Done right, a Tactical RPG is superior to any RTS in my mindJonas wrote:Except they're not even the same gameplay genre (StarCraft being a pure bred RTS and Hyperion being a tactical RPG).Jaedar wrote:Hyperion reminds me of Starcraft which is good, so I'm already hyped up
Hyperion PR - Suggestions Thread
Moderators: Master_Kale, TNM Team
Re: Hyperion PR - Suggestions Thread
"Delays are temporary; mediocrity is forever."
odio ergo sum
odio ergo sum
- Trestkon
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Re: Hyperion PR - Suggestions Thread
Done! Jonas asks a good question, though. We could probably handle seperate updates if we had to, it would be worth it, I imagine.Make an account on Destructoid.com
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- Jetsetlemming
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Re: Hyperion PR - Suggestions Thread
You probably won't get nearly as much attention just mirroring your posts there, even if the stuff you write just for that blog is less content than your normal blog.
- Trestkon
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Re: Hyperion PR - Suggestions Thread
Understandable. We'll work something out.Jetsetlemming wrote:You probably won't get nearly as much attention just mirroring your posts there, even if the stuff you write just for that blog is less content than your normal blog.
We've also started up an official YouTube channel: http://www.youtube.com/OTPGames
Oddly, OffTopicProductions was taken by some guy who hasn't logged in for the past two years
Working on a mailing list as well, if I can figure out a suitable way to do it.
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Re: Hyperion PR - Suggestions Thread
I'm really looking forward to showing off some of our concept art, it's totally sweet. And as we all know, the quality of your concept art directly mirrors the quality of your finished game
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
- Trestkon
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Re: Hyperion PR - Suggestions Thread
It's nice to finally HAVE concept art!Jonas wrote:I'm really looking forward to showing off some of our concept art, it's totally sweet. And as we all know, the quality of your concept art directly mirrors the quality of your finished game
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Re: Hyperion PR - Suggestions Thread
I think I'm on to something here... Build a web page and hide some stuff there (once you're ready to release info). There are certain websites for them as well (giving hints, and then people have to apply a certain logic that doesn't make sense and use binary numbers to change a number so they know what that they have to search the page's source for a certain number and then submit that, after which a next page is loaded with more of that crap).
Of course, being DX fans and all, there should be multiple ways leading to different rewards (i.e. one meager fact, like "Hyperion will feature mouse and keyboard support").
Of course, being DX fans and all, there should be multiple ways leading to different rewards (i.e. one meager fact, like "Hyperion will feature mouse and keyboard support").
Re: Hyperion PR - Suggestions Thread
Yeah... not big on ARGs, personally. And they are a fuckton of work.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
- Trestkon
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Re: Hyperion PR - Suggestions Thread
Let's call it "I love Radishes"!
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Re: Hyperion PR - Suggestions Thread
So when do you start taking pre-orders
Anyway back on topic to bring attention, find some kind of a prize you can give away (Artwork, custom mouse pad, poster, etc (preferably signed so those of us not lucky enough to get it might be able to buy one in the future))
If you get this first project done fairly quickly, you can use it as an attention grabber to get people to start looking and broaden your audience for the second release. Selling posters or artwork, might be a good way to gain attention also, or you could find a gaming convention somewhere and buy a table.
Finally, a small question about TNM that may provide a small solution to the advertising problem. Obviously it is not legal for you to obtain a profit from TNM itself, but would it be legal to sell posters/artwork, or would that still hit the same restriction? With as popular as TNM is, if you can create an online store and periodically release items, that is a fairly large group of people that you can tap into that will possibly come back occasionally just to check the store. (Additionally this gives another element to the blog posts.
Anyway back on topic to bring attention, find some kind of a prize you can give away (Artwork, custom mouse pad, poster, etc (preferably signed so those of us not lucky enough to get it might be able to buy one in the future))
If you get this first project done fairly quickly, you can use it as an attention grabber to get people to start looking and broaden your audience for the second release. Selling posters or artwork, might be a good way to gain attention also, or you could find a gaming convention somewhere and buy a table.
Finally, a small question about TNM that may provide a small solution to the advertising problem. Obviously it is not legal for you to obtain a profit from TNM itself, but would it be legal to sell posters/artwork, or would that still hit the same restriction? With as popular as TNM is, if you can create an online store and periodically release items, that is a fairly large group of people that you can tap into that will possibly come back occasionally just to check the store. (Additionally this gives another element to the blog posts.
Hmm, I really wish I had a signature...
Re: Hyperion PR - Suggestions Thread
When we need to pay for voice-over.m3rc1l3ss wrote:So when do you start taking pre-orders
And money for voice-over! Good ideaSelling posters or artwork, might be a good way to gain attention also
Pretty sure we can't afford thator you could find a gaming convention somewhere and buy a table.
That would be legal. We'll have to talk about that.Obviously it is not legal for you to obtain a profit from TNM itself, but would it be legal to sell posters/artwork, or would that still hit the same restriction?
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
- ~Psychotic~
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Re: Hyperion PR - Suggestions Thread
Lol, you're being sarcastic right? Concept Art does pwn, I love looking at good concept art, I don't find that the bad stuf detracts from the art design too much but if it's REALLY bad it may be harder for the designers to work with it...Jonas wrote:I'm really looking forward to showing off some of our concept art, it's totally sweet. And as we all know, the quality of your concept art directly mirrors the quality of your finished game
When I was younger I knew a motherfucker like you!
- Jetsetlemming
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Re: Hyperion PR - Suggestions Thread
Pay people to get Hyperion written on their tombstones.
Or name their baby Hyperion.
Or name their baby Hyperion.
Re: Hyperion PR - Suggestions Thread
Just wondering, but shouldn't this thread be in General discussion, as it is the place for
Dedicated to the discussion of OTP and Deus Ex in general.
Hmm, I really wish I had a signature...
- Trestkon
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Re: Hyperion PR - Suggestions Thread
General Discussion and Off Topic descriptions need to be re-worked a bit, I think. But yes, you're right.
Moved!
Moved!
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