I have sort of a vested interest in getting one done, because I'm planning on shifting Human Renovation's fixes over to maps instead of mission scripts, especially since some changes will require me to edit maps anyway. I'm in a pretty good position to do the bulk of the work myself, since Human Renovation's mission scripts already have plenty of map problems fixed, providing a reference for easy and relatively painless map editing.
The plan is, after a basic patch is done, to use it as a basis for fixed-up Human Renovation maps, incorporating more of my changes.
So... I've taken it upon myself to do it! It shouldn't even take particularly wrong, really. I just need to install a known good, clean copy of Deus Ex and its maps, and work on it from there, using my own scripts as a reference. Of course, I'm sure I don't know about everything that needs fixing, so input is appreciated!
What I'll do:
- Fixes to nanokey/door mismatches on some maps.
- Fixing the giant-ass BSP hole in the Hong Kong canal map.
- Whatever fixes might be necessary to make the 'Ton raid make more sense (e.g. leaving the window not resulting in Paul's death no matter what).
- Making doubly sure the music is set properly for the graveyard and Mission 08 NYC Streets maps.
- Making sure certain NPCs are invincible when they should be, like Gordon Quick and Bob Page.
- Removing some NPCs that aren't actually used, like a phantom triad member outside the Wan Chai market walls who shows up if you turn on the vision augmentation.
- Fixing teleporters on that one NYC Streets map so that going there via the subway doesn't put you on the roof or whatever crazy place.
- Making sure all those damn invisible explosive barrels/crates are properly non-colliding and undetectable, like the one in the 'Ton hotel during the raid.
- Various minor fixes to other flags, triggers, and map elements. In essence, anything that's in the Human Renovation mission scripts that wouldn't significantly alter gameplay and that doesn't rely on non-standard classes.
- Moving the dead mechanic at Everett's helipad to a less-obvious location.
- Fixing texture alignment issues that show up in New Vision, since I've never played with New Vision so I don't know what needs fixing. If someone can provide me with information, though, I suppose I can do it.
Let me know about any particular things I've missed. I'll upload the current working copy of my mod to its Google Code repository today, so that people can use my mission scripts as a reference to see if I have or haven't fixed something.