Expeditions: ConquistadorJonas wrote:What are all these AAA games that strive to appease both the traditional 15-30-year-old male demographic as well as their grandmothers?
None. I was exaggerating.
Moderators: Master_Kale, TNM Team
Expeditions: ConquistadorJonas wrote:What are all these AAA games that strive to appease both the traditional 15-30-year-old male demographic as well as their grandmothers?
Obviously, a well designed game would do that - yes, and like I said I have no problem with a well designed checkpoint system. But then, I think the best checkpoint systems are akin to CoD where the checkpoints aren't far apart so it's not that different to having quicksave. The example I posted probably wouldn't happen in a CoD game. What I'm saying more than anything is that I think checkpoint systems are very, very easy to fuck up and get wrong - so I prefer quicksaves because they take the developer out of the equation.Jaedar wrote:Except then the game is not so well designed. I hate to go all.... this.. on you but:
The 8 minutes before the boss should prepare you for the boss if they're well designed. Beating them should be practice for the 'exam' that is the boss fight or whatever at 9 mins. If they're not, the boss should have a checkpoint right before it. This is typically the sort of thing you should catch during playtesting.
Living with medical attention afterwards, which is a pretty important distinction. Regardless, you know what I meant - no damage sustained in modern FPS games is realistic so medkits are already a suspension of disbelief.Jaedar wrote:There are records of people getting shot with dozens of bullets and living.
We do indeed. I never said that systems in modern FPS's don't require a suspension of disbelief - just that there's a difference between what you've described and being able to shoot a heavy machine gun for several minutes without running out of ammunition. Also my point still stands re: reloads - not sure what they have to do with it.Jaedar wrote:Uhuh, yet we clearly buy that the bullets are magically teleporting from the half spent clips on the ground into complete full mags on our body and that the same happens when we reload an unspent mag. The bullets are not automagically appearing in your gun, they're automagically appearing on your person, which is what they're doing already anyway.
Well, I did explain it. Ammo management is necessary for suspension of disbelief and maintaining playstyle. Health management isn't (as much.) With health regeneration, you're still prevented from playing like a jackass because you will still die after a few shots. You can't really time-limit ammunition in the same way, so unlimited ammo does encourage a different play style.Jaedar wrote:I honestly don't really see the difference between health management and ammo management aside from the fact that ammo is usually easier to come by(each time you kill an enemy typically). Although in the stalkers games you typically get both ammo and medkits each time you kill someone so....
But it doesn't, because of the reason I've stated above. If you run into a battle you're still going to die - regen health doesn't affect your playstyle much per-battle. Over the course of a game it will, because you won't have situations where you've saved with shitty health and have to fight your way through a map with 2hp. I like that it doesn't happen much anymore.Cybernetic pig wrote:Exactly, here is the point you are missing with non-regen health. "use it wisely" applies for health too. Regen health encourages "Knock yourself out", as long as you dont actually die of course.
Eh, deal with it. I happen to agree with what I believe is the majority opinion - that games should be more about fun experiences than semi-realistic simulations.Cybernetic pig wrote:Im gonna be immature here and say for such an intelligent guy you play like a fucking noob. That is my analysis of you, chalked up.
People like you is why people like me rarely get fun games anymore But I can only reluctantly respect your opinions I suppose.
They would be lesser experiences to you because they would be less like a simulation. Your problem, as I've said before, is you can't look at things objectively.Cybernetic pig wrote:Nope nothing to do with simulation on this one, its plain fun. Doom, Mario, System Shock you name it, all would have been lesser experiences if they had blasphemous regen health.
For fu..Cybernetic pig wrote:This is EXACTLY why the majority of modern games suck. "Games shouldn't cater to just gamers, but to grandmas too".YeomanTheCastle wrote:but otherwise I'm strongly against developers catering to a particular audience.
You have. Constantly.Cybernetic pig wrote:And I never said nor implied this: "all games should be based on what I want, not anyone else".
Wrong. They are catering to as wide an audience as they can in most instances, at least it seems like it. Yes that still includes gamers and old-school gamers, but then we just get a watered down experience.DaveW wrote:For fu..
Did you not read anything said a few pages ago? Developers are catering to gamers . It's just gamers happen to want something you don't like.
I have. You fucking noobDaveW wrote:Blame the majority who disagree with you.
Yeah, I kinda have. I've got issues.DaveW wrote:You have. Constantly.
So I'm wrong and they're definitely not catering to gamers, but they are catering to gamers?Cybernetic pig wrote:Wrong. They are catering to as wide an audience as they can in most instances, at least it seems like it. Yes that still includes gamers and old-school gamers, but then we just get a watered down experience.DaveW wrote:For fu..
Did you not read anything said a few pages ago? Developers are catering to gamers . It's just gamers happen to want something you don't like.
Exactly, they are not focusing on one audience.DaveW wrote: So I'm wrong and they're definitely not catering to gamers, but they are catering to gamers?
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I dont know, I think I've lost myself here too (it's getting late). or I have lost you, yeah I'll blame you. Well it was nice talking to you Dave. And for the record I would kick your ass at Multiplayer FPS.DaveW wrote:You've lost me there. What games don't cater to one audience?
Which one, pray tell?Cybernetic pig wrote:And for the record I would kick your ass at Multiplayer FPS.
Call Of Duty, Quake, Doom ...I've never played Deus Ex multi. Should really rectify that soon.kdawg88 wrote:Which one, pray tell?Cybernetic pig wrote:And for the record I would kick your ass at Multiplayer FPS.
I just happen to know that they're all quite different - being good at one doesn't mean being instantly good at the other. I play Quake and a bit of DOOM as well.Cybernetic pig wrote:Call Of Duty, Quake, Doom ...I've never played Deus Ex multi. Should really rectify that soon.kdawg88 wrote:Which one, pray tell?Cybernetic pig wrote:And for the record I would kick your ass at Multiplayer FPS.
Why are you interested anyway?
No Call of Duty then?kdawg88 wrote: I just happen to know that they're all quite different - being good at one doesn't mean being instantly good at the other. I play Quake and a bit of DOOM as well.
I'm good at any classic/basic FPS - i.e. Unreal Tournament or Counter Strike. Deus Ex multiplayer doesn't really interest me. I'd like to see you try and beat me at the former.Cybernetic pig wrote:No Call of Duty then?kdawg88 wrote: I just happen to know that they're all quite different - being good at one doesn't mean being instantly good at the other. I play Quake and a bit of DOOM as well.
I have started developing my own FPS in the Unity engine. It's not designed for actual gamers though, its for people who want to be told a story, and people who are bored and want to shoot something for 5 mins. JK.
Well I am working on a game, but it's not a FPS.
@Dave, if you play games for story, then why not read a book. Surely you agree they are far better at telling a story than a video game?