OH MY! CASSANDRA PROJECT EPISODE 2!!
Moderators: Master_Kale, TNM Team
- metche_steele
- Illuminati
- Posts: 1321
- Joined: Thu Dec 09, 2004 4:45 pm
OH MY! CASSANDRA PROJECT EPISODE 2!!
http://www.deusex-machina.com/cassandra-project/
And heres the story! -> http://gillen.cream.org/wordpress_html/?p=852
And heres the story! -> http://gillen.cream.org/wordpress_html/?p=852
YOU BIG MEANIE!
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
- metche_steele
- Illuminati
- Posts: 1321
- Joined: Thu Dec 09, 2004 4:45 pm
In fact, it seemed such a cool app that I couldn't wait for the weekend. Since it is open source, I could easily make some adjustments in the source code so that it may run on any win32 machine
Check the 1337 screenshot:
Of course, I share the Cassandra Project Episode 2 with the community:
download!
The cassandra project episode 2 goes C++.
Sources are not included, I'll just post them here:
As you can see, the only thing not implemented is QUIT PROGRAM and Border, to which I don't really have a clue as to what the hell it does.
Check the 1337 screenshot:
Of course, I share the Cassandra Project Episode 2 with the community:
download!
The cassandra project episode 2 goes C++.
Sources are not included, I'll just post them here:
Code: Select all
// CPEp2.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <time.h>
#include <iostream.h>
int main(int argc, char* argv[]);
void sleep(unsigned int mseconds)
{
clock_t goal = mseconds + clock();
while (goal > clock());
}
void goto80(){
int x;
printf("FILL IN MORE GAME HERE\n");
sleep(5);
sleep(5);
x = clock() % 5;
if ( x==1 ){
printf("Oh no! Guards have said something suggestive. That was very shocking! This surely isn?t a kids? videogame, you know. You are sad.\n");
}
main( 0, 0 );
}
int main(int argc, char* argv[])
{
char c;
printf("You are Charlotte Williams!\n");
printf("You are very sad. Boo-hoo!\n");
printf("There's a conspiracy over there! Do you want to investigate it? Y/N\n");
cin >> c;
if ( c == 'y' || c == 'Y' ){
printf("You discover some bad people did some bad things. You are sad some more\n");
goto80();
}
if ( c == 'n' || c == 'N' ){
printf("Nicholas is very angry with you. You are sad some more\n");
goto80();
}
printf("Syntax Error\n");
goto80();
return 0;
}
- Master_Kale
- HDTP Member
- Posts: 970
- Joined: Sat Jun 04, 2005 5:27 pm
- Location: California, USA
- Contact:
It seems my port has made front page on the original blog:
http://gillen.cream.org/wordpress_html/?p=854
thanks for all the support
http://gillen.cream.org/wordpress_html/?p=854
thanks for all the support
-
- Thug
- Posts: 42
- Joined: Tue Oct 18, 2005 6:35 am
- Location: teh internets ololol
-
- UNATCO
- Posts: 171
- Joined: Sat Aug 12, 2006 12:35 am
I couldn't use The Cassandra Project, it didn't work right. Whenever I lost health, the screen stayed that shade of red and the pain noise kept repeating. Had to CTRL+ALT+DELETE.
And NOBODY FLAME ME FOR REPLYING. YOU COMPLAIN WHEN I REPLY TO AN OLD THREAD BUT YOU COMPLAIN WHEN I START A NEW ONE.
And NOBODY FLAME ME FOR REPLYING. YOU COMPLAIN WHEN I REPLY TO AN OLD THREAD BUT YOU COMPLAIN WHEN I START A NEW ONE.
I've left the board.
Yes, we complain a lot on this forum, I'm afraid you'll have to get used to it. It's because we're generally a bunch of assholes. But lay off the caps, yeah?
The problem you describe sounds like what happens if you shoot one of your allies while god-mode is on. The game has been programmed to kill you if you shoot an ally, because of the killswitch-esque mechanism TCP has implanted in Charlotte. If you're in god-mode, it will not kill you, instead it will make your vision quite red.
The problem you describe sounds like what happens if you shoot one of your allies while god-mode is on. The game has been programmed to kill you if you shoot an ally, because of the killswitch-esque mechanism TCP has implanted in Charlotte. If you're in god-mode, it will not kill you, instead it will make your vision quite red.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
-
- UNATCO
- Posts: 171
- Joined: Sat Aug 12, 2006 12:35 am
Oh. I knew that.
Last edited by Dominic_Denton on Sat Sep 30, 2006 11:11 am, edited 1 time in total.
I've left the board.
-
- UNATCO
- Posts: 171
- Joined: Sat Aug 12, 2006 12:35 am