Re: Project 2027 - News?
Posted: Wed Aug 19, 2015 12:07 am
This is the only thread I can find which discusses 2027 in full. I know no one's talked on this thread for awhile, but I still like to talk about this mod.
I played it sometime recently, and there were multiple things which struck me about the mod:
1) I liked the layout of the Paris levels. It reminded me of levels from Thief: Deadly Shadows. I liked how the location still maintained a sense a history, even when it's een modernized.
2) I liked how the Moscow sections were designed. They were huge, and conveyed the feeling of not being safe anywhere. I particularly like the musical track in the background. I also liked how Moscow maintain a sense of history, while at same time still feeling modern and futuristic.
3) I liked the AI Titan. I liked how it combined aspects of Daedalus and Icarus with a Human Revolution-era AI.
4) I liked that the stealth and combat still worked, even when the NPCs and enemies didn't have any audio to convey what they were saying. The subtitles worked well by themselves.
6) The bits of Invisible War slipped in to the game, such as with the presence of the Omar
7) The augmentations. I liked how some of them were combined, and I liked the super-fast robot sound the speed augmentation made when you moved.
The ability to pick and choose what items to take from bodies, or to just pick their bodies up.
9) The borrowing of TNM's choosing between gang factions.
10) The overall music of the game
11) The glimpse of the mansion where Luscious DeBeers lives.
What I didn't like:
1) 2027 is very unbalanced. It's extremely difficult to get enough nonlethal weapons and ammo to complete the game that way. It leans in favor of a lethal approach, but then it's also hard to find (or even buy) enough explosive ammunition to take out robots.
2) It doesn't give you enough money to pay for supplies you need, and the people who give you the supplies don't give enough.
3) I've been playing this game on realistic mode, which is way harder. It feels like the mod was primarily designed for Easy skill.
4) There is not way to determine how to operate the remote drone on your own.
5) I encountered bugs which made it difficult to finish some objectives. It happens when I do some objectives for a gang, but am unable to finish the objectives for another gang.
I liked a lot of ideas in this mod, but the balancing issues made it very hard to enjoy properly. The first Moscow hub just blew me away, especially in how it gave me a sense of not being able to walk around a town square safely: more so than the Paris streets in the original Deus Ex. At the same time, it feels like the modders were aiming to make 2027 into a hardcore action version of Deus Ex, with the louder weapons and high enemy damage. Some of the gameplay additions, like how you choose to search a body, I like and want to see in other mods. I was playing this mod at the same time as I was playing through Nihilium. Though I like 2027's immensity and how it pulls off the Paris and Moscow sections, I think I prefer Nihilium out of the two. Nihilium is far more polished, and I rather like the Hong Kong and Germany sections of that mod.
I've been pondering lately what my ideal prequel mod would be for Deus Ex. I still want to see a mod which explores the history of the NSF, or plays from the NSF's point of view during the events of Deus Ex.
I played it sometime recently, and there were multiple things which struck me about the mod:
1) I liked the layout of the Paris levels. It reminded me of levels from Thief: Deadly Shadows. I liked how the location still maintained a sense a history, even when it's een modernized.
2) I liked how the Moscow sections were designed. They were huge, and conveyed the feeling of not being safe anywhere. I particularly like the musical track in the background. I also liked how Moscow maintain a sense of history, while at same time still feeling modern and futuristic.
3) I liked the AI Titan. I liked how it combined aspects of Daedalus and Icarus with a Human Revolution-era AI.
4) I liked that the stealth and combat still worked, even when the NPCs and enemies didn't have any audio to convey what they were saying. The subtitles worked well by themselves.
6) The bits of Invisible War slipped in to the game, such as with the presence of the Omar
7) The augmentations. I liked how some of them were combined, and I liked the super-fast robot sound the speed augmentation made when you moved.
The ability to pick and choose what items to take from bodies, or to just pick their bodies up.
9) The borrowing of TNM's choosing between gang factions.
10) The overall music of the game
11) The glimpse of the mansion where Luscious DeBeers lives.
What I didn't like:
1) 2027 is very unbalanced. It's extremely difficult to get enough nonlethal weapons and ammo to complete the game that way. It leans in favor of a lethal approach, but then it's also hard to find (or even buy) enough explosive ammunition to take out robots.
2) It doesn't give you enough money to pay for supplies you need, and the people who give you the supplies don't give enough.
3) I've been playing this game on realistic mode, which is way harder. It feels like the mod was primarily designed for Easy skill.
4) There is not way to determine how to operate the remote drone on your own.
5) I encountered bugs which made it difficult to finish some objectives. It happens when I do some objectives for a gang, but am unable to finish the objectives for another gang.
I liked a lot of ideas in this mod, but the balancing issues made it very hard to enjoy properly. The first Moscow hub just blew me away, especially in how it gave me a sense of not being able to walk around a town square safely: more so than the Paris streets in the original Deus Ex. At the same time, it feels like the modders were aiming to make 2027 into a hardcore action version of Deus Ex, with the louder weapons and high enemy damage. Some of the gameplay additions, like how you choose to search a body, I like and want to see in other mods. I was playing this mod at the same time as I was playing through Nihilium. Though I like 2027's immensity and how it pulls off the Paris and Moscow sections, I think I prefer Nihilium out of the two. Nihilium is far more polished, and I rather like the Hong Kong and Germany sections of that mod.
I've been pondering lately what my ideal prequel mod would be for Deus Ex. I still want to see a mod which explores the history of the NSF, or plays from the NSF's point of view during the events of Deus Ex.