Search found 3541 matches

by DDL
Mon Jan 06, 2014 3:14 pm
Forum: HDTP Discussion
Topic: HDTP beta
Replies: 612
Views: 471445

Re: HDTP beta

If I'm honest, it's just been a bad few months for free time: I'm trying to get as much research published as possible so I can justify my existence, and also trying to buy a house, a process which consumes more time than even I expected (and then the seller pulls out at the last minute fuuuuuuu). I...
by DDL
Mon Jan 06, 2014 10:31 am
Forum: General Discussion
Topic: Caption the screenshot
Replies: 14
Views: 14318

Re: Caption the screenshot

Hah! You think DX uses bones ? Oh god, we wish . It's wholly frame-based animation, and all weapons are rendered relative to the "weapons triangle" (a single invisible poly placed in the palm of the hand). There is only one weapons triangle per animated mesh, so all weapons have to work with that. A...
by DDL
Sat Jan 04, 2014 4:53 pm
Forum: General Discussion
Topic: Caption the screenshot
Replies: 14
Views: 14318

Re: Caption the screenshot

the HDTP mini crossbow isn't attached to JCs hand the same as it is on first person view Closest we could get it for all frames of animation for all pawn meshes. I think I prioritised enemies (NSF etc) because you'll actually see it on them more often. :P The main problem is the hand is expecting a...
by DDL
Wed Dec 11, 2013 8:13 pm
Forum: Off Topic
Topic: Science question.
Replies: 47
Views: 44008

Re: Science question.

Yeah, but the whole POINT of relativity is that the "universe is static, you're moving" analogy is NOT the case, as far as I understand it. There is no static frame of reference: you moving toward something at a given speed is wholly and totally indistinguishable from you being stationary and everyt...
by DDL
Wed Dec 11, 2013 6:21 pm
Forum: Off Topic
Topic: Science question.
Replies: 47
Views: 44008

Re: Science question.

Actually, you have some assumptions wrong. As you approach your destination, you will see every photon their clock emits - meaning, you will see their clocks turn a year in half a year's time, while also shifting to blue due to your fast approach. Right, so when they look at ME, they should see MY ...
by DDL
Wed Dec 11, 2013 1:49 pm
Forum: Off Topic
Topic: Science question.
Replies: 47
Views: 44008

Re: Science question.

hrm.. (can't skype: at work..obviously not currently working terribly hard , coz asking physics questions, but hey) So with time dilation (which I think I'm happy with), at light speed, if you turned your car lights on....you wouldn't turn your car lights on because at lightspeed time wouldn't actua...
by DDL
Wed Dec 11, 2013 12:48 pm
Forum: Off Topic
Topic: Science question.
Replies: 47
Views: 44008

Re: Science question.

I really wish I understood relativity better. Every time I read attempts to explain how FTL breaks causality, it always comes down to frames of reference. In my head, there's basically no problem whatsoever with FTL travel if you assume the entire universe is a single frame of reference: light preve...
by DDL
Wed Nov 27, 2013 7:44 pm
Forum: Off Topic
Topic: CLANDESTINE
Replies: 29
Views: 41933

Re: CLANDESTINE

You should totally copy the hacking interface from EYE.


Definitely.





....what?
by DDL
Wed Nov 27, 2013 3:43 pm
Forum: DXEditing
Topic: Nameless Mod Weapon Pack in Deus Ex?
Replies: 13
Views: 15429

Re: Nameless Mod Weapon Pack in Deus Ex?

The JC you see in the endgames is not JC. It's a JCDouble, a generic scriptedpawn that performs JC's work in cutscenes. Hence, it won't inherit any funtime TNM code.
by DDL
Tue Nov 26, 2013 1:03 pm
Forum: Off Topic
Topic: What are you playing?
Replies: 8068
Views: 2230656

Re: What are you playing?

Eating an overwatch shot while dashing is always preferable to getting fired upon while you're in heavy cover! I don't even own xcom (though I'm finding this discussion interesting), and even I can spot that this seems a bit silly. It's set up so that getting shot by an overwatching dude while spri...
by DDL
Mon Nov 25, 2013 11:38 am
Forum: Off Topic
Topic: Bedroom Furniture with syntax that will BLOW YOUR MIND
Replies: 8
Views: 10039

Re: Bedroom Furniture with syntax that will BLOW YOUR MIND

Apparently I can ban people. I just don't really like doing so.

Also, the postmodern take on home furnishing was kinda endearing. But, as noted, incredibly prolific.

STOP: BANHAMMERTIME
by DDL
Mon Nov 18, 2013 7:26 pm
Forum: HDTP Discussion
Topic: HDTP beta
Replies: 612
Views: 471445

Re: HDTP beta

I got two PMs from you, but one of them comes up as "unsent"...it's weird. Anyway, when I get around to finalising HDTP (which to be honest is more of a motivation issue than a time issue...though time is also a factor), an installer would be super. Trestkon made the last one, but I know jack shit a...
by DDL
Fri Nov 01, 2013 11:22 am
Forum: Off Topic
Topic: Question about inflation/deflation and debts
Replies: 12
Views: 12161

Re: Question about inflation/deflation and debts

Also worth noting that the interest on a loan factors inflation into account. Even "interest-free" loans have interest, it's just pegged directly to inflation.
by DDL
Tue Oct 29, 2013 9:25 am
Forum: Off Topic
Topic: Question about inflation/deflation and debts
Replies: 12
Views: 12161

Re: Question about inflation/deflation and debts

I'm a bit confused as to why you think expenses are fixed?

Mortgages are frequently variable rate. Gas/Water/Electricity are all subject to inflationary increases. Food certainly is.

Your entire opening question asks why these things are fixed, and the answer is: they're not.
by DDL
Thu Oct 24, 2013 12:53 pm
Forum: DXEditing
Topic: Trigger NPC movement from ConEdit?
Replies: 4
Views: 6372

Re: Trigger NPC movement from ConEdit?

Possibly your map now wants moretriggers.u to be loaded every time. Try opening the editor, loading that package, and then opening your map.