OGG for music

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Legion
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OGG for music

Post by Legion »

For those that don't know, I'm working with some people on a mod called TREM. (That Resident Evil Mod.) Anyways, we're wanting to use OGG format for the music. Our coders have been working hard to figure out how to do it, but I thought I would try to help them out a bit. I was just wondering if any of the TNM coders would be willing to explain the to us how to perform this action. So far we have only met failure.
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Jonas
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Re: OGG for music

Post by Jonas »

Since Jim's ogg player is technically not a TNM thing, I'm moving this to General Discussion. I've linked Jim to this thread so he should be along shortly, hopefully he can offer some useful input.
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Re: OGG for music

Post by fender2k1 »

speaking of which, what is the latest version of the ogg music manager?

i think we are using an old version.
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Re: OGG for music

Post by Jonas »

If you just mean the game class, I don't think Jim has changed it since the last public version. We did make our own modifications though, to suit our needs (particularly the multiple storylines requiring multiple ambient tracks for some maps).

As for the ogg player itself, I don't know if Jim ever updated it to match the fixes he implemented for TNM. I'll have to push him towards this thread and hopefully he can get you updated.
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Re: OGG for music

Post by fender2k1 »

the last update we needed was ambient intro section for pieces of music that weren't looped.
that was implemented and we're using it. but, i'm wondering if there was a bit more added to it after i left.
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Re: OGG for music

Post by Jonas »

Not the dxoggmusicmanager, though as I mentioned the tnmoggmusicmanager does a few extra things.

You'll definitely want those dll fixes though, because damn.
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Re: OGG for music

Post by Jim »

There's been previous threads asking how to use it, so I copied my response from one of them:

"Place one DXOggMusicManager object in the level somewhere sort of like you would a DeusExLeveIinfo object, open its properties, then just set the music files in there, for example, like MyAmbientSong.ogg or MyCombatSong.ogg or something.

intro files are files that play once before starting the main loop. intros are optional. default storage path is DeusEx\Music\Ogg. If you use your own ini file, you can change the default storage path in [Core.System] with "OggPath" to set the new path.

Sorry if that was brief, just have been a bit busy lately ^_^"

and fend0r! Why are you not hanging out in #dxe anymore? You are committing a blasphemous deed by not idling with us. As to what version it is, honestly I haven't bothered giving it any version numbers. The one from the latest TNM patches is definitely the latest version though, I highly recommend that one because it's the one that had all known bugs quashed.
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Re: OGG for music

Post by Legion »

lol I'm not asking how to use it, I need to know where I can get it :D
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Re: OGG for music

Post by ~DJ~ »

If you've got TNM.

You have these files called DXOgg.u, DXOgg.dll in TNM's system.


Just put them in you're main DX system folder and add EditPackages=DXOgg in INI.
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