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CLANDESTINE

Posted: Wed Nov 27, 2013 12:38 pm
by Jonas
http://www.logicartists.com/logicartists/news1.html

More news and more screenshots to follow :)

Re: CLANDESTINE

Posted: Wed Nov 27, 2013 1:42 pm
by Jaedar
Jaedar wrote:
Jonas wrote:Clandestine.
Ah I see. So it's going to be a SPAH GAME
CALLED IT 8)
Featuring asymmetrical cooperative gameplay (hacker and field agent team)
So how coop is this? 1 player sneaks, 1 player hacks? Or can there be many people doing each thing?

Re: CLANDESTINE

Posted: Wed Nov 27, 2013 2:50 pm
by Jonas
Jaedar wrote: CALLED IT 8)
You did. Guess we picked the right name!
So how coop is this? 1 player sneaks, 1 player hacks?
You called it again.

Re: CLANDESTINE

Posted: Wed Nov 27, 2013 3:07 pm
by Jaedar
Jonas wrote: You called it again.
Jus' a bit surprised by the mention of 'team'.

Can the AI do one/both if you're a friendless misanthrope(or someone who likes playing that way)?

Re: CLANDESTINE

Posted: Wed Nov 27, 2013 3:59 pm
by shadowblade34
Exciting!

I hope it turns out better than Conquistador, because you've set the bar high with that game Jonas.

Re: CLANDESTINE

Posted: Wed Nov 27, 2013 4:43 pm
by Jonas
Jaedar wrote:Jus' a bit surprised by the mention of 'team'.
Yeah the field team is an operative and a hacker. It only takes two people to make a team ;)
Can the AI do one/both if you're a friendless misanthrope(or someone who likes playing that way)?
Yeah we're still working out how the game will play in singleplayer, but it's probably going to be a mixture of making you play as the operative and then letting you access certain parts of the hacker interface at will, letting you access other parts at specific locations (ie. find and use a computer to start hacking), letting you send commands to an AI (like disabling a camera for 10 seconds), and finally pre-scripting certain things.

Re: CLANDESTINE

Posted: Wed Nov 27, 2013 5:49 pm
by Jaedar
Jonas wrote: Yeah the field team is an operative and a hacker. It only takes two people to make a team ;)
That might be right, but the sentance still looks weird to me. Oh well.
Jonas wrote: Yeah we're still working out how the game will play in singleplayer
Seems like a lot of extra work. Hope you find a good solution - I hope the maps can still be fairly open if you have to start scripting stuff.

Re: CLANDESTINE

Posted: Wed Nov 27, 2013 7:44 pm
by DDL
You should totally copy the hacking interface from EYE.


Definitely.





....what?

Re: CLANDESTINE

Posted: Wed Nov 27, 2013 8:01 pm
by bobby 55
Sweeeet! =D>

Re: CLANDESTINE

Posted: Wed Nov 27, 2013 11:22 pm
by kdawg88
omg!!!

Re: CLANDESTINE

Posted: Thu Nov 28, 2013 12:46 pm
by Jonas
DDL wrote:....what?
YOU KNOW WHAT.

Re: CLANDESTINE

Posted: Sat Nov 30, 2013 12:30 am
by Novaci
Well, at least Jonas is keeping busy! This looks really fun, I might pick it up.

Re: CLANDESTINE

Posted: Sat Nov 30, 2013 2:00 am
by Hashi
What a clandestine release of the trailer. Or something like that.

Re: CLANDESTINE

Posted: Wed Dec 11, 2013 7:56 pm
by YeomanTheCastle
Seems like my cup of coffee, so I'll subscribe to this!

Re: CLANDESTINE

Posted: Thu Dec 12, 2013 6:06 pm
by nerdenstein
I'm excited. :mrgreen: