TNM 1.0.4+

Discuss The Nameless Mod in all its glory, unrestricted by the spoiler prohibition in the forum above.

Moderator: TNM Team

User avatar
Thehotdogman
NSF
Posts: 97
Joined: Mon Mar 16, 2009 7:40 pm

Re: TNM 1.0.4+

Post by Thehotdogman »

I was just playing the quotes games with AO, and after you win for the third time in the games section, AO's voice over says something along the lines of 'i shouldn't play with you anymore' while his text says 'i shouldn't play with people anymore'. Just a small thing, but i thought i'd send it in anyhow.

Edit: Scratch that, i was just hearing it wrong. His VO says 'people', he just kinda mumbles it.

I was trying to do weird stuff again, and i came across a glitch. I was aiming to join PDX, went and talked to Kashu, etc. When i had to go save SD, i went through the staricase and multitooled my way through levels two and three. No one went hostile on me, so i just wandered about stealing WorldCorp assets. I finally went down to save SD, slaughtered the guards and told him to make his way up. As he was bopping his way up i had planned to go into the subbasement level to try and free Slicer a bit earlier. So, i go down there, kick some butt, everything's dandy, only when i come back up to talk to SD about the evidence, he's hostile toward me and i can't seem to get him out of his funk. I thought he was just a little cheesed, and he'd calm down but no dice.

I suppose i could just talk to him and get the evidence before going to the subbasement, but i thought i'd let you guys know anyhow.

Edit2: Alright, i got around to doing it. I just went straight to the subbasement before speaking to SD in the first place.
Daedalus:GlobalNode:UN//UNATCO//PUBLIC//923.128.6430/ForumPost
User avatar
JeniSkunk
UNATCO
Posts: 166
Joined: Fri Jun 05, 2009 10:55 pm
Location: Ghand's office, learning how to kill tech monkeys

Re: TNM 1.0.4+

Post by JeniSkunk »

Destructible object bug in 1.0.4+

Location:
Corporate Sewers, near where the sewers joins the entrance to the WC Secret Basement.

Bug:
There's a room with 3 blue barrels. 1 barrel is properly destructible. The other 2 barrels can be destroyed multiple times without actually being destroyed.

edit: add screenshots
Attachments
Map pic 2, overhead view
Map pic 2, overhead view
Map pic 1, looking towards WC Basement access
Map pic 1, looking towards WC Basement access
Pic of the barrels themselves
Pic of the barrels themselves
User avatar
JeniSkunk
UNATCO
Posts: 166
Joined: Fri Jun 05, 2009 10:55 pm
Location: Ghand's office, learning how to kill tech monkeys

Re: TNM 1.0.4+

Post by JeniSkunk »

A possible addition for Hassat's 1.0.4+ walkthrough.

Section 4. Joining PlanetDeusEx

WARNING:
After getting SD save job from KK, if you use the legend menu to add the flag ALLIED_PDX true to the game to get EI BlackICE job early, do NOT leave the flag ALLIED_PDX true present on re-entry to WC.

Reason:
If the flag ALLIED_PDX true is present, SD will be set hostile to the user on re-entry to WC level 1, from any entry point to that level of WC.

Tested and confirmed on:
WC front doors, WC parking basement driveway, elevator down from WC level 2, elevator up from WC Secret Sub-basement, and ladder up from WC Secret Sub-basement.
User avatar
JeniSkunk
UNATCO
Posts: 166
Joined: Fri Jun 05, 2009 10:55 pm
Location: Ghand's office, learning how to kill tech monkeys

Re: TNM 1.0.4+

Post by JeniSkunk »

Bug that was still not fixed in 1.0.4+
Floating conference table in conference Room B in the NSC.
The table top exists, but the base supporting the table top is missing. The base is present under the table for Conference Room A.
Attachments
NSC Conference Room B floating table
NSC Conference Room B floating table
User avatar
JeniSkunk
UNATCO
Posts: 166
Joined: Fri Jun 05, 2009 10:55 pm
Location: Ghand's office, learning how to kill tech monkeys

Re: TNM 1.0.4+

Post by JeniSkunk »

Bug that was present in 1.0.2 and is still present in 1.0.4+
WC game, Evil already dead, enter PDX HQ level 1 on day 2.

