DXO Hideout
Moderator: TNM Team
Forum rules
Please only use this forum for problems of a technical nature. If you're stuck somewhere in the game, post in the TNM Spoiler Zone forum. If the game crashes, you can't load a savegame, or something just plain isn't working, this is the place to post.
Please only use this forum for problems of a technical nature. If you're stuck somewhere in the game, post in the TNM Spoiler Zone forum. If the game crashes, you can't load a savegame, or something just plain isn't working, this is the place to post.
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- UNATCO
- Posts: 128
- Joined: Mon Dec 28, 2009 5:05 am
DXO Hideout
Well, apparently, this might teach me not to cheat. But well, in DXO Hideout, if you ghost, the game "Crashes". Actually, it still runs, and the animations are still moving but you can't move the player. I've tried this in both my netbook and pc, and both crashed. I've also reinstalled the game. Care looking into this? I'm using GOTY DX from Steam btw.
TNM.log is coming soon
TNM.log is coming soon
Re: DXO Hideout
No.
It crashes because the level has too much detail crammed into too small a space for the engine to handle. It's no problem as long as you stay within the level, so there is zero, naught, zilch, nada reason for us to spend any time fixing this - especially as it would require recreating the map to be less detailed or take up more space.
My advice to you: don't ghost out of the game world. DXO isn't the only map in TNM that does this.
It crashes because the level has too much detail crammed into too small a space for the engine to handle. It's no problem as long as you stay within the level, so there is zero, naught, zilch, nada reason for us to spend any time fixing this - especially as it would require recreating the map to be less detailed or take up more space.
My advice to you: don't ghost out of the game world. DXO isn't the only map in TNM that does this.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
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- UNATCO
- Posts: 128
- Joined: Mon Dec 28, 2009 5:05 am
Re: DXO Hideout
DXO IS the only place that does this, tried this on all the maps just now, and worked.
EDIT: That taught me to not cheat. lol, as i was trying to find a way to get past C0mpud0c.( i was playing on WC)
EDIT: That taught me to not cheat. lol, as i was trying to find a way to get past C0mpud0c.( i was playing on WC)
Re: DXO Hideout
Did you try it in 20_OSC02?Boltersdriveer wrote:DXO IS the only place that does this, tried this on all the maps just now, and worked.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
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- Illuminati
- Posts: 2285
- Joined: Sun Feb 27, 2005 11:28 pm
Re: DXO Hideout
I remember it being an issue in the exterior ABI map, and especially the ducts around the shadowcode area. I hope those aren't spoilers (please edit out if they are). Nothing that can be done about it really, without rewriting Deus Ex or making TNM worse.
Ghosting is fine as long as you don't go out of the area, but save in those areas before doing it of course
Ghosting is fine as long as you don't go out of the area, but save in those areas before doing it of course
Re: DXO Hideout
If you get a betta PC, it wouldn't crash.. chances get lowered. But either way, Jonas is right, it's not there fault :p
- Theshadots
- NSF
- Posts: 69
- Joined: Thu Jan 21, 2010 9:13 pm
Re: DXO Hideout
Hint you can ghost but never look into the back totally or it will crash or freeze just dont cheat
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- UNATCO
- Posts: 128
- Joined: Mon Dec 28, 2009 5:05 am
Re: DXO Hideout
Tried on OSC 20, ghosted all around the map. I tried on everymap, like i said. And only DXO was the place that crashed. I don't mind though. I was just wanting to do it the easy way without having to fight mole and his flamethrowar.
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- Human Encyclopaedia
- Posts: 2207
- Joined: Thu Jan 26, 2006 9:50 pm
Re: DXO Hideout
There's no such thing as OSC 20. They're talking about 20_OSC02, which I can assure you I has the very problem you're describing. I learned that the hard way in beta when a bug was making it nigh impossible to progress without using ghost.
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- UNATCO
- Posts: 128
- Joined: Mon Dec 28, 2009 5:05 am
Re: DXO Hideout
... It's what i'm referring to ( Quite obvious actually -,-)chris the cynic wrote:There's no such thing as OSC 20. They're talking about 20_OSC02, which I can assure you I has the very problem you're describing. I learned that the hard way in beta when a bug was making it nigh impossible to progress without using ghost.
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- Human Encyclopaedia
- Posts: 2207
- Joined: Thu Jan 26, 2006 9:50 pm
Re: DXO Hideout
No, it isn't obvious because every OSC map is in mission 20. There's no reason that OSC 20 couldn't refer to 20_OSC01, 20_OSC03 or 20_OSC04.Boltersdriveer wrote:... It's what i'm referring to ( Quite obvious actually -,-)chris the cynic wrote:There's no such thing as OSC 20. They're talking about 20_OSC02, which I can assure you I has the very problem you're describing. I learned that the hard way in beta when a bug was making it nigh impossible to progress without using ghost.
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- UNATCO
- Posts: 116
- Joined: Wed Oct 11, 2023 1:19 pm
Re: DXO Hideout
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- UNATCO
- Posts: 139
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