Thanks dude!
Makes an interesting read. Had a quick glance, seems to be one or two story elements that you guys changed for the final cut. I'll read them some point tomorrow when I'm not half asleep.
The real trouble with reality is that there's no background music.
Also, Jonas, the appropriate response is, "Wow, I'm glad you released that. It feels wonderful to have that out there and I'm sure it being available will increase the sales of all future OTP products. I'm sure the developers of Deus Ex would feel the same way if they released their design documents, and I'm sure that the publishers would have their future sales of upcoming products increased."
Most of all it has no bloody structure, I mean look at that thing - it's basically just notes. It's like somebody transcribed a brainstorming session, it's full of details but they're completely random ideas with no rhyme or reason as to what was included and what wasn't.
It's also full of typos. It reminds me that one of the best things I ever did was encourage everyone I talked to online to correct any mistakes I made in my English spelling or grammar, so I could get better. I should remember to apply that attitude to all the other aspects of my life, especially the ones where (like with English) I tend to assume I'm damn near perfect.
It's certainly fun to look at though - and I'm actually a little surprised at how many of those details survived as-is all the way up to the final version of the game.
...holy shit I was 15 years old when I wrote that, it's nearly ten years ago. WHAT.
Why the hell does you saying that make me feel old?
Compared to the notes I have about mod ideas I've had, that's a picture of coherency. (Also, it actually has a story, which is more than I can say for any of my ideas.)
I, someone who wasn't involved in the TNM making process at all, was also pretty surprised at how much remained all the way to the final version. It was odd to see things I recognized mixed in with things that were quite different. A lot of the stuff in gray survived word for word which is impressive given how much other stuff changed.
//find auged folks and print stuff about them. It's like Shane's TNM jobber, only
//presumably shitter, since I'm writing this in fucking august 2005 and haven't
//had a chance to shamelessly steal his code
Trying to work out what's worse: that I haven't fucking just given up and released this shit yet, or that I still haven't actually stolen Shane's code.