TNM 1.0.4+
Moderator: TNM Team
- JeniSkunk
- UNATCO
- Posts: 166
- Joined: Fri Jun 05, 2009 10:55 pm
- Location: Ghand's office, learning how to kill tech monkeys
Re: TNM 1.0.4+
An object bug.
Corporate district sewers day 2
Incorrect barrel used.
Rust brown with no label or proper lid, instead of grey with green poison label.
Jenifur Charne
Corporate district sewers day 2
Incorrect barrel used.
Rust brown with no label or proper lid, instead of grey with green poison label.
Jenifur Charne
- JeniSkunk
- UNATCO
- Posts: 166
- Joined: Fri Jun 05, 2009 10:55 pm
- Location: Ghand's office, learning how to kill tech monkeys
Re: TNM 1.0.4+
And ANOTHER never to be fixed convo bug
*sigh
WC game, D2, WC HQ.
Get the job from Scara to find ZP.
Take lift to L1, then from L1 to secret basement. DO NOT talk with Kylie at L1 entrance hall.
Go straight to ZP's office in the WCID area.
Listen to phone message, and check office.
Take lift to L1, and then talk with Kylie at L1 entrance hall.
Kylie and Trest have no convos for Trest ALREADY KNOWING where ZP will be and how to get there.
edit
The convo planning fails, yes fails, plural, for completing this mission are EVEN WORSE.
Get the job from Scara to find ZP.
Take lift to L1, then from L1 to secret basement. DO NOT talk with Kylie at L1 entrance hall.
Go straight to ZP's office in the WCID area.
Listen to phone message, and check office.
Take lift to L1, and then the lift to the parking garage. Exit through the parking garage.
You can find ZP, complete ZP's task, return to WC, and there is no convo with Scara to confirm ZP return.
You can find ZP, complete ZP's task, and then KILL ZP, and there is no PM from Scara for turning ZP into a chalk outline.
You can find ZP, complete ZP's task, return to WC, and there is no already found ZP convo with Kylie.
You can find ZP, complete ZP's task, and then KILL ZP, and return to WC, and there is no already found ZP and killed ZP convo with Kylie.
This is just utter major fail that the mission has 5 convo fails.
*sigh
WC game, D2, WC HQ.
Get the job from Scara to find ZP.
Take lift to L1, then from L1 to secret basement. DO NOT talk with Kylie at L1 entrance hall.
Go straight to ZP's office in the WCID area.
Listen to phone message, and check office.
Take lift to L1, and then talk with Kylie at L1 entrance hall.
Kylie and Trest have no convos for Trest ALREADY KNOWING where ZP will be and how to get there.
edit
The convo planning fails, yes fails, plural, for completing this mission are EVEN WORSE.
Get the job from Scara to find ZP.
Take lift to L1, then from L1 to secret basement. DO NOT talk with Kylie at L1 entrance hall.
Go straight to ZP's office in the WCID area.
Listen to phone message, and check office.
Take lift to L1, and then the lift to the parking garage. Exit through the parking garage.
You can find ZP, complete ZP's task, return to WC, and there is no convo with Scara to confirm ZP return.
You can find ZP, complete ZP's task, and then KILL ZP, and there is no PM from Scara for turning ZP into a chalk outline.
You can find ZP, complete ZP's task, return to WC, and there is no already found ZP convo with Kylie.
You can find ZP, complete ZP's task, and then KILL ZP, and return to WC, and there is no already found ZP and killed ZP convo with Kylie.
This is just utter major fail that the mission has 5 convo fails.
Last edited by JeniSkunk on Sun Apr 16, 2017 6:56 am, edited 1 time in total.
- JeniSkunk
- UNATCO
- Posts: 166
- Joined: Fri Jun 05, 2009 10:55 pm
- Location: Ghand's office, learning how to kill tech monkeys
Re: TNM 1.0.4+
Found a weird, though fun, glitch.
Target: Standard PDX Firewalls.
