New Vision Beta - Bug Reports
Moderator: DaveW
New Vision Beta - Bug Reports
Decided to make a seperate topic for this, this is where you report any bugs/problems you encounter while using New Vision - screenshots are preferred.
Bugs/problems may include;
-Badly tiling textures
-Textures looking out of place in an environment
-Problems with transparancy
-Anything else you think is wrong!
Bad texture alignments are not included. It's possible the compiling process screws some texture alignments up but most likely, it's something that just didn't notice with low resolution textures.
Known issues
-UNATCO seal isn't transparant
-Hong Kong sign outside police station isn't transparant
-UNATCO still too grungey
-CoreTexTiles hasn't compiled correctly
-MolePeople is missing (don't ask...)
-Radar and UNATCO medical system animations are broken
-Castle Clinton sign text too big
-Page Industries constructor texture doesn't work
-Chainlink pipe texture thing used incorrectly in some maps and looks shit
Bugs/problems may include;
-Badly tiling textures
-Textures looking out of place in an environment
-Problems with transparancy
-Anything else you think is wrong!
Bad texture alignments are not included. It's possible the compiling process screws some texture alignments up but most likely, it's something that just didn't notice with low resolution textures.
Known issues
-UNATCO seal isn't transparant
-Hong Kong sign outside police station isn't transparant
-UNATCO still too grungey
-CoreTexTiles hasn't compiled correctly
-MolePeople is missing (don't ask...)
-Radar and UNATCO medical system animations are broken
-Castle Clinton sign text too big
-Page Industries constructor texture doesn't work
-Chainlink pipe texture thing used incorrectly in some maps and looks shit
-
- Mole Person
- Posts: 5
- Joined: Tue Mar 24, 2009 10:32 am
Re: New Vision Beta - Bug Reports
Hey everyone, long-time follower, first-time talker-er on these forums. Just wanted to say amazing job on the texturing, its absolutely fantastic and its rekindled my interest in Deus Ex again for the 13th time.
Anyway I thought i'd point out that the basketball court in Hell's Kitchen, where you save that guy from the NSF thugs, has brick walls surrounding it, and each panel of wall has the exact same graffiti on it. No big deal, and I don't have a screenshot for it sorry, but i thought you'd like to know.
Anyway thanks again for all your hard work, its truly paying off, and i await eagerly for the next release.
Anyway I thought i'd point out that the basketball court in Hell's Kitchen, where you save that guy from the NSF thugs, has brick walls surrounding it, and each panel of wall has the exact same graffiti on it. No big deal, and I don't have a screenshot for it sorry, but i thought you'd like to know.
Anyway thanks again for all your hard work, its truly paying off, and i await eagerly for the next release.
Re: New Vision Beta - Bug Reports
All right. I've found a number of things, but I'm not going to embed them because my screen size is 1680x1050.
1) The 'Page Industries' texture in the Constructor package doesn't tile right on anything besides the constructor or Page's bubble in Area 51.
http://i187.photobucket.com/albums/x84/ ... ot0003.jpg
http://i187.photobucket.com/albums/x84/ ... ot0017.jpg
2) One of the cabinets in the basement of the NSF HQ has a very strange chain-link texture on it. The same thing has happened to the subway cars in TNM.
http://i187.photobucket.com/albums/x84/ ... ot0015.jpg
3) The skyline texture in Hell's Kitchen doesn't look right, like a mix of high-res and low-res buildings.
http://i187.photobucket.com/albums/x84/ ... ot0013.jpg
4) There's a strange rim on the bottom of the NSF barracks at Lebedev Airfield.
http://i187.photobucket.com/albums/x84/ ... ot0014.jpg
And that's all for now. Hope this helps.
1) The 'Page Industries' texture in the Constructor package doesn't tile right on anything besides the constructor or Page's bubble in Area 51.
http://i187.photobucket.com/albums/x84/ ... ot0003.jpg
http://i187.photobucket.com/albums/x84/ ... ot0017.jpg
2) One of the cabinets in the basement of the NSF HQ has a very strange chain-link texture on it. The same thing has happened to the subway cars in TNM.
http://i187.photobucket.com/albums/x84/ ... ot0015.jpg
3) The skyline texture in Hell's Kitchen doesn't look right, like a mix of high-res and low-res buildings.
http://i187.photobucket.com/albums/x84/ ... ot0013.jpg
4) There's a strange rim on the bottom of the NSF barracks at Lebedev Airfield.
http://i187.photobucket.com/albums/x84/ ... ot0014.jpg
And that's all for now. Hope this helps.
All is well. We are not like the others.
