AEmer wrote:Supposing you get 10% of the people who watch the trailer to eventually chip in, in some form, you probably need 700 new eyeballs on the trailer a day...which can totally be done, but you're in for some heavy lifting I think...However, an article at a popular blog, a mention by a popular twitter feed, or a news article every 2-3 days might do it...Reddit is definitely going to be good for at least 1000 people, and threads at something awful and similar large webforums should easily get similar numbers, supposing you're able to actively participate in the discussions. A Reddit AMA should help you out a lot too, that'll be at least 1000 more...And again, podcasts. Especially youtube video podcasts. Just one larger video podcast of 15k people should pay huge dividends.
You know about this page?
http://www.kicktraq.com/projects/212812 ... quistador/
I'll be carefully posting to Reddit for the next couple of weeks, just have to not make it "GIVE US YOUR MONEY!" but rather find more interesting and subtle angles, Reddit - for good reasons - aren't big on self-promotion. One thing I'll do, for example, is post a devblog entry about our development tools today, and then link that to /r/Gamedev. I probably won't do an AMA, however, because I have no idea how to sell that in a good way. "IAMA game designer who just launched a project on Kickstarter" - yeah great, join the club, the rest of the members are over there in the corner, wearing the dunce cap as penalty for their shameless self-promotion
We already got threads on SA and several other game forums. The RPG Codex fucking loved us, surprisingly.
bobby 55 wrote:A technical question I guess: Friday is my payday and as things stand with utility bills and such I can afford $50. If I have some spare cash before the kickstarter finishes and throw in some more; Do I get a second key, and if so, can I transfer my second key to someone like one of the struggling students here?
You can't pledge twice, as far as I know, you can only raise your pledge. And if you want more than one digital copy of the game, you'll have to raise your pledge all the way up to $1000. I suspect even your generosity doesn't extend that far. However, at $100 you get a boxed version of the game
as well as the digital version, and you are of course free to give either of them away
Jaedar wrote:Jonas, have you decided on DRM?
If you have decided on no DRM(and you should
), you should prob put it somewhere on the kickstarter page.
As Mads said, we can't make any promises. We want to get the game out on established digitial distribution platforms, and the top two wishes on our list are Steam and GoG. If we can somehow get the game out on both those platforms, I'm not sure which version the Kickstarter pledgers will get, but ideally we'd let you choose. It probably mostly depends on whether Steam (assuming they'll even accept us, or we get through on Greenlight) will let us hand out game keys that activate on their platform. I suppose I can't rule out the possibility that nobody will have us on their platform, in which case we'll just have to bite the bullet and arrange some sort of direct digital distribution system ourselves. That's a bit more of a pain in the ass than we want to deal with, so it's only the very last way out. If that happens, it'll definitely be DRM free.
If all else fails I'll send you a bloody stand-alone build myself, if you promise not to immediately put up a torrent of it
AEmer wrote:Come to think of it...there's a slight difference in content depending on whether you give 15 or 30 dollars, as a reward for 30$+ backers, but won't that create what's essentially 2 versions of the game?
And does that mean that if logic artists does manage to make a deal with either steam or some other distribution platform, that deal would somehow need to include these two versions (lets call it deluxe and standard) ?
Assuming you mean the exclusive item and character, that will most likely take the form of an activation code that we send you, which you can input either through the in-game menu or into Steam or similar distribution client, which will unlock the content. I'll admit we're not entirely sure how we'll do it though, since again - we haven't been accepted by any distribution platforms yet. I assure you we'll work something out - it may not be fancy or elegant, but at the very least it'll do the trick
shadowblade34 wrote:If anyone of you guys know who Boogie2988 is, you'll know he has a large Twitter and Youtube following. He's quite a nice guy, so I could easily ask him to tweet out the kickstarter. That will be one of the biggest plugs yet.
Sounds cool, as always I'd be much obliged for your assistance with spreading the word