![Razz :P](./images/smilies/icon_razz.gif)
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Moderator: TNM Team
I agree here. I remember when first played this mod I actually was lost for a little while (that and my sense of direction is awful to start with). Often times I wandered into areas that I would be coming back to later in the game so I guess that was a plus (to know an area you will need to come back to always helps). I am glad a mini-map was not implemented because I wouldn't see it working to well (as the HUD has enough things on it as it is).m3rc1l3ss wrote:I think I spent an hour or two exploring the area when I first got the beta. As far as maps go on an exploration point of view for one single area, nothing in DX really compares to a vast portion of TNM for me. (Though I did spend quite a bit of time wandering around liberty island...)
I know part of it is the engine but I really appreciate the lack of a minimap. So many games now remove the struggle of exploration because you can pull up the map of the uncharted dungeon anywhere. I just wish I had the skill to make my own maps that look anywhere near this good...
Thanks for letting us know you liked itBlues22475 wrote:Rather than make a whole new post about thanking the staff, I want to actually do it here. I want to thank you guys for making a very awesome mod. I played it about a year or so ago, then decided to pick it up again and replay through it.
"Headsup JW"Jonas wrote: Thanks for letting us know you liked it
I still occasionally come back to the TNM wiki or the post-mortem or our TV Tropes page or some of the reviews we got and just think back to the development and quietly go: "man, those were the days"
Jonas wrote:Hah, the advantage of being blond is grey hairs don't show as well
Also: massive necropost, Leo!