1. Hit them with a choking gas weapon (Fire extinguisher or gas grenade)
2. Set them on fire.
3. EMP them while they are on fire.
Now for the weird glitch
While they are de-rezzing, on fire, there is no way to put the flames out on them with the fire extinguisher, or a spawnmass of halon gas.
Jenifur Charne
Target: Standard PDX Firewalls.
1. Hit them with a choking gas weapon (Fire extinguisher or gas grenade)
2. Set them on fire.
3. EMP them while they are on fire.
Now for the weird glitch
While they are de-rezzing, on fire, there is no way to put the flames out on them with the fire extinguisher, or a spawnmass of halon gas.
Jenifur Charne
- JeniSkunk
- UNATCO
- Posts: 166
- Joined: Fri Jun 05, 2009 10:55 pm
- Location: Ghand's office, learning how to kill tech monkeys
Re: TNM 1.0.4+
And another 3 bugs to report.
Abomination
1. Abom can fire his weapons while swimming.
No other human enemy or the player can.
2. While swimming the machine gun fire spawn point is centered above Abom's head, instead of his arms.
I managed to get a screenshot of this.
edit
3. While swimming, the rocket launch point is above his shoulders, at the same height as the top of his head.
Abomination
1. Abom can fire his weapons while swimming.
No other human enemy or the player can.
2. While swimming the machine gun fire spawn point is centered above Abom's head, instead of his arms.
I managed to get a screenshot of this.
edit
3. While swimming, the rocket launch point is above his shoulders, at the same height as the top of his head.
- JeniSkunk
- UNATCO
- Posts: 166
- Joined: Fri Jun 05, 2009 10:55 pm
- Location: Ghand's office, learning how to kill tech monkeys
Re: TNM 1.0.4+
BSP Hole in the Corporate District sewers on day 2.
The round pipe leading to DDL door.
The round pipe leading to DDL door.
- JeniSkunk
- UNATCO
- Posts: 166
- Joined: Fri Jun 05, 2009 10:55 pm
- Location: Ghand's office, learning how to kill tech monkeys
Re: TNM 1.0.4+
I don't believe this.
Rechecking things with the find ZP job, there's a 4th convo path that was never considered.
Get the info from ZP office BEFORE reporting to Scara, handing over the Admin Staff, and taking the find ZP job, and there is no way to tell Scara you already know where ZP will likely be.
Rechecking things with the find ZP job, there's a 4th convo path that was never considered.
Get the info from ZP office BEFORE reporting to Scara, handing over the Admin Staff, and taking the find ZP job, and there is no way to tell Scara you already know where ZP will likely be.
- Hassat Hunter
- Illuminati
- Posts: 2182
- Joined: Fri Apr 10, 2009 1:20 pm
Re: TNM 1.0.4+
That's some dedication to stuff I was unlikely to have ever seen.
Is my walktrhough even in existence still?
But yeah, don't got no TNM stuff anymore, so I couldn't fix stuff even if I wanted. Map stuff I never did anyway, literally all mapchanges in 1.0.4+ (IIRC only the button somewhere in some level something I don't remember anymore) were done by Jonas.
If you want to know why I think you can still get my extended Phasmatis Apartment mod on Moddb...
Is my walktrhough even in existence still?
But yeah, don't got no TNM stuff anymore, so I couldn't fix stuff even if I wanted. Map stuff I never did anyway, literally all mapchanges in 1.0.4+ (IIRC only the button somewhere in some level something I don't remember anymore) were done by Jonas.
If you want to know why I think you can still get my extended Phasmatis Apartment mod on Moddb...
Can somebody tell me how I can get a custom avatar?
Oh wait, I already got one...
Oh wait, I already got one...
Re: TNM 1.0.4+
Sadly I think not. That whole wiki got annihilated by spam bots as far as I'm aware, and the database is just garbage now.Hassat Hunter wrote:Is my walktrhough even in existence still?
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
-
- MJ12
- Posts: 466
- Joined: Thu Apr 02, 2009 7:55 pm
Re: TNM 1.0.4+
I sit corrected
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Re: TNM 1.0.4+
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Re: TNM 1.0.4+
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