If by worse you mean better, then yes, that is what it seems to be illustrating.AEmer wrote:This little analysis illustrates that it is generally worse to take two (x-15)% shots than one x% shot
Anyway, its a numbers game, but its a boring one to me. If I want a game where success and failure depends very heavily on RNG, I'll play blood bowl because its way better at it. I find xcom doesn't have enough tools(early game at least) to impact the RNG enough.
Afaik, supression is just targeted overwatch, but it also reduces aim of the target.AEmer wrote:
It should also be noted that there _are_ enemies that have access to a specific supression fire ability, just as your support and heavy classes do. These troops will pin specific enemies, and you can't escape that supression without being shot at if you're the target.
I think this is one of the issues of the game. Some of the abilities are just too good to ever skip.AEmer wrote: Xcoms meta game isn't perfect, but the developers have actually given one of the classes, the assault, an ability called 'quick reflexes'. It allows them to dodge the first overwatch shot fire upon them every turn. The result is you have them hoppin all over the place to get the aliens to waste their overwatch fire. Effectively, it seems to have been designed this way on purpose.