How to make an HDTP style character

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miguel
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How to make an HDTP style character

Post by miguel »

I'v been trying to make some character models but when i import them some parts gets deformed especially the fingers and the face and they look even worst while playing animations. my Weapon models dont have any problem. why is this happening?
The HDTP Gunter looks great and is more detailed than what i'm tryng to do. My mesh have some 2500 polygons and Gunter is more than 5000.
Is there any specisfications to follow when working whit higer poly models?
Any tutorials?
justanotherfan
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Re: How to make an HDTP style character

Post by justanotherfan »

Check out the DXEditing forum here. I'd have no idea how to fix that, but it'll probably have been discussed before.
viewforum.php?f=36
miguel
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Re: How to make an HDTP style character

Post by miguel »

Thanks for the information. I was starting to feel ignored.

Thank you bery much
miguel
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Re: How to make an HDTP style character

Post by miguel »

I didn't found anything about this problem.
DDL
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Re: How to make an HDTP style character

Post by DDL »

Chances are you have some unwelded polys in there, which due to the way the unreal engine handles mesh tweening, will wreak all manner of havok. Especially since you say face and hands, both of which are usually complex areas with a lot of connected polygons.

So that's something to check for. Also, what program are you building the meshes in, and how are you converting them?
miguel
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Location: Acheron LV-426 Hadley's Hope

Re: How to make an HDTP style character

Post by miguel »

I'm using Milkshape3d and a ms2de converter.

Thanks for the help.
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