dont need to remind you that our work is based off the ORIGINAL ingame stuff and not on real world imagesZylonBane wrote:The only suggestion I'd have at this point is that the bump pattern be toned wayyy down, or replaced entirely. It's not very realistic.
Mailbox
Moderator: HDTP Team
Forum rules
Please do not feed the trolls.
Please do not feed the trolls.
- metche_steele
- Illuminati
- Posts: 1321
- Joined: Thu Dec 09, 2004 4:45 pm
- Master_Kale
- HDTP Member
- Posts: 970
- Joined: Sat Jun 04, 2005 5:27 pm
- Location: California, USA
- Contact:
The original DX mailbox doesn't have that heavy bump pattern either.metche_steele wrote:dont need to remind you that our work is based off the ORIGINAL ingame stuff and not on real world images
EDIT: Why the heck is quoted text larger than message text on this forum?
ZylonBane's opinions do not represent those of the management.
Because we just really love messing with you.ZylonBane wrote:EDIT: Why the heck is quoted text larger than message text on this forum?
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
-
- UNATCO
- Posts: 171
- Joined: Sat Aug 12, 2006 12:35 am
I agree with Zylon. But it is a valid point that it is comparing to the original DX stuff...so if my calculations are correct...then the new mailbox is 1337 and if a comparison is made to the original and the real-life one....that means means...T=43535c+535h-(74)=zOmg metche is a girl!
This HDTP Model owns:
That is all.
P.S. Photoshop wasn't here
This HDTP Model owns:
That is all.
P.S. Photoshop wasn't here
I've left the board.
-
- UNATCO
- Posts: 171
- Joined: Sat Aug 12, 2006 12:35 am
-
- Illuminati
- Posts: 3441
- Joined: Tue Oct 18, 2005 3:57 am
- Location: Adelaide, South Australia
- Contact:
Perhaps we could persuade beejamin to upload a version of the texture with the bumps layer hidden.Dominic_Denton wrote:I agree with Zylon. But it is a valid point that it is comparing to the original DX stuff...so if my calculations are correct...then the new mailbox is 1337 and if a comparison is made to the original and the real-life one....that means means...T=43535c+535h-(74)=z
To reiterate my complaint: The bumps are added detail -- those bumps don't exist in the original texture. Now, added detail is almost always a good thing, but in this case the texture is of a real-world object. And real-world mailboxes are made of sheet metal, which isn't bumpy. It's smooth, as pictured above.
So beejamin's texture, while pretty, is wrong.
ZylonBane's opinions do not represent those of the management.
-
- Thug
- Posts: 23
- Joined: Tue Jul 11, 2006 4:00 pm
Hmm actually this complaint does make some sense. Well I guess it won't hurt to see how it looks without the bumps, and then decide from there.ZylonBane wrote:Perhaps we could persuade beejamin to upload a version of the texture with the bumps layer hidden.
To reiterate my complaint: The bumps are added detail -- those bumps don't exist in the original texture. Now, added detail is almost always a good thing, but in this case the texture is of a real-world object. And real-world mailboxes are made of sheet metal, which isn't bumpy. It's smooth, as pictured above.
So beejamin's texture, while pretty, is wrong.
I have to agree though, that's a pretty texture.
You also have to consider that given the fairly basic 'mesh-lighting' that the unreal engine can manage, a bumpy texture is probably better than a smooth one. A degree of 'graininess' helps conceal the poor engine-based shading, and makes it easier to generate actual texture-based pseudoshading. It's much tougher to do this convincingly with smooth metal, unless you want the metal to be really, really smooth, and/or shiny.
I vote bumpy!
I vote bumpy!
Woah, hold on there!
I'm not suggesting absolutely flat would be the way to go either. Painted metal does have a certain unique texture of its own, plus all the scratches, dents, and stains a real-world mailbox would accumulate. See again the photo I posted above-- the sides of the mailbox are clearly flat, yet also rich with surface detail.
To me, the bumpy pattern makes the mailbox look like it's made of Smurf skin.
I'm not suggesting absolutely flat would be the way to go either. Painted metal does have a certain unique texture of its own, plus all the scratches, dents, and stains a real-world mailbox would accumulate. See again the photo I posted above-- the sides of the mailbox are clearly flat, yet also rich with surface detail.
To me, the bumpy pattern makes the mailbox look like it's made of Smurf skin.
ZylonBane's opinions do not represent those of the management.