Lend me your cycles

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Stroggo
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Post by Stroggo »

Sweet worked right off the bat I'm at a wedding today so ill check it when I get back.
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Lappi
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Post by Lappi »

After putting it in the Exclusion-list in Nod32(thank you Nameless Voice) i finally got it to work, so we have another 2.67Ghz contributing to the project!
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Placebo
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Post by Placebo »

Lappi wrote:After putting it in the Exclusion-list in Nod32(thank you Nameless Voice) i finally got it to work, so we have another 2.67Ghz contributing to the project!

what, how?


I run the client but it never does anything except for "recv timeout" after i run it.
I ran the program at college and it worked a couple o joints.....





EDIT:. ok, i finaly solved the nod32 issue and i'm joining in!
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Lappi
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Post by Lappi »

Well, seeing as i had the "recv timeout" problem as he had i tried making Nod32 exclude it and it worked!

Here's how you do it(BTW i have nod32 v2.7, dunno if anythings different in other versions):

Open up your nod32 control center -> IMON(internet monitor) -> Setup -> Miscellaneous Tab -> Edit button, under Exclusion.

Edit: Too late :)
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Placebo
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Post by Placebo »

maybe not....

i have nod 3.0 version, trialed to forever
they messed up the menu interface completely


I turned off protection, ran the client and it started calculating
i added it under Exclusions submenu, in the advanced options, then turned the nod32 on, but after a short while it showed again "recv timeout"


again i knocked off nod32, ran the client again and brought back nod32 to life, with the exclusion effect on
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Nameless Voice
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Post by Nameless Voice »

Queue empty again already? :)
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Post by Akerfeldt »

queue empty? sweet. that's all folks. thanks for comin out and supporting the mod!
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bjorn98009_91
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Post by bjorn98009_91 »

Wohow! That so nice! Guess I don't have to revive those computers in the basement after all. :)
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Jonas
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Post by Jonas »

So wait.

Does this mean the brilliant new HDTP character models will be animated exactly like the clumsy old DX models?
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Post by loony636 »

Does this mean the brilliant new HDTP character models will be animated exactly like the clumsy old DX models?
Don't they have to be? Unless the DX source code has been released and you can somehow change the source code to understand joint based animations.
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Post by Hashi »

Im still getting "connect failed c"
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Post by Jonas »

I don't mean with the same method, I mean the exact same animations. If we've just translated all the original vertex animations into skeletal animations, that means the new models will have the exact same animations.

And I'm pretty sure it's a universally accepted fact that Deus Ex's character animations suck terribly and have always sucked terribly.

As such, wouldn't it make more sense to animate a new skeleton and then translate those animations into vertex-based animations for the new models, if possible?
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fox
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Post by fox »

Hashi wrote:Im still getting "connect failed c"

According to Akerfeldt's latest post it's finished:
Akerfeldt wrote:queue empty? sweet. that's all folks. thanks for comin out and supporting the mod!
galmud
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Post by galmud »

Ok my old A64 2.6GHz is lending a hand . Dunno what the hell its doing, something about fingers and thumbs, but I guess its working because its putting a heavy load on the cpu :)

Great that you finally find a way to include these fantastic models. Looking forward to release

edit: just read Akerfeldts post was it already finished? Was my cpu animating leftovers?
Last edited by galmud on Sat May 17, 2008 6:16 pm, edited 1 time in total.
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Nameless Voice
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Post by Nameless Voice »

But it shouldn't be doing anything any more, it's finished...
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