The shots don't look so bad... (56k take a nap)
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The shots don't look so bad... (56k take a nap)
The old facial model's don't look so bad really... The hands are my only complaint. Of course the textures need to go up in resolution but they look good from far away.
My other complaint is lighting (that bright crate behind Paul?) but I guess that won't be addressed till DX:R.
Anyways enjoy.
For those that are curious, I use forced 16xQ antialiasing, 16x anisotropic filtering, supersampled transparency... And maybe a few other things.
A few questions:
Can I turn off HUD scaling? Can I turn off crosshair scaling? I like it thin.
Will there be higher resolution HUD, font?
Will the HUD message icons updated to the new models?
There will not be a higher resolution HUD or font.
You can, however, fix the HUD scaling with the OTP UI Fix by NVShacker:
http://thenamelessmod.com/downloads/miscfiles/
As far as I know, the infolink portraits will indeed be updated.
You can, however, fix the HUD scaling with the OTP UI Fix by NVShacker:
http://thenamelessmod.com/downloads/miscfiles/
As far as I know, the infolink portraits will indeed be updated.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
That didn't work. I followed the 4 steps, but I'm mainly having problems with step 4, enjoy, because it doesn't work.Jonas wrote:There will not be a higher resolution HUD or font.
You can, however, fix the HUD scaling with the OTP UI Fix by NVShacker:
http://thenamelessmod.com/downloads/miscfiles/
As far as I know, the infolink portraits will indeed be updated.
For the first 3 steps though, I copied the 3 files, detoured.dll, otpUIfix.dll, otpUIfix.u to C:\DeusEX\System where my game is, changed the line in the following part:
Code: Select all
[Engine.Engine]
GameRenderDevice=D3DDrv.D3DRenderDevice
AudioDevice=Galaxy.GalaxyAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=Engine.Console
Language=int
GameEngine=DeusEx.DeusExGameEngine
EditorEngine=Editor.EditorEngine
WindowedRenderDevice=SoftDrv.SoftwareRenderDevice
RenderDevice=GlideDrv.GlideRenderDevice
DefaultGame=DeusEx.DeusExGameInfo
DefaultServerGame=DeusEx.DeathMatchGame
ViewportManager=WinDrv.WindowsClient
Render=Render.Render
Input=Extension.InputExt
Canvas=Engine.Canvas
Root=otpUIfix.otpRootWindow
CdPath=E:
What's causing it not to work? Did it work for others?
This is basically a clean install of GOTY with HDTP release 1, both installed last night. No tweaking of any kind.
*EDIT*
I just launched the normal DeusEx.exe and UI was in fact smaller.
So I figured that HDTP uses it's own HDTP.ini file, so I made the same change in there. Tried running HDTP, and got the following error message: "Can't find the file for package 'Root=otpUIfix'.
So I copied the 3 files to HDTP's own System directory, C:\DeusEX\HDTP\System. Still the above error message.
Why is this not working? Has this been tested with HDTP?
*EDIT*
Never mind for some reason there was a duplicate Root= ... Works now.
Might want to add to the directions that for HDTP you need to edit HDTP.ini instead.
I see the fonts are scaled down now too. That's nice. Any way to make the black strip at the bottom smaller? The text is tiny now in comparison.
Also I noticed that Deus Ex does not come with UnrealEd... Will UnrealEd from Unreal Tournament: GOTY work? If so I gotta find my CDs...
DXFonts.utx is the font texture file right?
There is a seperate Deus Ex SDK that contains UnrealEd.
http://www.download.com/Deus-Ex-SDK-1-1 ... 29461.html
http://www.download.com/Deus-Ex-SDK-1-1 ... 29461.html
Another Visitor ... Stay a while ... Stay forever!
That's probably a good idea.r00tb33r wrote:Might want to add to the directions that for HDTP you need to edit HDTP.ini instead.
I'm sure it's possible but it's pretty low on our list of priorities right nowAny way to make the black strip at the bottom smaller? The text is tiny now in comparison.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Since this isn't part of the HDTP release, perhaps it could be done afterwards?Jonas wrote:That's probably a good idea.r00tb33r wrote:Might want to add to the directions that for HDTP you need to edit HDTP.ini instead.
I'm sure it's possible but it's pretty low on our list of priorities right nowAny way to make the black strip at the bottom smaller? The text is tiny now in comparison.
Yep I guess. Dunno if HDTP want to include our UI fix with their full release, but otherwise we'll just update the readme and such later.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
- metche_steele
- Illuminati
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Say, that gets me thinkin' -- although it's not part of the project, is such a thing technically feasible? It'd be neat to be able to whip up some higher-res inventory icons based on HDTP snaps and employ them at my leisure in future...Jonas wrote:There will not be a higher resolution HUD or font.
"If all Americans want is security, they can go to prison." -- Dwight D. Eisenhower
You'd have to recreate and re-program the entire GUI from the bottom up, which would be an extremely painful process since it's entirely made up of manually positioned 256x256 8bpp .pcx files.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Incidentally, the HDTP rifle and pistol (at least) already HAVE new inventory icons: not technically higher res, since the HUD is texture-size-clamped, but more accurately reflecting the better looking weapons.
Not sure whether this'll apply to all of them (I just do the coding, after all), but I don't see why not.
Not sure whether this'll apply to all of them (I just do the coding, after all), but I don't see why not.
I don't have those yet since I'm on release 1, however I do see the new inventory icon for the crowbar.DDL wrote:Incidentally, the HDTP rifle and pistol (at least) already HAVE new inventory icons: not technically higher res, since the HUD is texture-size-clamped, but more accurately reflecting the better looking weapons.
Not sure whether this'll apply to all of them (I just do the coding, after all), but I don't see why not.
Keep up the good work, I can't wait to see the complete mod.
I'm having difficulty importing as DeuxExCharacters package. It only wants to go as far as DeuxExCharacter, and not a single character longer. Basically there is a name length limitation. How do I get around this?EER wrote:There is a seperate Deus Ex SDK that contains UnrealEd.
http://www.download.com/Deus-Ex-SDK-1-1 ... 29461.html
*EDIT*
Well that specifically can be done by renaming a .utx file, but Name and Group field are still a problem. Deus Ex is using longer names than UnrealEd permits.