Search found 50 matches

by Chris Rosenkreutz
Sat Aug 27, 2016 9:47 am
Forum: General Discussion
Topic: Is it true new Deus Ex:MD split into two games?
Replies: 25
Views: 28945

Re: Is it true new Deus Ex:MD split into two games?

So much hate about this game. Has anyone else started playing yet? "The whole thing clocked in at about 12 hours doing side quests and exploring everything" I've been playing for at least 20 hours and there are still many areas I haven't been to yet. There is so much to explore and it feels like the...
by Chris Rosenkreutz
Mon Aug 24, 2015 3:50 pm
Forum: General Discussion
Topic: Project 2027 - News?
Replies: 194
Views: 148618

Re: Project 2027 - News?

I'm not sure about range (or how to tell), but it increases the explosive power of them to be sure (one won't take out a bot at untrained, even if you fly right into it). The range at master is bigger than the LAW. Mostly, it's not hard to tell when you accidentally blow yourself up. They're quite ...
by Chris Rosenkreutz
Mon Aug 24, 2015 1:41 pm
Forum: General Discussion
Topic: Project 2027 - News?
Replies: 194
Views: 148618

Re: Project 2027 - News?

It looks like I'm going to have to start a new game of 2027 now.

This mod definitely could do with a manual. Who else here knows that mechanics skill increases the range of drone detonations?
by Chris Rosenkreutz
Mon Oct 06, 2014 2:58 pm
Forum: TNM Help & Support
Topic: TNM won't launch, launches normal game instead
Replies: 5
Views: 12287

Re: TNM won't launch, launches normal game instead

Firstly try to run the shortcut to see if that works. It should be called The Namelless Mod.lnk. There should be a copy in DeusEx/TNM/ and in wherever the installer thinks your start menu is. If that doesn't work then you'll have to work out how to pass command line arguments in Mac OS, something th...
by Chris Rosenkreutz
Mon Oct 06, 2014 11:39 am
Forum: TNM Help & Support
Topic: TNM won't launch, launches normal game instead
Replies: 5
Views: 12287

Re: TNM won't launch, launches normal game instead

The same thing happens when anyone else runs TNM.exe. You need the right command line options which would normally be passed by the windows shortcut. They should be something like: INI="D:\prog\DeusEx\TNM\System\TNM.ini" USERINI="D:\prog\DeusEx\TNM\System\TNMUser.ini" log=TNM.log I don't even have D...
by Chris Rosenkreutz
Wed Aug 14, 2013 7:57 am
Forum: TNM Help & Support
Topic: Infinite Skill Point glitch/bug/exploit
Replies: 18
Views: 10835

Re: Infinite Skill Point glitch/bug/exploit

The way she has a flame thrower and the speed aug makes this less of an exploit. I find that if you can't get two headshots in like 3 seconds on a rapidly moving target, you'll need to run for the water quickly. Getting infinite skillpoints this way takes a lot of reloading.
by Chris Rosenkreutz
Mon Aug 12, 2013 2:06 pm
Forum: DXEditing
Topic: Unrealed (and UED2) Crash
Replies: 15
Views: 15330

Re: Unrealed (and UED2) Crash

Oddly enough Unrealed 1 stopped working for me a couple of weeks ago. It would crash on startup. But I just checked and it is now working again.

Deus ex worked just fine when unrealed wasn't working so it shouldn't have been any of the packages.
by Chris Rosenkreutz
Sun Aug 04, 2013 6:21 pm
Forum: General Discussion
Topic: Revision Demo 1.3.1 has been released!
Replies: 21
Views: 20248

Re: Revision Demo 1.3.1 has been released!

bjorn98009_91 wrote: Why did you go in there in the first place? :D
To see what was there! I won't be doing it a second time.
by Chris Rosenkreutz
Sun Aug 04, 2013 4:06 pm
Forum: General Discussion
Topic: Revision Demo 1.3.1 has been released!
Replies: 21
Views: 20248

Re: Revision Demo 1.3.1 has been released!

I needed to grenade climb my way out of the tree triangle in battery park. But more trees is always good.
by Chris Rosenkreutz
Sun Jul 28, 2013 7:04 pm
Forum: General Discussion
Topic: Revision Demo 1.3.1 has been released!
Replies: 21
Views: 20248

Re: Revision Demo 1.3.1 has been released!

Well I'm playing 1.3.1. With hindsight, what Liberty Island has always needed was more trees, rain and darkness. It's far more atmospheric. I can't wait to see what you are doing with the Ocean Lab.
by Chris Rosenkreutz
Sat Jul 27, 2013 7:11 pm
Forum: General Discussion
Topic: Revision Demo 1.3.1 has been released!
Replies: 21
Views: 20248

Re: Revision Demo 1.3.1 has been released!

Excellent news! I no longer need to cheat to get a baton on Liberty Island!

While I'm looking forward to playing the full version of Revision later this year, I hope that later parts of the game won't be as rushed as the original.
by Chris Rosenkreutz
Fri Jul 12, 2013 5:13 am
Forum: DXEditing
Topic: Where does shifter add the skillpoint bonuses for takedowns?
Replies: 2
Views: 4691

Re: Where does shifter add the skillpoint bonuses for takedo

Search for skillsforkills in scriptedpawn.uc
by Chris Rosenkreutz
Wed Jun 19, 2013 11:11 am
Forum: DXEditing
Topic: Terminus Machina - A DX Mod
Replies: 278
Views: 204908

Re: Terminus Machina - A DX Mod

I've been playing with Kentie's launcher and it mostly plays fine. The only issue I had is that Kentie's launcher has a toggle to enable/disable the otpUIfix, which overwrites the rootwindow setting in the ini. As long as you don't touch that toggle, it works ok. This is one beautiful dystopia. Afte...
by Chris Rosenkreutz
Mon Jun 10, 2013 10:17 pm
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 178445

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

The only infolin from Zavich listed under conversations is the one about the island from mucgh earlier. M67ConsistencyDown is true. M67ZavichDepowerDone is not set.

Deleting ConsisOK made everything fine.
by Chris Rosenkreutz
Mon Jun 10, 2013 8:56 pm
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 178445

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

I've had no infolink. I've disabled the consistency checker and dealt with the ambush(including the spider bot upstairs). Is there anything I need to do next? I have no goals and can't get out. There's nothing obvious left to interact with.