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metche_steele
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Post by metche_steele »

ZylonBane wrote:The only suggestion I'd have at this point is that the bump pattern be toned wayyy down, or replaced entirely. It's not very realistic.

Image
dont need to remind you that our work is based off the ORIGINAL ingame stuff and not on real world images ;)
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Master_Kale
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Post by Master_Kale »

But Metche, I love cast-iron mailboxes :P
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Post by ZylonBane »

metche_steele wrote:dont need to remind you that our work is based off the ORIGINAL ingame stuff and not on real world images ;)
The original DX mailbox doesn't have that heavy bump pattern either.

EDIT: Why the heck is quoted text larger than message text on this forum?
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Jonas
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Post by Jonas »

ZylonBane wrote:EDIT: Why the heck is quoted text larger than message text on this forum?
Because we just really love messing with you.
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ThalesA7X
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Post by ThalesA7X »

I don't see quoted text any bigger except in Jonas' post because he did that on purpose.
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Post by ZylonBane »

Actually I think it's the same point size, just a narrower font.

Anyway-- less uniform/exaggerated bumps plz. Not realistic, not in original texture. Way too "Photoshop was here".
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Dominic_Denton
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Post by Dominic_Denton »

I agree with Zylon. But it is a valid point that it is comparing to the original DX stuff...so if my calculations are correct...then the new mailbox is 1337 and if a comparison is made to the original and the real-life one....that means means...T=43535c+535h-(74)=zOmg metche is a girl!

This HDTP Model owns:Image


That is all.

P.S. Photoshop wasn't here
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ThalesA7X
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Post by ThalesA7X »

Dominic_Denton wrote:Omg metche is a girl!
Wow, no way!

and?
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Post by Dominic_Denton »

I didn't know that.
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Post by Mr_Cyberpunk »

I'm still trying to work that one out :P
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Post by ZylonBane »

Dominic_Denton wrote:I agree with Zylon. But it is a valid point that it is comparing to the original DX stuff...so if my calculations are correct...then the new mailbox is 1337 and if a comparison is made to the original and the real-life one....that means means...T=43535c+535h-(74)=z
Perhaps we could persuade beejamin to upload a version of the texture with the bumps layer hidden.

To reiterate my complaint: The bumps are added detail -- those bumps don't exist in the original texture. Now, added detail is almost always a good thing, but in this case the texture is of a real-world object. And real-world mailboxes are made of sheet metal, which isn't bumpy. It's smooth, as pictured above.

So beejamin's texture, while pretty, is wrong.
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Post by Ricemanu »

I also like the texture very much. great detail and realism. Did you make it from a Photo?
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Post by giantzucchini »

ZylonBane wrote:Perhaps we could persuade beejamin to upload a version of the texture with the bumps layer hidden.

To reiterate my complaint: The bumps are added detail -- those bumps don't exist in the original texture. Now, added detail is almost always a good thing, but in this case the texture is of a real-world object. And real-world mailboxes are made of sheet metal, which isn't bumpy. It's smooth, as pictured above.

So beejamin's texture, while pretty, is wrong.
Hmm actually this complaint does make some sense. Well I guess it won't hurt to see how it looks without the bumps, and then decide from there.

I have to agree though, that's a pretty texture.
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Post by DDL »

You also have to consider that given the fairly basic 'mesh-lighting' that the unreal engine can manage, a bumpy texture is probably better than a smooth one. A degree of 'graininess' helps conceal the poor engine-based shading, and makes it easier to generate actual texture-based pseudoshading. It's much tougher to do this convincingly with smooth metal, unless you want the metal to be really, really smooth, and/or shiny.

I vote bumpy!
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Post by ZylonBane »

Woah, hold on there!

I'm not suggesting absolutely flat would be the way to go either. Painted metal does have a certain unique texture of its own, plus all the scratches, dents, and stains a real-world mailbox would accumulate. See again the photo I posted above-- the sides of the mailbox are clearly flat, yet also rich with surface detail.

To me, the bumpy pattern makes the mailbox look like it's made of Smurf skin.
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