Search found 100 matches

by ThisIsMyUsername
Fri Oct 10, 2014 4:10 am
Forum: DXEditing
Topic: "Deus Infernalis" - A very wip mod set in Doom 3's UAC
Replies: 24
Views: 24713

Re: "Deus Infernalis" - A very wip mod set in Doom 3's UAC

Hey just popping in to say I'm not completely dead yet. :P I've just been taking an excessively long break and will get back to it soonish. I was considering making my own models instead of porting them from D3 or whatever but then I was all like "nah fuck it". Back to work next week. :)
by ThisIsMyUsername
Sat Sep 06, 2014 12:09 am
Forum: DXEditing
Topic: "Deus Infernalis" - A very wip mod set in Doom 3's UAC
Replies: 24
Views: 24713

Re: "Deus Infernalis" - A very wip mod set in Doom 3's UAC

Hey, thanks for the feedback. I'll see if I can make the lighting any better. It may just be a matter of using a better renderer, though, cause I think I just have old crappy ones right now. Still, I'll take a look at it. And I think I've learned a lot architecture-wise... At least, more than I knew...
by ThisIsMyUsername
Fri Sep 05, 2014 5:24 pm
Forum: DXEditing
Topic: Mesh not appearing
Replies: 8
Views: 9103

Re: Mesh not appearing

Consider sticking with UED1. It crashes more frequently, lacks some functionality and uses more processing power but at least it isn't bug-ridden like the UED2 hack. UED2 is still usable though and if you can avoid it's issues and make frequent backups it is much better to use, but at least try imp...
by ThisIsMyUsername
Thu Sep 04, 2014 5:22 pm
Forum: DXEditing
Topic: Mesh not appearing
Replies: 8
Views: 9103

Re: Mesh not appearing

Hmm, is the actor added correctly? Check the log. Seems to be. Cmd: ParseRightClick Cmd: ACTOR ADD CLASS=deltakiosk Log: addactor Log: Added actor successfully Can you see it in the meshviewer in the editor? Also, does it appear in perspective (wireframe) editor viewmode? And is the actor set to be...
by ThisIsMyUsername
Thu Sep 04, 2014 2:22 am
Forum: DXEditing
Topic: Mesh not appearing
Replies: 8
Views: 9103

Mesh not appearing

I'm having a problem with a mesh I converted to DX not displaying ingame or in the editor. It renders fine in the mesh viewers that come with the Deus Ex Editing Pack, but it's completely invisible in the engine. https://dl.dropboxusercontent.com/u/52116717/screenshots%20and%20images/deusex/OTP/kios...
by ThisIsMyUsername
Tue Sep 02, 2014 1:10 am
Forum: HDTP Discussion
Topic: HDTP Skeletons?
Replies: 0
Views: 17104

HDTP Skeletons?

Hey guys. I've seen mention in old threads around the forums here of skeletons that were used to make/transfer/whatever the DX animations for the HDTP models. Is there somewhere I could get my hands on these, or am I just misunderstanding? These would be really helpful for me.

Thanks :smile:
by ThisIsMyUsername
Mon Sep 01, 2014 4:40 pm
Forum: DXEditing
Topic: "Deus Infernalis" - A very wip mod set in Doom 3's UAC
Replies: 24
Views: 24713

Re: "Deus Infernalis" - A very wip mod set in Doom 3's UAC

Well I'm back from a short weekend trip, but I have a tiny bit of progress to show for it. :P For a while now I've been working on making blood and gore.. bloodier, gorier, permanent, and generally just hella messy. You should now be able to see the aftermath of your carnage as you fight your way th...
by ThisIsMyUsername
Fri Aug 29, 2014 7:53 pm
Forum: DXEditing
Topic: "Deus Infernalis" - A very wip mod set in Doom 3's UAC
Replies: 24
Views: 24713

Re: "Deus Infernalis" - A very wip mod set in Doom 3's UAC

Hmm... Good idea, but in that case I'd need to add another O2 meter for Marswalks or the occasional water segment. I'll talk to Hanfling about it :P
by ThisIsMyUsername
Fri Aug 29, 2014 6:33 pm
Forum: DXEditing
Topic: "Deus Infernalis" - A very wip mod set in Doom 3's UAC
Replies: 24
Views: 24713

Re: "Deus Infernalis" - A very wip mod set in Doom 3's UAC

Thanks. :smile:

I was actually considering adding sprinting, but I'm trying to decide what the Bioelectricity meter should be replaced with. Armor or stamina? Armor or stamina? ARMOR OR STAMINA :shock: :shock:

:lol:

Anyways, yeah. Mite b cool
by ThisIsMyUsername
Fri Aug 29, 2014 8:05 am
Forum: DXEditing
Topic: "Deus Infernalis" - A very wip mod set in Doom 3's UAC
Replies: 24
Views: 24713

Re: "Deus Infernalis" - A very wip mod set in Doom 3's UAC

Can you tell us more about your mod? What is your goal here? Seems like you are trying to rebuild Doom 3 rather faithfully in UED1? And here I was expecting some weird hybrid of Deus Ex and Doom 3 gameplay (and System Shock series since Doom 3 borrows heavily from it) or something. I would like to ...
by ThisIsMyUsername
Thu Aug 28, 2014 6:23 pm
Forum: DXEditing
Topic: "Deus Infernalis" - A very wip mod set in Doom 3's UAC
Replies: 24
Views: 24713

Re: "Deus Infernalis" - A very wip mod set in Doom 3's UAC

https://dl.dropboxusercontent.com/u/52116717/screenshots%20and%20images/deusex/OTP/difficulties.png https://dl.dropboxusercontent.com/u/52116717/screenshots%20and%20images/deusex/OTP/customdifficulties.png Tada! :mrgreen: Also I think I managed to make the function keys bindable! (since augmentatio...
by ThisIsMyUsername
Wed Aug 27, 2014 9:51 pm
Forum: DXEditing
Topic: "Deus Infernalis" - A very wip mod set in Doom 3's UAC
Replies: 24
Views: 24713

Re: "Deus Infernalis" - A very wip mod set in Doom 3's UAC

Alright, a list of things I'm not sure I can do right now, or that'll be/have proven to be rather difficult: Format: Idea (Note) Add/port pawns (demons/zombies/maybe NPCs) with new models and/or animations Add/port weapons with new models and/or animations (also maybe remove sleeves from existing mo...
by ThisIsMyUsername
Wed Aug 27, 2014 8:55 pm
Forum: DXEditing
Topic: Deus Ex Editing PACK 2.2 [RELEASE]
Replies: 84
Views: 105498

Re: Deus Ex Editing PACK 2.2 [RELEASE]

Thanks, that worked :) But the Editor and most of the pack itself still doesn't work for me. Guess I'll just stick with unrealed1.