Re: New Vision Beta - Bug Reports
Obsessive compulsive vandals! The future has all the cool stuff.Amenfire84 wrote:and each panel of wall has the exact same graffiti on it.
Re: New Vision Beta - Bug Reports
Amenfire84
The graffiti is out of my hands, it repeated in the original and I can't change texture assignments in the maps.
Ishindri
1)I can't remember if the original had that text or not, maybe I scaled it wrong or something. Or..made it up. Shall look into it.
2)Damn TNM guys using weird textures! That's almost as odd as using the edges of books as lights. That's actually supposed to be a fabric thing wrapped around a set of pipes...no idea why it's being used like that.
3)The rest of the buildings are just incomplete. Plus they're transparant, and this release doesn't have any of the masked textures (it was causing problems).
4)That's just a concrete texture the mapper used.
The graffiti is out of my hands, it repeated in the original and I can't change texture assignments in the maps.
Ishindri
1)I can't remember if the original had that text or not, maybe I scaled it wrong or something. Or..made it up. Shall look into it.
2)Damn TNM guys using weird textures! That's almost as odd as using the edges of books as lights. That's actually supposed to be a fabric thing wrapped around a set of pipes...no idea why it's being used like that.
3)The rest of the buildings are just incomplete. Plus they're transparant, and this release doesn't have any of the masked textures (it was causing problems).
4)That's just a concrete texture the mapper used.
Re: New Vision Beta - Bug Reports
Dude, he posted a screenshot from Deus Ex. Don't blame usDaveW wrote:2)Damn TNM guys using weird textures! That's almost as odd as using the edges of books as lights. That's actually supposed to be a fabric thing wrapped around a set of pipes...no idea why it's being used like that.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Re: New Vision Beta - Bug Reports
thats the only bug which i found.
http://img204.imageshack.us/img204/3255/misslelsilo.jpg
Missile Silo, the place where the mib works on the desk.
http://img204.imageshack.us/img204/3255/misslelsilo.jpg
Missile Silo, the place where the mib works on the desk.
Re: New Vision Beta - Bug Reports
So i've noticed some things:
1.
2. Spots on the wall. Or are they supposed to be like that?
3. It's hard to notice but the sign is a little too small.
4. This is absolutely trivial but i've noticed one too many 'the' i could be wrong of course and i dont remember what the original looked like.
1.
2. Spots on the wall. Or are they supposed to be like that?
3. It's hard to notice but the sign is a little too small.
4. This is absolutely trivial but i've noticed one too many 'the' i could be wrong of course and i dont remember what the original looked like.
Re: New Vision Beta - Bug Reports
Schlumpf
I'll think about removing the text. It works in most places, the mapper obviously flipped the texture by accident.
A Noob, i guess
1. Hard for me to fix, that's just a problem that doesn't show up with the original low-res textures. Bad texture alignments by the mapper.
2.They're meant to be there, they were there on the original. I figure they're meant to be old poster marks.
3.Those aren't my textures, those are original (you can tell by the screws)
4.Will be fixed.
I'll think about removing the text. It works in most places, the mapper obviously flipped the texture by accident.
A Noob, i guess
1. Hard for me to fix, that's just a problem that doesn't show up with the original low-res textures. Bad texture alignments by the mapper.
2.They're meant to be there, they were there on the original. I figure they're meant to be old poster marks.
3.Those aren't my textures, those are original (you can tell by the screws)
4.Will be fixed.
Re: New Vision Beta - Bug Reports
Is the sign supposed to look like that?
Re: New Vision Beta - Bug Reports
It is not. Will be fixed.
Re: New Vision Beta - Bug Reports
In Hell's Kitchen subway stairway, this on the first half of stairway going up
http://i44.tinypic.com/jzk8bd.jpg
http://i44.tinypic.com/jzk8bd.jpg
Every morning, I meditate about love and peace... I stop after three seconds.
Re: New Vision Beta - Bug Reports
That's definitely just sloppy texture alignment on part of the level designer, not New Vision's fault
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
-
- Mole Person
- Posts: 9
- Joined: Thu Sep 27, 2007 4:31 pm
Re: New Vision Beta - Bug Reports
Congratulation, it looks great ! I've found some weird things :
1 -http://img11.imageshack.us/img11/3916/sanstitreixp.jpg <= double I
2 -http://img150.imageshack.us/img150/6720 ... trelhk.jpg <= it looks very green, doesn't it ? (Unacto HQ, Liberty Island)
1 -http://img11.imageshack.us/img11/3916/sanstitreixp.jpg <= double I
2 -http://img150.imageshack.us/img150/6720 ... trelhk.jpg <= it looks very green, doesn't it ? (Unacto HQ, Liberty Island)