Gunther Opinions Please.
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i just say http://rapidshare.de/
I started rigging him Friday and I went for the big eyes look, I didn't want to spend any more time tweaking him. He should be rigged within next week.
I expect the texture will be completed by Tek so suggestion for those should go to him.
The videos may be moved to the OTP website so there won't be any waiting for the files, however don't quote me on that.
I expect the texture will be completed by Tek so suggestion for those should go to him.
The videos may be moved to the OTP website so there won't be any waiting for the files, however don't quote me on that.
Keeper of the pointy stick of injustice™.
- Master_Kale
- HDTP Member
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Alright, the Gunther videos are now hosted for download off the OTP server, so no more waiting! YAY! ![Razz :P](./images/smilies/icon_razz.gif)
I'll make sure all future media is hosted off of the OTP server so none of you can eve complain about having to wait for the files anymore
I'll also get around (eventually) to moving the audio blogs to the OTP server, as well
![Razz :P](./images/smilies/icon_razz.gif)
I'll make sure all future media is hosted off of the OTP server so none of you can eve complain about having to wait for the files anymore
![Smile :)](./images/smilies/icon_smile.gif)
I'll also get around (eventually) to moving the audio blogs to the OTP server, as well
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- Illuminati
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Thanks, good to see some in-game video, and he looks good to go.
The texture is still tweakable? I think everything with size and proportion looks great. The only thing I notice in-game is that the new gunther looks much shinier, much brighter in his silvery light green than the old blue and black. It's just a stylistic difference, otherwise he is Gunther in real life, but with a better workout plan and he's spending less time preening with his metal buffer :) (that's a good thing for a battle cyborg). Great stuff. Who's up next? :-D
The texture is still tweakable? I think everything with size and proportion looks great. The only thing I notice in-game is that the new gunther looks much shinier, much brighter in his silvery light green than the old blue and black. It's just a stylistic difference, otherwise he is Gunther in real life, but with a better workout plan and he's spending less time preening with his metal buffer :) (that's a good thing for a battle cyborg). Great stuff. Who's up next? :-D
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- Illuminati
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ok.
i know this sint about the texture, but a few peeps have mentioned the green'ness of the tex.
if you look at the texture it is basically blue. black and blue, like the original.
the idea behind the green details is to show wear.
like aluminium and copper based metals, exposure to heat, moisture etc leaves the surface of the metal tinged with green.
i thought this made a nice visual mix of tone and conrasting colour. rather that than showing surface corrosion with rust. thatwould look shoddy.
i know this sint about the texture, but a few peeps have mentioned the green'ness of the tex.
if you look at the texture it is basically blue. black and blue, like the original.
the idea behind the green details is to show wear.
like aluminium and copper based metals, exposure to heat, moisture etc leaves the surface of the metal tinged with green.
i thought this made a nice visual mix of tone and conrasting colour. rather that than showing surface corrosion with rust. thatwould look shoddy.
I think Phasmatis said he didn't want any more model opinions because he's already started rigging it. So let's just move the topic on to the texture.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
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Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Thanks for sorting out the video. I've just watched it and I'm blown away, it's really amazing what you've done. Both the texture and model are perfectly fine, they both look amazing. Well done, I really want to play this
. You're doing a great job.
I love the cold blank look on Gunther's face, it's really scary and I know it will look amazing in the actual game. I can't wait!
![Smile :)](./images/smilies/icon_smile.gif)
I love the cold blank look on Gunther's face, it's really scary and I know it will look amazing in the actual game. I can't wait!
I like the new Gunther but the only thing that strikes me as odd for it is the color.
I'm not suggesting nor asking anything to be changed but I was hoping for a more similar color for the outfit with possibly a look of him wearing body armor (like JC's body armor) over his mechanized self.
I wouldn't call it a disappointment since I think this new Gunther is superior to the old. Also it may be the lighting in the videos compared to Deus Ex in game. The videos may of been a bit brighter than what Deus Ex usually was so that may of contributed to the odd feeling of Gunther 2.0's color.
In anycase, great work and I look forward to seeing it all completed.
After reading this I can understand why the color is different but it just seems too greenish to me.i know this sint about the texture, but a few peeps have mentioned the green'ness of the tex.
if you look at the texture it is basically blue. black and blue, like the original.
the idea behind the green details is to show wear.
like aluminium and copper based metals, exposure to heat, moisture etc leaves the surface of the metal tinged with green.
i thought this made a nice visual mix of tone and conrasting colour. rather that than showing surface corrosion with rust. thatwould look shoddy.
I'm not suggesting nor asking anything to be changed but I was hoping for a more similar color for the outfit with possibly a look of him wearing body armor (like JC's body armor) over his mechanized self.
I wouldn't call it a disappointment since I think this new Gunther is superior to the old. Also it may be the lighting in the videos compared to Deus Ex in game. The videos may of been a bit brighter than what Deus Ex usually was so that may of contributed to the odd feeling of Gunther 2.0's color.
In anycase, great work and I look forward to seeing it all completed.
Once Gunther is rigged properly, Metche can make another video. Perhaps this time Gunther can be put in a map where he would normally be, that way the lighting will be the same. In the test map I made for those videos the lighting is quite bright and I also have a few coloured lights in there one of which is green, that maybe why the textures look so green in the video.
Keeper of the pointy stick of injustice™.
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- Illuminati
- Posts: 2285
- Joined: Sun Feb 27, 2005 11:28 pm
I do appreciate how much thought is going into the redesign, as with the NSF terrorist, it keeps it more in tune with reality. But when the character looks completely different (and he does now, in such a good and life-like way), wearing the same clothes helps to keep the characters similar. For me, greenish is alright, I like blue but that's just colours. The difference is that it's a light tinge of green on a silvery outfit with some shadows, rather than blue shiny bits on a black outfit with some highlights. He's gone from a dark machine to a sort of white knight/knight in shining armor. It changes the persona of the character for me. If only we could email the Deus Ex character designers, ask "What were you going for with this guy?"...I'd like to see him in a DX map though, the lighting would be entirely different, shadowy, so I could be completely wrong.iamtek wrote: the idea behind the green details is to show wear.
like aluminium and copper based metals, exposure to heat, moisture etc leaves the surface of the metal tinged with green.
I can say the model is looking great, no more changes necessary at all.
Last edited by justanotherfan on Tue Nov 08, 2005 7:36 am, edited 1 time in total.