render bloom, bloom is ugly by nature. That's what HDR is for!
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
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Depth of field can be pretty great on its own though. For sniping, for example. Or binoculars. Basically just look at how Call of Duty 4 used it
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine