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The impersonate Kelkos thread

Posted: Sat Dec 31, 2016 3:03 pm
by DevAnj
Not sure if it's too soon, but decided to join in on the.. erm, "fun".

Guys, can you please help me extract all the weapons from Clyzm's mod? While you're at it, please add the Claimh Solais and the War God's Sword too. Oh, and don't forget to add this boss too! I don't give a fig about copyright or whatever, these additions would be totally rad!

Oh, also give me this crossbow: https://cdn.discordapp.com/attachments/ ... owjack.gif .

Re: The impersonate Kelkos thread

Posted: Sat Dec 31, 2016 4:28 pm
by Jonas
Okay this is not super constructive. I know we were being a bit childish in that other thread, but dedicating a whole thread to it? Come on ;)

Re: The impersonate Kelkos thread

Posted: Sat Dec 31, 2016 4:44 pm
by Kelkos
DevAnj wrote:Not sure if it's too soon, but decided to join in on the.. erm, "fun".

Guys, can you please help me extract all the weapons from Clyzm's mod? While you're at it, please add the Claimh Solais and the War God's Sword too. Oh, and don't forget to add this boss too! I don't give a fig about copyright or whatever, these additions would be totally rad!

Oh, also give me this crossbow: https://cdn.discordapp.com/attachments/ ... owjack.gif .
What the fuck did I ever do to deserve this? +o(

Re: The impersonate Kelkos thread

Posted: Sat Dec 31, 2016 4:56 pm
by DevAnj
Jonas wrote:Okay this is not super constructive. I know we were being a bit childish in that other thread, but dedicating a whole thread to it? Come on ;)
I didn't really want to make a brand new thread for this, but at the same time I didn't want to clutter up CyberP's thread even more and couldn't really resist joining in. So, well...

Re: The impersonate Kelkos thread

Posted: Sun Jan 01, 2017 12:38 am
by Hanfling
Oh yeah, while you are at it please also implement indirect illumination using voxel cone tracing. Thanks!

Re: The impersonate Kelkos thread

Posted: Sun Jan 01, 2017 1:49 pm
by Jonas
Hanfling wrote:Oh yeah, while you are at it please also implement indirect illumination using voxel cone tracing. Thanks!
Yeah and of course physics-based rendering for all materials in the game, to go along with it.

And while you're at it, let's get some PhysX into this game. The time is right! :mrgreen:

Re: The impersonate Kelkos thread

Posted: Sun Jan 01, 2017 3:39 pm
by Kelkos
Where's that Suomi guy, been expecting him . :-k