I am uploading these because someone asked for them and I can't send files over private message. I guess I could email them but you never know someone else might like them as well.
They are the Bob Page models and textures I created for HDTP quite a while ago. The model is in Obj format and the textures are PNG. The trousers of the clothed model are just green and haven't been started, neither have the shoes but everything else is there.
Bob Page Models.
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Bob Page Models.
- Attachments
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- BobPageClothed.7z
- (919.14 KiB) Downloaded 918 times
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- BobPage Augmented.7z
- (1.46 MiB) Downloaded 860 times
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Re: Bob Page Models.
Thanks! I've been wondering what Bob Page looks like in HD. If I have time, I might try to figure out how to finish the models and put them into the game. Say, how did you apply separate textures to the Face, Torso, and Legs? It seems like those meshes are all lumped together. Seriously, because right now I can't apply the separate textures to the Head, Jacket, and Trousers because they're all in one mesh, so until I can figure out how to separate the mesh into those three components, I can't do anything practical with the model.
Last edited by Mirrorman95 on Thu Sep 26, 2013 11:08 pm, edited 1 time in total.
Re: Bob Page Models.
Awesome, look forward to seeing them in game.
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Re: Bob Page Models.
As I've said, the obj file is not modular enough to be ported to Deus Ex, but the textures are consistent enough with the rest of the HDTP that I managed to get Bob Page's face on Paul's body. Here are the results: http://www.majhost.com/gallery/mirrorma ... ot0004.bmp
Re: Bob Page Models.
I don't know how you would do it any other programme but in Max you have to apply material ids. You select the polys of different parts of the mesh, for instance the head, then apply a material id to those polys. Then in the material editor you create a multi/sub-object material and add the textures to each id.
Here's an example:
Here's an example:
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Re: Bob Page Models.
I do have 3DS Max, so I'll try using that next time I fiddle with the model. So I would need to select each individual polygon by hand to apply the textures to the model correctly?
Is there any way you can post your .max files of the models so I don't have to spend hours reselecting polygons?
Is there any way you can post your .max files of the models so I don't have to spend hours reselecting polygons?
Re: Bob Page Models.
Here you go.
- Attachments
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- BobPageMaxFiles.7z
- (125.64 KiB) Downloaded 849 times
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