Help: Anyone experienced with engine code regarding BSP.
Posted: Tue Dec 27, 2016 4:53 am
Firstly, this request for help is coming from someone that is inexperienced with the topic. All I know how to do, which I'm sure you guys are aware, is how to create maps in a stable engine with well defined tools. This request goes beyond that, into the actual code of files that are used as maps in games. Here's what I know after asking for a debrief:
We do not have original map files, only the BSPs. The BSPs are compiled map files and lose a lot of the original data used by an editor to easily display the data for editing, such as in Unreal Editor. Imagine maps for Deus Ex actually compiled into .u files, and all we have are the files you drop into the System folder but we really need access beyond that.
Someone that understands how to decompile them enough that we can edit them in an editor, or help the engine team write a new loader for a different BSP format that could load them in for editing. For instance there has been talks of possibly being able to convert them into Source. (example only, we discovered Source is unusable for this format.)
I know this is vague, but this is such a situation that if you understood any of that even remotely you might be able to help, and if you can we need to show you material and have you talk to our guys that are more intimate with the situation. If you have any interest in helping an old guy out or may be able to send me in the right direction feel free to comment.
Here is the forum of our project, reviving an old MMO by the name of Neocron:
https://forum.neocron.org/
If you want to get right to it, feel free to register there and PM me on my account there: Atlas. I'm the Community Manager and "Guy that is frothing at the mouth for BSP access so he can get to mapping."
We do not have original map files, only the BSPs. The BSPs are compiled map files and lose a lot of the original data used by an editor to easily display the data for editing, such as in Unreal Editor. Imagine maps for Deus Ex actually compiled into .u files, and all we have are the files you drop into the System folder but we really need access beyond that.
Someone that understands how to decompile them enough that we can edit them in an editor, or help the engine team write a new loader for a different BSP format that could load them in for editing. For instance there has been talks of possibly being able to convert them into Source. (example only, we discovered Source is unusable for this format.)
I know this is vague, but this is such a situation that if you understood any of that even remotely you might be able to help, and if you can we need to show you material and have you talk to our guys that are more intimate with the situation. If you have any interest in helping an old guy out or may be able to send me in the right direction feel free to comment.
Here is the forum of our project, reviving an old MMO by the name of Neocron:
https://forum.neocron.org/
If you want to get right to it, feel free to register there and PM me on my account there: Atlas. I'm the Community Manager and "Guy that is frothing at the mouth for BSP access so he can get to mapping."