Re: Hyperion PR - Suggestions Thread
Posted: Tue Aug 04, 2009 10:47 am
I would watch that.Jonas wrote:Promotional online live-action TV series starring Lawrence.
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I would watch that.Jonas wrote:Promotional online live-action TV series starring Lawrence.
Probably the price range we'd be going for, although obviously it's not decided, yet. Of course, when you see how awesome it is, you'll probably up your estimate to 100-150, but we won't take advantage of youXesum wrote:I would buy the game if it was around 10-15 pounds.
I'll pay what I think it's worth.Trestkon wrote:Probably the price range we'd be going for, although obviously it's not decided, yet. Of course, when you see how awesome it is, you'll probably up your estimate to 100-150, but we won't take advantage of youXesum wrote:I would buy the game if it was around 10-15 pounds.
that would be sweet.teknikal wrote:nostalgic big cardboard box with sweet graphical arts and a fold-open cover, just like the good old days of games.
Its more the rule of demand. You see how elastic (or inelastic) demand is, and see how much people will pay for something. In theory, less people will buy the game when it is more expensive, and more people will buy a game when it is less expensive. However, this generally doesn't work with certain products, since the price/buyer relationship isn't linear, so the idea is that you balance the amount of people who'll buy it with the amount you make from the sale. Then multiply the two and see what number you get. You can also look at pricing plans of similar games (so, other indie games on digital distribution services like Steam), and see how successful various pricing plans have been. Of course, those statistics aren't always applicable since the quality of the game comes into question, but its a good starting point.Jaedar wrote:I'm pretty sure that is not how supply and demand works, I mean you have an infinite supply and a finite demand, so technically, you should give it out for free . But yeah that seems like a pretty good way to go.
We'll definitely be doing a demo. I doubt we'll be able to get it on a cereal box but we'll shop it around to as many gaming mags/sites as we can. I'm sure that most of the places that put TNM up will be willing to give Hyperion a go.loony636 wrote:Demos I always thought were a good way to entice people to buy games; even if its not a demo of an actual level in the game, just something of the same style as the game that players can download for free to see if they'll be interested in it. When advertised on gaming websites and in gaming magazines, these make great marketing strategies (although, given that the game is so cheap its less of an imperative than with, say, $100, where picking and choosing what to invest in is a bigger decision).
Already got the Twitter thing going http://www.twitter.com/OTProductionsloony636 wrote:Twitter, and other similar social networking sites like Facebook and Myspace, are also great ways of advertising, in addition to the blogging Trestkon already mentioned. The advantage of Twitter is that you don't have to write long progress updates; similar to what BMS is doing at the moment, they just act to keep fans in the know about progress and developments in the project (as well as offer an opportunity to advertise the product). Since your primary audience will be people who are more than likely to be very computer-literate and involved in programs like Facebook and Twitter, advertising on there greatly boosts your chances of reaching your target audience.
Yep, we're already pursuing that, actually. I don't think think you can beat the exposure you get from Steam, even taking into account the percentage that they take off the top of sales.loony636 wrote:And have you considered Steam as a distribution source? Given that its very popular, you'd reach a lot of your target audience since a lot of people already use steam as a reliable source of digital distribution software.
I tell you, that stuff is incredible for free advertising, political commentary (same-sex marriages seem to be a big thing now) also attracts a lot of attention...EER wrote:Hot coffee mod.