completly forgot that i'm here in a deus-ex oriented community and that i made once a dx-sig. feel free to comment on it.
images used are from PDX and some other place i can not remeber... google is your friend. post processed the karkian and jc a bit to give it more depth. some normal-mapping for old deus-ex and stencil shadows would be a cool addition
old deus-ex siggy
Moderators: Master_Kale, TNM Team
i doubt so. normal mapping an stencil shadowing (shadow volumes) have to be supported by the engine which without source code is impossible to do.As_Dreamcast wrote:I like. :3
And yeah, Normal Mapping and Stencil shadows would be so amazing in DX1, but so hard to do at the same time. Maybe the HDTP guys can work on that next?
i'm a coder doing game engine design myself. belief me if the source code is not available and you can not modify it to support normal mapping and stencilling then it won't work. for example deus-ex uses no stencil-buffer. if you do not create one you have none. to achieve this you need to hack the code which we do not have.As_Dreamcast wrote:Well, no one ever said it had to be done well. I'm sure there's some way to kludge up ghetto versions of it.