WARNING! INFOLINK NOT FOUND!! Name = PM_Scara_EvilDead

This error constantly spams itself in the info box on screen and in the game log whilst the player is on level 1.
While the player is not on that map, the error ceases spamming.

Jenifur Charne
User avatar
JeniSkunk
UNATCO
Posts: 166
Joined: Fri Jun 05, 2009 10:55 pm
Location: Ghand's office, learning how to kill tech monkeys

Re: TNM 1.0.4+

Post by JeniSkunk »

Fallen datacube from beside the door to the middle expermintal subject cell.
Got screenshot of the bug.
Attachments
TNM bug pic 5 fallen datacube - text.jpg
User avatar
JeniSkunk
UNATCO
Posts: 166
Joined: Fri Jun 05, 2009 10:55 pm
Location: Ghand's office, learning how to kill tech monkeys

Re: TNM 1.0.4+

Post by JeniSkunk »

More bugs found.

1. A mission complete text bug.
"You have done as King said and killed Silver Dragon. [Completed]"
Need to replace 'King' with 'Scara' to prevent first name/last name confusion between King Kashue and Scara B. King.

2. Messing around with the day 2 Kevo KO for WC, and I found one piece of the mission script that isn't closing properly when a non-standard mission finished is caused.

WC game, the Slums, day 2.
Task: KO Kevo and hand him over to the med-techs for 'interrogation'.

First, kill the med techs waiting to do the Kevo 'interrogation' using a Vortex Grenade, and get the money owing and sending demolition squad PM from TG.
Then frag the WC demolition squad. Then blow up the gate. And demolish the firewalls. And finally hand Midashand his funeral appointment.

That sequence plays through the script just fine.

Except that I did NOT touch Kevo, yet.
Knocking him unconscious AFTER all that gets the plan working and take Kevo to the med techs for 'interrogation' PM from TG
Except... there's no med-techs alive to do the 'interrogation'.
Executing Kevo after that out of sequence PM, does not give the Kevo dead PM from TG.

The fix should be simple though to add to 1.0.5.
Set the WC med-tech squad to God Mode until Kevo has been 'interrogated'.
Once the 'interrogation' is happening with the fade to black, turn God Mode off for that squad.
User avatar
JeniSkunk
UNATCO
Posts: 166
Joined: Fri Jun 05, 2009 10:55 pm
Location: Ghand's office, learning how to kill tech monkeys

Re: TNM 1.0.4+

Post by JeniSkunk »

Just did a bit more testing on that day 2 WC Kevo bug I found.
If you kill Kevo, instead of KOing him, TG does not give a PM for having just killed Kevo.
User avatar
JeniSkunk
UNATCO
Posts: 166
Joined: Fri Jun 05, 2009 10:55 pm
Location: Ghand's office, learning how to kill tech monkeys

Re: TNM 1.0.4+

Post by JeniSkunk »

Bug Report
Mission class: Primary Mission sub-mission
Mission target: N00Bz

Sub-mission status:
Sub-mission peacefully resolved, Kale hauled in, unconscious.
Reward obtained.
N00Bz members made to flee underpass, running toward Firewall checkpoint.

Bug:
Firewalls and bot are STILL actively hostile to the now former N00Bz, terminating the former N00Bz with maximum violence, on sight, after mission close.

Solve:
Need to script set the Firewalls and bot to friendly to the former N00Bz on peaceful mission close.
User avatar
JeniSkunk
UNATCO
Posts: 166
Joined: Fri Jun 05, 2009 10:55 pm
Location: Ghand's office, learning how to kill tech monkeys

Re: TNM 1.0.4+

Post by JeniSkunk »

And another bug report.
The floating texture bug Skilgannon reported on back in the 1.0.2 thread.
http://www.offtopicproductions.com/foru ... 657#p48657

