No Man's Sky the hype was perpetrated by showing off a flashy demos with concepts that were new to the audience
SEVEN GAMES LIKE NO MANS SKY +10 HONORABLE MENTIONS
The game [Elite Dangerous] features 400 billion different star systems of the Milky Way with real stars, planets, moons and asteroids fields to explore, the possibilities are pretty much endless.
A sandbox game with elements of construction, survival, exploration and engineering, Space Engineers is a brilliant space sim with an amazing physics engine.
The game features both singleplayer and multiplayer
Rodina is a space exploration game which lets you seamlessly travel across an entire, full-scale solar system galaxy.
why did NMS overshadow all these? Marketing, of fucking course. Promising big and not delivering (which is a false advertisement) . Along with the other factors I shall again acknowledge for your sake such as word of mouth, and being in the right place at the right time.
If that were true, Duke Nukem Forever would not have failed to meet sales expectations
"in an earnings call on August 8, 2011, Take-Two stated that Duke Nukem Forever would prove to be profitable for the company."
Meeting expectations is irrelevant. Profitable despite being universally slammed and losing much of its pre-established fanbase after ten years of fucking about through many iterations and internal disputes = what? A result of marketing in the final days, of fucking course.
In the case of No Man's Sky and Revision, both heavily relied on smoke and mirror tactics, which only work well the first time.
Maybe, yet who cares how many times? One huge success can set you up for life. One huge undeserving success can overshadow a more deserving one. Fuck knows how many indie games out there were deserving of a portion of the exposure NMS stole all of.
In the case of Revision, they tapped into the inherent desire of many Deus Ex fans to see a remade Deus Ex
How'd they manage that considering the only elements of the game actually remade were the datavault images and the soundtrack? Other than that it's mostly a level design mod with expanded levels, with the occasional rearrangement, and the occasional level with next to no changes at all, like the airfield.
I don't recall them ever stating it was to be a remake, at least not where I looked anyway.
Revision promised much more than GMDX ever did? Are you conveniently ignoring GMDX's promise of "improving all aspects of design except the plot and soundtrack", because that's a bigger promise than Revision's to "provide an aesthetic-oriented approach to the original
gameplay levels [and remake the soundtrack]".
after all GMDX is constricted by its claim of being "faithful to the original".
Now this is just retarded. More than usual for DevAnj.
-Faithful to the original
design principles. There's a difference, and it's not constricting, it's empowering, because:
-Every mod or game MUST be built with a set of design principles in mind, otherwise you get an inconsistent mess. Remind you of anything? It just so happens to be empowering because those design principles are very, very good ones ten years in the making culminating into Ion Storm and Deus Ex, and superior than anything some amateur modder could come up with. Just because I follow a discipline It doesn't mean I still can't get creative like adding spiderbots that perform maintenance and walk on ceilings.
-Every extensive mod SHOULD ALWAYS follow the principles of the game it is building on top of, unless it is a total conversion or joke mod. Why? Because otherwise you have a game defined by a set of principles, and mod on top with a different set of principles, with an extremely high probability of the result being an inconsistent mess. Remind you of anything?
-Speaking in pure marketing terms, a mod that is faithful to Deus Ex should have high appeal, as there's a lot of purists and Deus Ex is "The greatest PC game of all time".
As a result of following those principles I've made something very special. A level of design never achieved before by taking the greatest game of all time and giving it the makeover it deserved, to be grandiose. Yet that belief is reinforced by the critical acclaim its received and fan reciting of "the definitive Deus Ex experience", so I'm not talking out my ass. That is
very empowering.