TNM 1.0.5 test help

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VectorM
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Re: TNM 1.0.5 test help

Post by VectorM »

I am not talking about shops being open, i am talking about being able to brake in and steal stuff/find info about the story and characters, etc.
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Jonas
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Re: TNM 1.0.5 test help

Post by Jonas »

You're both right, more of every type of content and environmental detail would be awesome. More stuff is always nice. I don't understand why you're still discussing this.
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JeniSkunk
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Re: TNM 1.0.5 test help

Post by JeniSkunk »

Jonas wrote:You're both right, more of every type of content and environmental detail would be awesome. More stuff is always nice. I don't understand why you're still discussing this.
Thanks Jonas, you're quite correct.
:)
Vectorm and I were both looking at the SAME thing, from differing angles, and then coming up with different thoughts on what should be done.

Now for the bad news, more bug reports from The Slums.
A rather game breakingly serious BSP bug.
The entrance steps for the rampway to the stairs down to where the subway control panel is.
The bug blocks the bottom most step. It CANNOT be passed except by using the GHOST cheat.
Looking across the bug towards the Slums Helipad, a BSP Hall of Mirrors see-through portal is caused and you can see the Slums Helipad.
Looking across the bug from the other side, the building walls are blacked out, can see nothing at all.

Pics attached, have to split them over 2 posts.
Attachments
BSP Bug 02<br />Looking through rampway toward Slums Helipad 01
BSP Bug 02
Looking through rampway toward Slums Helipad 01
BSP Bug 01<br />Looking through rampway at Slums 01
BSP Bug 01
Looking through rampway at Slums 01
Area marker.<br />Stairway to Slums subway power
Area marker.
Stairway to Slums subway power
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JeniSkunk
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Re: TNM 1.0.5 test help

Post by JeniSkunk »

The remaining pics of the Slums, day 1, BSP bug.
Attachments
BSP Bug 05<br />Looking through the bug at the Slums helipad 02
BSP Bug 05
Looking through the bug at the Slums helipad 02
BSP Bug 04<br />Top of the rampway, looking out at the Slums 02
BSP Bug 04
Top of the rampway, looking out at the Slums 02
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JeniSkunk
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Re: TNM 1.0.5 test help

Post by JeniSkunk »

Sod it.
Went around the other way to go to the Karkian and found ANOTHER BSP glitch.

Got the pics to show what and where.
And there is a secondary bug with this one.
When you are in the trigger zone for this glitch NONE of your weapons will be able to fire while the glitch is in your FOV, but your ammo count for any weapon you do attempt to fire, will decrease.

Pics below
Attachments
Start of the glitch
Start of the glitch
Side to side limits of the glitch and its visual effect
Side to side limits of the glitch and its visual effect
One border of the glitch
One border of the glitch
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JeniSkunk
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Re: TNM 1.0.5 test help

Post by JeniSkunk »

Bug report
Slums day 1 convo bug previously reported on.

Nosferatu convos 2 and 3 are still not being logged.
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ZeroPresence
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Re: TNM 1.0.5 test help

Post by ZeroPresence »

Hey forum folks! For anyone that isn't on the Discord, I'll post up the preview shots of the updated Downtown Sector, Corporate Sector, and Partyzone club:

Downtown:

https://imgur.com/jjLt25e

https://imgur.com/5iUWbr3

Corporate:

https://imgur.com/pvW0roY

https://imgur.com/B52qgrc

Partyzone:

https://imgur.com/CtdPiBB

https://imgur.com/oD7emZr

For anyone that hasn't joined the Discord, you really should. I hang out there, along with the other guys that have joined up on the project to help with other fields of the mod. We're often chatting while working on something in the TNM room:

https://discord.gg/RFwh2yw
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SilverSpook
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Re: TNM 1.0.5 test help

Post by SilverSpook »

Looks excellent!
Image
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Bogie
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Re: TNM 1.0.5 test help

Post by Bogie »

Yes! Join the Discord!

A lot of The Nameless Mod updates are posted there, and a lot of the discussion goes on there. There's also a lot of other modders on the server, so it's good if you need coding help.
ggrotz
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Re: TNM 1.0.5 test help

Post by ggrotz »

Here's a fun one. I can do the DXEditing mission lethally. Bug obviously, but has anyone figured out how (i.e. has already been reported)?

Edit: Another note though. It's hard not to do without the game crashing with a DX Mover recursion message (thought I'd had a screen shot. I'll add one when I see it again.) And....here's a screen shot.
tnmbug01.jpg
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