I have images of the bug as current in 1.0.4+
edit: the pics didn't attach, image file size too big. Fixed and reattached.
Attachments
Downtown, Goat graffiti floating 03
Downtown, Goat graffiti floating 03
Downtown, Goat graffiti floating 02
Downtown, Goat graffiti floating 02
Downtown, Goat graffiti floating 01
Downtown, Goat graffiti floating 01
User avatar
JeniSkunk
UNATCO
Posts: 166
Joined: Fri Jun 05, 2009 10:55 pm
Location: Ghand's office, learning how to kill tech monkeys

Re: TNM 1.0.4+

Post by JeniSkunk »

Bug Report: conversation logging
Location: West Residence Sector (aka the Slums)
Day 1
Secondary mission: Collecting stuff for Yardbomb.
The second and third conversations with Nosferatu, when you are deliberately provoking him, do not get logged at all.
Only the first conversation gets logged.
User avatar
JeniSkunk
UNATCO
Posts: 166
Joined: Fri Jun 05, 2009 10:55 pm
Location: Ghand's office, learning how to kill tech monkeys

Re: TNM 1.0.4+

Post by JeniSkunk »

Bug Report: Narcissus Run/WC main

Bug:
Visiting Despot early, causes NO PMs from TG.

Details:
In the Despot's Apartment map, on the early visit, you get the PMs from Narcissus.
On the legitimate visit to the same map, you get no PMs from TG.
User avatar
JeniSkunk
UNATCO
Posts: 166
Joined: Fri Jun 05, 2009 10:55 pm
Location: Ghand's office, learning how to kill tech monkeys

Re: TNM 1.0.4+

Post by JeniSkunk »

Even more Bug Reports :

Bug Reports A.
Main Quest Logic Fail

Main Quest point:
Save then kill SD

Setup common:
01. DO NOT visit PDX at all.
02. Terminate all guards in WC Parking
03. Speak with Scara and accept task kill SD
04. Lead SD to WC parking exit, talk to SD.
05. Receive Scara angry SD escape PM
06. Terminate SD
07. Receive KK angry SD dead PM
08. Receive Scara pleased SD dead PM

---------------------

Setup 01 PDX:
11. DO NOT go to Scara.
11. Go to PDX front intercom, talk to Krissy, receive no entry
12. Go to East entrance PDX and break in

Bugs In PDX
21. All guards and PDX staff still friendly
22. Krissy friendly, pre-PDX greeting
23. Jonas neutral, pre-PDX brush off
24. Winquman, pre-PDX neutral brush off
25. Evil friendly, pre-PDX convo
26. Ghand, pre-PDX Despot boob-suit convo
27. KK friendly, pre-PDX rescue SD task
28. KK friendly, pre-PDX KK office fishpond convo
29. No fish in KK office fishpond.

Trest at this point is still officially neutral, and not yet officially WC.
Krissy, somehow already knows of SD dead and refuses Trest entry to PDX HQ.
No SD dead, Trest neutral, convos and barks for inside PDX HQ planned or recorded.

Fix:
On recieve KK angry SD dead PM, need to script close and then lock east and west side entrances to PDX, and doorway in sewers to ladder to PDX, and only unlock them again once Trest is officially with WC.

---------------------

Side-mission:
Rescue Slicer.
You do not get it as an official side mission, when WC, but you can still go and do it.

Setup 02 WC:
31. When SD dead, go straight to Scara, confirm SD death, accept WC job and next task from Scara.
32. Take lift to WC L1, receive PM from TG
33. Lockpick lift control door and hack keypad and go to WC secret level
34. Go via jumping puzzle to WCID cells.
35. Disable cell cams.
36. Go to Slicer.

BUGS in WC.
41. No Trest joined WC Slicer convo ever planned.
42. Slicer NOT set hostile post please rescue bark.

Trest at this point is WC official.
Slicer is PDX.
Slicer should be hostile to Trest here.

---------------------

Bug Report B.
NPC weapon misplacement.

SD's flame weapon is looks as if it's coming from the WC parking ceiling, from directly above SD, firing down from there at any WC guard SD is attacking.
(pic at bottom of this post)

---------------------

Bug Report C.
Scara speech bug (Yes, I know it won't be re-recorded, but with some audio cut and paste it CAN be fixed).

