"Forum moderation was a dream of good government," - Morpheus.Jonas wrote:Congratulations! It's a beautiful sunny summer day outside, and your IP is permanently banned for being the 1000th asshole troll to talk shit about HDTP. Go outside and get a life.
Search found 14 matches
- Sat Sep 17, 2011 8:50 pm
- Forum: HDTP Discussion
- Topic: Hello. There's something I'd quite like to say.
- Replies: 59
- Views: 47857
Re: Hello. There's something I'd quite like to say.
- Mon Mar 16, 2009 5:33 pm
- Forum: TNM Discussion
- Topic: Cheats enabled?
- Replies: 7
- Views: 8025
Re: Cheats enabled?
I told his bot to be nice to him. ^^
- Mon Mar 16, 2009 5:25 pm
- Forum: TNM Spoiler Zone
- Topic: the dev team thinks of everything!
- Replies: 12
- Views: 8342
Re: the dev team thinks of everything!
I haven't encountered that one, but I got really drunk in the partyzone to restore some health lost and as I left the guards told me I had one too many
- Mon Mar 16, 2009 5:22 pm
- Forum: General Discussion
- Topic: ENBSeries Jelly effect
- Replies: 8
- Views: 6789
Re: ENBSeries Jelly effect
Thank you very much, I will give this a try tonight after I get down with my work.
- Mon Mar 16, 2009 11:07 am
- Forum: General Discussion
- Topic: ENBSeries Jelly effect
- Replies: 8
- Views: 6789
ENBSeries Jelly effect
I've done a lot of testing and searching online with no avail.
Does anyone know the setting to reduce/remove the jelly effect when using ENBseries? I'm assuming it's failed bump mapping, but none of the bump mapping settings I've tried in the INI seem to help anything.
Does anyone know the setting to reduce/remove the jelly effect when using ENBseries? I'm assuming it's failed bump mapping, but none of the bump mapping settings I've tried in the INI seem to help anything.
- Mon Mar 16, 2009 10:29 am
- Forum: TNM Help & Support
- Topic: renableing cheats?
- Replies: 2
- Views: 3003
Re: renableing cheats?
Wow. For the life of me I couldn't figure out why cheats were enabled, then I read this... now I don't know if I should feel stupid or not.
- Sun Mar 15, 2009 9:57 am
- Forum: TNM Help & Support
- Topic: Choosing a renderer.
- Replies: 1
- Views: 3767
Choosing a renderer.
Hey there!
I just wanted to ask if it made a big difference if I used to OpenGL renderer or the DX9 renderer. I'm assuming the two are equal in quality and I would have to enable ST3C functionality, yes?
PS, you might want to sticky the answer!
I just wanted to ask if it made a big difference if I used to OpenGL renderer or the DX9 renderer. I'm assuming the two are equal in quality and I would have to enable ST3C functionality, yes?
PS, you might want to sticky the answer!
- Sun Mar 15, 2009 9:02 am
- Forum: TNM Discussion
- Topic: Release day!
- Replies: 26
- Views: 18248
Re: Release day!
I just wanted to log in and extend my thanks to TNM team! So... Thanks!
I'm torrenting it right now, and I'll keep seeding to at least 200%.
I'm torrenting it right now, and I'll keep seeding to at least 200%.
- Mon Feb 09, 2009 8:06 pm
- Forum: Off Topic
- Topic: A Bioshock mod. GASP!
- Replies: 34
- Views: 15490
Re: A Bioshock mod. GASP!
Yes they are delicately intertwined... however the mod I have right now is very hard and part of that is because I've made foes harder. What I meant was I would make a modification which would properly balance all the weapons, loot, hacking, plasmids and such, without increasing the global difficult...
- Sat Feb 07, 2009 7:48 am
- Forum: Off Topic
- Topic: A Bioshock mod. GASP!
- Replies: 34
- Views: 15490
Re: A Bioshock mod. GASP!
So you guys think the difficulty is acceptable, what say you about the loot? Hacking?
Balance between the different weapons and plasmids? Costs of ammo and plasmids?
I plan on doing a slightly different type of mod in the future... more of a balancing mod rather than a difficulty and balance mod.
Balance between the different weapons and plasmids? Costs of ammo and plasmids?
I plan on doing a slightly different type of mod in the future... more of a balancing mod rather than a difficulty and balance mod.
- Fri Feb 06, 2009 8:23 pm
- Forum: HDTP Discussion
- Topic: Metche Steel
- Replies: 168
- Views: 90601
Re: Metche Steel
I wonder if people who make these sort of comments realise how much the makers themselves have been working on the project, which requires infinitely more work than sitting in a chair pressing the F5 button waiting for updates. It might just be me but I have a feeling that the original poster might...
- Fri Feb 06, 2009 8:20 pm
- Forum: Off Topic
- Topic: A Bioshock mod. GASP!
- Replies: 34
- Views: 15490
Re: A Bioshock mod. GASP!
Of course it's your right to like it as it is. Personally I found it way too easy and not nearly challenging enough despite the excellent storyline. I also wanted to fix the idea that I could progress through the entire game using nothing but a wrench and telekinesis. :p If you do try it leave me a ...
- Tue Feb 03, 2009 4:50 pm
- Forum: Off Topic
- Topic: A Bioshock mod. GASP!
- Replies: 34
- Views: 15490
A Bioshock mod. GASP!
Hello! I'm here to shamelessly promote my work on my BioShock mod, one of only two existing mods for the game. :) Since this is a modding forum, I figured that you all might be interested. Also, with your brilliant work on Deus Ex mods, I hope this may be some manner of payment for your efforts. So ...
- Mon Jan 26, 2009 11:36 pm
- Forum: TNM Discussion
- Topic: TNM Nominated for Best Upcoming Mod - Vote Now!
- Replies: 21
- Views: 12589
Re: TNM Nominated for Best Upcoming Mod - Vote Now!
I voted for you
And I don't care what they say on ModDB either, I've been scoping this out for years and the only thing I'd look forward to more than this would be a System Shock remake.
And I don't care what they say on ModDB either, I've been scoping this out for years and the only thing I'd look forward to more than this would be a System Shock remake.