One thing I thought of is if you allowed for the played to be able to remove mods from weapons at the gun store, it would make it much easier to mod weapons, then if you found a better one (a unique maybe) you could just switch. This would be a bad idea if it were done wrong, but what I would propose is that first it should cost 500-1000 credits. The kid (I can't remember the name) would destroy your weapon, and you would get all your mods back. (They would probably spawn on the desk as you probably don't have 20 inventory spaces available).
Also I feel that this game was slightly lacking in fighting zones. It would be kind of cool of for instance the section where you are jumping around lava had enemies that spawned flied around and were generally annoying. (it might be too much, but I like the idea)
Also I think it would be cool if on day 2 there was an opportunity to crawl through a purely optional dungeon, that was like strait out of a text based adventure, and like the only loot in the whole game is right at the end, and there are zombies or something. I think it would be cool, because normally the game is strategic, but this would not be, it would be like quake or something, funny, and hard. Maybe some weird old guy would challenge you to to enter, and slay the dragon (a clone of the dragon you made), then you can either give him the dragon heart or it's treasure or whatever, or you could fight him, or something. Maybe if you eat the dragon heart your torso gains a permanent +20 hp. I think it would be surprisingly appropriate, as I find there are too few bosses.
I would also like to see a brief boxing match, that could really show off the fist system. (just cause)
I've said this before, and I'll say this again, there are too many Aug upgrade canisters, and too few weapon mods, replace some canisters with mods, it'll make the game more balanced. The reason you really need to do this is because you can end the game with like 10 extra upgrade canisters, this makes the game a lot less fun. It's more fun if you have to be selective with your upgrades as you know you will not be able to max them all, rather than you know you will be maxed by aunt Betty's.
Also I feel that you might want to consider nerfing Regen. You didn't change it or anything in this game, but I've always felt it was overpowered, making energy shield and med packs useless. if it went 5/10/15/20/(25 with heart mod) and drained twice as fast it wouldn't make you god when you used it, and it would become more of a tactical power, and a non-com power.
Also with the katana(s) I feel that it would be really cool if when you upgrades melee skill the katana was upgraded more than other weapons, showing that it requires real skill to use properly, and if you have at least advanced in melee, you should be able to turn the blade around for non lethal kills (an alt firing mode like for dual pistols).
I've said this before too, but I do feel that you should be able to buy more weapon mods at the store, just at very high prices (and maybe limited stock) to give the player more choice with his limited money. Also you should be able to buy red bio calls from a seedy character, maybe only on day two in some dark corner.
I know Jonas doesn't like the idea of a player being able to buy everything, but they still can't, as there are very finite financial resources throughout the game.
One thing that always bugged me about the PHAT rifle, is that on higher difficulty levels the rice bags do nothing at all to most enemies even if you hit them 40 times in a row directly to the head (normal non boss enemies) This makes the PHAT rifle on high HP difficulties useless for less lethal playthroughs.
Love the game, I'm actually downloading it again on a different computer to play again. Ah the joys of TNM
I always feel guilty playing as WC
![Sad :(](./images/smilies/icon_sad.gif)
Oh I can't remember but as WC can you get a reward for killing the sewer scientist? you should if you can't.