Scara angry SD escape PM

Scara says and convo log says:
"You are dead meat, Treslon!"

Need to cut and paste Trestkon name audio from later in same PM, replacing Treslon, and update PM text to the same.
Scara only ever mispronounces Trestkon's name when neutral or pleased with Trestkon

---------------------

Bug Report D.
Scara pleased SD dead PM.

This PM is not separate from KK angry SD dead PM.
Separating these two PMs will prevent false positive bug reports.

---------------------

Bug Report B pic.
Attachments
SD flame weapon location
SD flame weapon location
User avatar
JeniSkunk
UNATCO
Posts: 166
Joined: Fri Jun 05, 2009 10:55 pm
Location: Ghand's office, learning how to kill tech monkeys

Re: TNM 1.0.4+

Post by JeniSkunk »

2 more bug reports.
One bug is NOT fixable, because no-one thought of a particular scenario during game VO script dev.

1. PM VO bug

ATC Map
WC game
Midashand dead.

Sequence:
1. Kill ALL ground level CSI Guards and bots, and ATC Guards, before going to apartment to kill Rent-A-Cops in apartment block
2. IGNORE the ATC login codes and pilot pass in apartment.
3. Kill Firewalls and PDX bot
4. Kill Civilian worker on ATC L3, THEN last CSI Guard.
5. Get killed everyone PM from TG.
6. Get ATC login codes and pilot pass in apartment.
7. Get PM from TG saying how pass will let you into ATC past supposedly live ATC and CSI guards and bots, and pass will not fool supposedly live apartment building guards.
Except that ALL guards and bots and civilians on the map are are now dead, and you already got the PM saying that from TG.

Because a complete new from scratch VO would be needed, there is NO CHANCE this bug can or will be fixed.

---------------------------------------

2. Weapon texture bug.

Weapon - WC Laser EMP Pistol

Texture bug, third person, with the WC EMP Laser Pistol.

The Left side of the pistol is visible in first person.
When tossed, the pistol almost always lands so its right side is visible, and all the text textures for that side are left-right flipped.
Problem is, some of the text textures on the third person left side of the pistol, are also left-right flipped.

---------------------------------------

edit: Just found there's a SECOND PM bug in the ATC map for a WC game.

ATC Map
WC game
Midashand alive.

Sequence:
1. Kill ALL ground level CSI Guards and bots, and ATC Guards
2. Kill Civilian worker on L3, THEN last CSI Guard.
3. Get killed all guards in ATC PM from MH.
4. Go to apartment building, kill rent-a-cops
5. Kill Firewalls and PDX bot
6. Get ATC login codes and pilot pass in apartment.
7. Get PM from TG saying how pass will let you into ATC past supposedly live ATC and CSI guards and bots, and pass will not fool supposedly live apartment building guards.
Except that ALL guards and bots and civilians on the map are are now dead, and you already got the PM saying that from TG.

Missing PM in this sequence should be right after point 5. The killed everyone PM from TG.
Attachments
WC Laser EMP Pistol, Third Person, Right Side
WC Laser EMP Pistol, Third Person, Right Side
WC Laser EMP Pistol, Third Person, Left Side
WC Laser EMP Pistol, Third Person, Left Side
WC Laser EMP Pistol, First Person, Left Side
WC Laser EMP Pistol, First Person, Left Side
TNM bug pic 8 - WC Laser Pistol 3 1st person.jpg (90.87 KiB) Viewed 13559 times
User avatar
JeniSkunk
UNATCO
Posts: 166
Joined: Fri Jun 05, 2009 10:55 pm
Location: Ghand's office, learning how to kill tech monkeys

Re: TNM 1.0.4+

Post by JeniSkunk »

And another unfixable convo bug has been found.

WCID Agent Smith, ABI labs.
Find the basement labs and the super secret weapon, BEFORE speaking with Agent Smith, and because no-one thought a player might do that before speaking with him, there is no way to tell him you have already been to those labs and you have that super secret weapon.

Finding these convo and PM bugs is REALLY depressing.
:(
Post Reply