Of course it does. Every action possible in the game is the result of someone deciding the player can do it, with two exceptions: exploits and emergent gameplay.DDL wrote:it does not need (in my opinion, obviously) people deciding for themselves what other players can and cannot do
All I've prevented the player from doing is using these exploits, which shouldn't have been there in the first place as they were not intended by the developers.
The developers created rules (lock needs x amount of tools to bypass in this case), all I've done is enforce those rules or there is no point in them existing to begin with.
It has a regulating body already, that being all it's game rules that already exist. You can only break these rules with exploits (not intended by the devs) and console commands (a tool that exists primarily for testing).DX is not a contest. It does not need a regulating body.
All I've done in regards to this is enforce the vanilla rules of the game and add some new optional rules (hardcore mode). These shouldn't be dismissed so readily because games are very much about their rules.
"Key components of games are goals, rules, challenge, and interaction".
Testing should not be considered by a designer in regards to the final product though. The final product should be free of all traces of testing in-game.I don't think I've ever used the multitool bug in an actual playthrough, but I like knowing it's an option (especially when I'm testing stuff).
Not all options are good also. As an extreme example, if there was an option to fuck a pig for the lolz & completely out of context then this game would have a serious social stigma and a significant loss of artistic credibility, even if in a true simulation you would be able to fuck a pig.
Head shooting is still the quick & dirty option. However, teaching players that running around military bases headshotting everyone is easy seems counter educational because you'll get put down quickly unless you are highly skilled and make smart use of your tools and environment. That said, I know what you really mean is "easy in comparison to going pacifist and sparing everyone", but this is still the case in GMDX.I accept that this is all wholly personal viewpoints, but I've always felt like DX is a sort of....educational playground: if you just want to run around shooting people in the head, then you can do that, and...it'll be pretty easy. And that's fine. It doesn't need "head shooting" made harder, because the fact that shooting people in the head is a really easy way to achieve your goal is a part of the DX message. Followed by the corollary of "but is it a good way to achieve your goal?".
Going around starting shootouts with trained military types really isn't easy at all IRL. It was in DX and this seems counter simulational and educational. Being sneaky and silent headshotting everyone is definitely the easiest route in real life and in DX and in GDMX. The playstyles remain the same in this regard, all are just intended to be more realistic, challenging, balanced (in regards to their specialization tools, not completely balanced with eachother) & fun.
I agree with the educational playground descriptor, but even playgrounds have rules
Trust me. As the reviews say, it's all still Deus Ex. Nothing detracts from the experience, just expands upon, refines, improves. This is the intention. Little content is removed and if it is it is for the greater good, such as the removal of rebreathers which negated the purposes of swimming skill and aqualung, or indeed the removal of balance ruining immersion breaking exploits that the devs did not intend.
I know people are sceptical whenever someone touches a much revered formula, the best formula known in DX's case but it wasn't perfect, and still isn't, but it is better now. Play it. Disagree with a large portion of the design decisions made and I'll delete the mod from existence, but you won't disagree if you love and understand DX. It's the greatest game of all time made even better, deeper. more polished, especially in combination with the lovely graphics mods. This wasn't the case up until v5, where it is finally a cohesive whole, but more can be done for it with support.
I'm reaching out to the community for support because I believe more great things can come for DX, but there is no one even here besides a couple of core members apparently