Hey FastGamerr. The mod is looking real nice, I will most likely be playing it on release. I had a look at those screenshots, all looks well, except for the one with the FN-FiveSeven. The hand model looks a little screwy.
Still, keep at it. Yet another TC to look forward to.
CSS weapon into DX
Moderators: Master_Kale, TNM Team
-
- Illuminati
- Posts: 2284
- Joined: Thu Mar 08, 2012 3:21 am
- FastGamerr
- MJ12
- Posts: 312
- Joined: Sat Jul 10, 2010 10:06 am
- Location: Finland
- Contact:
Re: CSS weapon into DX
I assume you're talking about the Walther P99 in this screenshot? Yes, first I wanted to just import the Walther P99 model into DXN (the weapons package Clyzmsmod.u had like 20 new guns) since that was the only one I wanted to use, but every time I imported it into the game, it appeared like that with the whole "my-hand-is-eating-my-gun!" effect. So I just included the entire Clyzmsmod.u (26 hopping megabytes! Damn me and my obsession with filesizes >_>) with DXN despite only using the Walther from it.
Funnily enough, despite only using the M294 from the Enhanced package, recompiling the package with only that gun in there succeeded without a hitch.
Funnily enough, despite only using the M294 from the Enhanced package, recompiling the package with only that gun in there succeeded without a hitch.
-
- Illuminati
- Posts: 2284
- Joined: Thu Mar 08, 2012 3:21 am
Re: CSS weapon into DX
Damn yes, I always get those two guns mixed up, even though I have decent experience with both (in CoD ).
Shame you didn't use the M4 too.
Shame you didn't use the M4 too.
-
- Illuminati
- Posts: 2284
- Joined: Thu Mar 08, 2012 3:21 am
Re: CSS weapon into DX
You have some good level designers on the team by the looks of things. Real Fucking good.