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OH MY! CASSANDRA PROJECT EPISODE 2!!

Posted: Thu Jan 12, 2006 2:22 pm
by metche_steele

Posted: Thu Jan 12, 2006 3:17 pm
by Jonas
YOU BIG MEANIE! :cry:

Posted: Thu Jan 12, 2006 3:30 pm
by metche_steele
Sorry -_- I genuinely believed this was true.

How blonde am I ? Serves me right for being female!!!!! *smacks self*

Posted: Thu Jan 12, 2006 9:34 pm
by DDL
I couldn't get it to compile. :(

Charlotte is sad some more. Nicholas is angry.

Posted: Thu Jan 12, 2006 11:03 pm
by EER
bwahaha! That would run on my old Commedore 64!
In fact, I'm going to try it this weekend :D

Posted: Thu Jan 12, 2006 11:30 pm
by EER
In fact, it seemed such a cool app that I couldn't wait for the weekend. Since it is open source, I could easily make some adjustments in the source code so that it may run on any win32 machine :D

Check the 1337 screenshot:
Image

Of course, I share the Cassandra Project Episode 2 with the community:
download!

The cassandra project episode 2 goes C++.

Sources are not included, I'll just post them here:

Code: Select all

// CPEp2.cpp : Defines the entry point for the console application.
//

#include "stdafx.h"
#include <time.h>
#include <iostream.h>

int main(int argc, char* argv[]);

void sleep(unsigned int mseconds)
{
    clock_t goal = mseconds + clock();
    while (goal > clock());
}

void goto80(){
	int x;
	printf("FILL IN MORE GAME HERE\n");
	sleep(5);
	sleep(5);
	x = clock() % 5;
	if ( x==1 ){
		printf("Oh no! Guards have said something suggestive. That was very shocking! This surely isn?t a kids? videogame, you know. You are sad.\n");
	}
	main( 0, 0 );
}

int main(int argc, char* argv[])
{
	char c;
	printf("You are Charlotte Williams!\n");
	printf("You are very sad. Boo-hoo!\n");
	printf("There's a conspiracy over there! Do you want to investigate it? Y/N\n");
	cin >> c;
	if ( c == 'y' || c == 'Y' ){
		printf("You discover some bad people did some bad things. You are sad some more\n");
		goto80();
	}
	if ( c == 'n' || c == 'N' ){
		printf("Nicholas is very angry with you. You are sad some more\n");
		goto80();
	}
	printf("Syntax Error\n");
	goto80();
	return 0;
}

As you can see, the only thing not implemented is QUIT PROGRAM and Border, to which I don't really have a clue as to what the hell it does.

Posted: Thu Jan 12, 2006 11:40 pm
by Master_Kale
ROFL! Man, that was great! Hahahahhaha

Wow, I can't stop laughing, that was awesome. Go, open source! :P

Posted: Fri Jan 13, 2006 8:51 pm
by EER
It seems my port has made front page on the original blog:
http://gillen.cream.org/wordpress_html/?p=854

thanks for all the support :lol:

Posted: Sat Jan 14, 2006 12:55 pm
by Billy Bob Joe
*cries* My hopes and dreams... shattered! Shattered on many pointy rocks! *is sad some more*

Posted: Sun Aug 27, 2006 5:43 pm
by Dominic_Denton
I couldn't use The Cassandra Project, it didn't work right. Whenever I lost health, the screen stayed that shade of red and the pain noise kept repeating. Had to CTRL+ALT+DELETE.

And NOBODY FLAME ME FOR REPLYING. YOU COMPLAIN WHEN I REPLY TO AN OLD THREAD BUT YOU COMPLAIN WHEN I START A NEW ONE.

Posted: Sun Aug 27, 2006 6:02 pm
by Jonas
Yes, we complain a lot on this forum, I'm afraid you'll have to get used to it. It's because we're generally a bunch of assholes. But lay off the caps, yeah? ;)

The problem you describe sounds like what happens if you shoot one of your allies while god-mode is on. The game has been programmed to kill you if you shoot an ally, because of the killswitch-esque mechanism TCP has implanted in Charlotte. If you're in god-mode, it will not kill you, instead it will make your vision quite red.

Posted: Sun Aug 27, 2006 6:09 pm
by Dominic_Denton
Oh. I knew that.

Posted: Sun Aug 27, 2006 6:59 pm
by warman
metche_steele wrote: How blonde am I ? Serves me right for being female!!!!! *smacks self*
1. Metche is female? :shock:

Posted: Sun Aug 27, 2006 7:08 pm
by Dominic_Denton
Now THAT is exactly my question. Or was. Back in the mailbox.

Posted: Sun Aug 27, 2006 9:15 pm
by ZylonBane
Dominic_Denton wrote:Oh. I new that.
And now we know you're a compulsive cheater.