New User New Site No Experience No Team

A refuge for those migrating from the fallen DXEditing.com and a place for general discussion relating to Deus Ex editing (coding, mapping, etc).
Post Reply
User avatar
Kelkos
UNATCO
Posts: 214
Joined: Fri Oct 28, 2016 12:54 pm

New User New Site No Experience No Team

Post by Kelkos »

Greetings to all. I am Kelkos. A new user here. Equipped with Unrealed and having a wild imagination, I'm thinking of making my own mod. Sadly, I don't have any team members. No support from anyone and it's my first post on this site. I have no experience in coding and animating. But I'm a relatively nice level designer. I need some support with anyone who's contributing to freelance mod-making. I wish to team up with the creators of this stunningly outstanding mod. GMDX. Which holds a lot of acclaim for it's physics and stunning visuals. I need some help with coding and etc. So those aspirations and dreams that died a long time ago could finally come back to life. :smile:

Thanks for replies and support
Sincerely,
Kelkos
Being a soldier isn't just following orders, it's following those orders in the service of a higher cause. When that cause is betrayed, we're not soldiers anymore, just pieces on a chess board dying for the wrong reason.
User avatar
Bogie
UNATCO
Posts: 201
Joined: Fri Jul 10, 2015 1:23 am
Location: Canada

Re: New User New Site No Experience No Team

Post by Bogie »

I can help with audio and visuals if that can help. :smile:
Cybernetic pig
Illuminati
Posts: 2284
Joined: Thu Mar 08, 2012 3:21 am

Re: New User New Site No Experience No Team

Post by Cybernetic pig »

I'm taken, sorry. If anything, you should join me ;)

It would help if you gave people some idea of what your concepts are; a short summary of the mod you desire to make.

If you do take on any mod attempts, know that you can use GMDX as a base if you desire (which itself uses HDTP as a base, which you may need to ask permission for, but HDTP is pretty much ditched these days by its original creators so I doubt they're interested).

Anyhow, I don't mind answering technical questions you may have, and I'm sure others don't mind either. If it weren't for the technical advice of members in my early days I would have likely gave up in frustration, so it is good to pass on the torch.
User avatar
Bogie
UNATCO
Posts: 201
Joined: Fri Jul 10, 2015 1:23 am
Location: Canada

Re: New User New Site No Experience No Team

Post by Bogie »

Cybernetic pig wrote:I'm taken, sorry. If anything, you should join me ;)
This. Especially since you said you were a good mapper, that way he could probably focus on coding and ironing out bugs.
User avatar
Kelkos
UNATCO
Posts: 214
Joined: Fri Oct 28, 2016 12:54 pm

Re: New User New Site No Experience No Team

Post by Kelkos »

It's more of like a "Night at the Office" variant mod. It will actually use intricate and advanced User Interface systems. Can someone tell me where to get a fixed 2027 ui with that square target instead of a crosshair and also larger fonts that make readability easier ?
Being a soldier isn't just following orders, it's following those orders in the service of a higher cause. When that cause is betrayed, we're not soldiers anymore, just pieces on a chess board dying for the wrong reason.
User avatar
Kelkos
UNATCO
Posts: 214
Joined: Fri Oct 28, 2016 12:54 pm

Re: New User New Site No Experience No Team

Post by Kelkos »

I need a default scriptedpawn class
Being a soldier isn't just following orders, it's following those orders in the service of a higher cause. When that cause is betrayed, we're not soldiers anymore, just pieces on a chess board dying for the wrong reason.
Cybernetic pig
Illuminati
Posts: 2284
Joined: Thu Mar 08, 2012 3:21 am

Re: New User New Site No Experience No Team

Post by Cybernetic pig »

It's actually rather easy to make your own reticule. Export the vanilla reticule texture, download Gimp 2.0 and use it to shift some pixels around, then import the new texture.
Post Reply