Castle Game Engine 6.2 released

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GeryDvery
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Castle Game Engine 6.2 released

Post by GeryDvery »

We’re proud to announce the release of Castle Game Engine 6.2!

Castle Game Engine is an open-source 3D and 2D game engine, with a support for many game asset formats, portable (desktop, mobile), with a lot of graphic effects and components. Check out our features here, take a look at our documentation, and of course download it from our main page.

New features in this release:
Trivially easy recompilation of your games for iOS using our build tool. See the iOS documentation for details.
CommonSurfaceShader is our new “material on steroids” that allows you to configure material by normalmaps, specular maps, shininess maps, ambient maps…
Improved Blender exporter. It’s now easier to install (it’s now a normal Blender add-on), and it can generate a CommonSurfaceShader node with all the goodies described above. This was implemented thanks to the support on Patreon --- if you like the engine, please consider supporting the engine development on Patreon. This really helps me spend more time on the engine, and develop cool features like this!
Other build tool improvements, for all platforms.
Other API and examples improvements: TSound.Offset, Sound/music player in examples/audio/audio_player_scrubber, STL format support, ray-tracer now supports textures and smooth normals, TCastleEdit...

See the full release announcement here !

Have fun with the engine
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LawrenceWalker
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Re: Castle Game Engine 6.2 released

Post by LawrenceWalker »

Congratulations on the release of Castle Game Engine 6.2! It's amazing to see the continuous development and improvement of open-source game engines like yours. The features you've highlighted, especially the easy recompilation for iOS and the CommonSurfaceShader, sound really exciting and promising for game developers.
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