Search found 151 matches

by Darma
Thu Jul 28, 2011 9:28 pm
Forum: DXEditing
Topic: Wireframe mode
Replies: 1
Views: 2952

Re: Wireframe mode

Yes.
RMODE <Number>
6 is unlit
5 is default (saw that in Matrix function @ DeusExPlayer).

I've tested it a day, I saw it worked (got wireframe) but I can't remember the number of it.
14 made me crash though or was it another number.
Just test
by Darma
Tue Jul 26, 2011 7:30 pm
Forum: DXEditing
Topic: Creating new text in Deus Ex
Replies: 14
Views: 10859

Re: Creating new text in Deus Ex

It's done, if the page isn't updating, I posted a direct-adflyed-link in the previous post.

@Nerd: Are you connected somewhere where I can talk with you about something you know I'm talking about ?
by Darma
Tue Jul 26, 2011 7:21 pm
Forum: DXEditing
Topic: Creating new text in Deus Ex
Replies: 14
Views: 10859

Re: Creating new text in Deus Ex

Ah x( I forgot to change the link. (When I create a page, I don't care about creating it from scratch each time, I copy the template from another one I already created. I copyed DLDXclothes's one and forgot to change that link. I'll fix that in a second.)
Here's the right link: http://adf.ly/2CslX
by Darma
Tue Jul 26, 2011 6:50 pm
Forum: DXEditing
Topic: Creating new text in Deus Ex
Replies: 14
Views: 10859

Re: Creating new text in Deus Ex

I created it today, this post remembered me the old days at trying to add text =D
[And yes, That website is not compatible with IE but I'll be working on that the next week]
Edit: Discovered the mod is compatible with DXMP! We're able to use information devices in dxmp now !
by Darma
Tue Jul 26, 2011 5:30 pm
Forum: DXEditing
Topic: Creating new text in Deus Ex
Replies: 14
Views: 10859

Re: Creating new text in Deus Ex

If you're interested, I created the thing I ever dreamed of while I was mapping: Datacubes, Books and Newspapers in which you write the text in the Editor!
Link!

Edit: It's called DLBooks
by Darma
Sun Jun 26, 2011 12:22 am
Forum: DXEditing
Topic: Summer 101 Release?
Replies: 18
Views: 13738

Re: Summer 101 Release?

Odd, it might be because a system file is missing. I'll take a look at it tomorow but I might have lost it >< I had a big crash 2/3 days ago and all my data got erased. I got 75% of it back with backups on external hard drive and websites
by Darma
Fri Jun 17, 2011 6:12 pm
Forum: DXEditing
Topic: Summer 101 Release?
Replies: 18
Views: 13738

Re: Summer 101 Release?

strange, I'm not getting any error. Can you pm me your log?
by Darma
Fri Jun 17, 2011 1:34 pm
Forum: DXEditing
Topic: Summer 101 Release?
Replies: 18
Views: 13738

Re: Summer 101 Release?

My bad http://dxhosting.net/dlp/downloads/BookModSummer101.utx here is it :]
Edit: also reuploading the package with it in.
by Darma
Tue Jun 14, 2011 1:59 pm
Forum: DXEditing
Topic: Summer 101 Release?
Replies: 18
Views: 13738

Re: Summer 101 Release?

Na, I will give you. I'm gonna check if they need anything like that first and then I send you Edit: checked all the maps, the source code, the textures. All seems to be working. Uploading 3 .rar now: source code, textures and the compiled mod itself. May I release it on my website too? Edit: Gotta ...
by Darma
Tue Jun 14, 2011 10:00 am
Forum: DXEditing
Topic: Summer 101 Release?
Replies: 18
Views: 13738

Re: Summer 101 Release?

Long time I haven't been here... Hey simon, as you may have guessed, I have not enough time to work on summer 101 too; as I don't have enough time to work on TDP... So yeah, what I recommand you is to release it with the source code and all (That is actually what I did with TDP, can take care of you...
by Darma
Mon Apr 04, 2011 6:16 pm
Forum: DXEditing
Topic: NEW weapon sounds for DX - need help packing them.
Replies: 2
Views: 4015

Re: NEW weapon sounds for DX - need help packing them.

An UC File is a simple text file with Unrealscript in it. Just save it as .uc (and name the file as the class name you can see in you code [here, it's called AllSounds]) This is what you can found as a uc class in the deusexsounds.u Allsounds.uc //====================================================...
by Darma
Sat Apr 02, 2011 11:18 am
Forum: DXEditing
Topic: Music Creation
Replies: 17
Views: 10691

Re: Music Creation

Add OggPath=..\Music\Ogg\ In this list : [Core.System] PurgeCacheDays=30 SavePath=..\Save CachePath=..\Cache CacheExt=.uxx Paths=..\Maps\*.dx Paths=..\System\*.u Paths=..\Textures\*.utx Paths=..\Sounds\*.uax Paths=..\Music\*.umx --> OggPath=..\Music\Ogg\ Suppress=DevLoad Suppress=DevSave Suppress=De...
by Darma
Mon Mar 28, 2011 5:15 pm
Forum: DXEditing
Topic: "TimeToReset"
Replies: 1
Views: 3123

Re: "TimeToReset"

that's right and Timetoreset is the time the mover will wait before reseting in Multiplayer
by Darma
Mon Mar 28, 2011 5:12 pm
Forum: DXEditing
Topic: editing DX textures
Replies: 1
Views: 2977

Re: editing DX textures

I know you found out but there is another way:
2 ways (So far)
1. Open ued and press export in the textures directory
2. Open WOTGreal exporter, open a package, select textures and press export (I would recommand to .bmp because .pcx seems to be uncompatible)
by Darma
Tue Mar 22, 2011 7:20 pm
Forum: DXEditing
Topic: Triggers courtesty of the Sheep, Steve Tack, and possibly me
Replies: 33
Views: 23589

Re: Triggers courtesty of the Sheep, Steve Tack, and possibl

I would download it if I was not hating you
...
eh wait I don't
...
*downloads!!!!*