Search found 100 matches
- Fri Oct 10, 2014 4:10 am
- Forum: DXEditing
- Topic: "Deus Infernalis" - A very wip mod set in Doom 3's UAC
- Replies: 24
- Views: 25144
Re: "Deus Infernalis" - A very wip mod set in Doom 3's UAC
Hey just popping in to say I'm not completely dead yet. I've just been taking an excessively long break and will get back to it soonish. I was considering making my own models instead of porting them from D3 or whatever but then I was all like "nah fuck it". Back to work next week.
- Sat Sep 06, 2014 12:09 am
- Forum: DXEditing
- Topic: "Deus Infernalis" - A very wip mod set in Doom 3's UAC
- Replies: 24
- Views: 25144
Re: "Deus Infernalis" - A very wip mod set in Doom 3's UAC
Hey, thanks for the feedback. I'll see if I can make the lighting any better. It may just be a matter of using a better renderer, though, cause I think I just have old crappy ones right now. Still, I'll take a look at it. And I think I've learned a lot architecture-wise... At least, more than I knew...
- Fri Sep 05, 2014 5:24 pm
- Forum: DXEditing
- Topic: Mesh not appearing
- Replies: 8
- Views: 9312
Re: Mesh not appearing
Consider sticking with UED1. It crashes more frequently, lacks some functionality and uses more processing power but at least it isn't bug-ridden like the UED2 hack. UED2 is still usable though and if you can avoid it's issues and make frequent backups it is much better to use, but at least try imp...
- Thu Sep 04, 2014 5:22 pm
- Forum: DXEditing
- Topic: Mesh not appearing
- Replies: 8
- Views: 9312
Re: Mesh not appearing
Hmm, is the actor added correctly? Check the log. Seems to be. Cmd: ParseRightClick Cmd: ACTOR ADD CLASS=deltakiosk Log: addactor Log: Added actor successfully Can you see it in the meshviewer in the editor? Also, does it appear in perspective (wireframe) editor viewmode? And is the actor set to be...
- Thu Sep 04, 2014 2:22 am
- Forum: DXEditing
- Topic: Mesh not appearing
- Replies: 8
- Views: 9312
Mesh not appearing
I'm having a problem with a mesh I converted to DX not displaying ingame or in the editor. It renders fine in the mesh viewers that come with the Deus Ex Editing Pack, but it's completely invisible in the engine. https://dl.dropboxusercontent.com/u/52116717/screenshots%20and%20images/deusex/OTP/kios...
- Tue Sep 02, 2014 1:10 am
- Forum: HDTP Discussion
- Topic: HDTP Skeletons?
- Replies: 0
- Views: 18927
HDTP Skeletons?
Hey guys. I've seen mention in old threads around the forums here of skeletons that were used to make/transfer/whatever the DX animations for the HDTP models. Is there somewhere I could get my hands on these, or am I just misunderstanding? These would be really helpful for me.
Thanks
Thanks
- Mon Sep 01, 2014 4:40 pm
- Forum: DXEditing
- Topic: "Deus Infernalis" - A very wip mod set in Doom 3's UAC
- Replies: 24
- Views: 25144
Re: "Deus Infernalis" - A very wip mod set in Doom 3's UAC
Well I'm back from a short weekend trip, but I have a tiny bit of progress to show for it. :P For a while now I've been working on making blood and gore.. bloodier, gorier, permanent, and generally just hella messy. You should now be able to see the aftermath of your carnage as you fight your way th...
- Sat Aug 30, 2014 2:34 am
- Forum: DXEditing
- Topic: "Deus Infernalis" - A very wip mod set in Doom 3's UAC
- Replies: 24
- Views: 25144
- Fri Aug 29, 2014 7:53 pm
- Forum: DXEditing
- Topic: "Deus Infernalis" - A very wip mod set in Doom 3's UAC
- Replies: 24
- Views: 25144
Re: "Deus Infernalis" - A very wip mod set in Doom 3's UAC
Hmm... Good idea, but in that case I'd need to add another O2 meter for Marswalks or the occasional water segment. I'll talk to Hanfling about it
- Fri Aug 29, 2014 6:33 pm
- Forum: DXEditing
- Topic: "Deus Infernalis" - A very wip mod set in Doom 3's UAC
- Replies: 24
- Views: 25144
Re: "Deus Infernalis" - A very wip mod set in Doom 3's UAC
Thanks.
I was actually considering adding sprinting, but I'm trying to decide what the Bioelectricity meter should be replaced with. Armor or stamina? Armor or stamina? ARMOR OR STAMINA
Anyways, yeah. Mite b cool
I was actually considering adding sprinting, but I'm trying to decide what the Bioelectricity meter should be replaced with. Armor or stamina? Armor or stamina? ARMOR OR STAMINA
Anyways, yeah. Mite b cool
- Fri Aug 29, 2014 8:05 am
- Forum: DXEditing
- Topic: "Deus Infernalis" - A very wip mod set in Doom 3's UAC
- Replies: 24
- Views: 25144
Re: "Deus Infernalis" - A very wip mod set in Doom 3's UAC
Can you tell us more about your mod? What is your goal here? Seems like you are trying to rebuild Doom 3 rather faithfully in UED1? And here I was expecting some weird hybrid of Deus Ex and Doom 3 gameplay (and System Shock series since Doom 3 borrows heavily from it) or something. I would like to ...
- Thu Aug 28, 2014 6:23 pm
- Forum: DXEditing
- Topic: "Deus Infernalis" - A very wip mod set in Doom 3's UAC
- Replies: 24
- Views: 25144
Re: "Deus Infernalis" - A very wip mod set in Doom 3's UAC
https://dl.dropboxusercontent.com/u/52116717/screenshots%20and%20images/deusex/OTP/difficulties.png https://dl.dropboxusercontent.com/u/52116717/screenshots%20and%20images/deusex/OTP/customdifficulties.png Tada! :mrgreen: Also I think I managed to make the function keys bindable! (since augmentatio...
- Thu Aug 28, 2014 3:35 pm
- Forum: DXEditing
- Topic: "Deus Infernalis" - A very wip mod set in Doom 3's UAC
- Replies: 24
- Views: 25144
Re: "Deus Infernalis" - A very wip mod set in Doom 3's UAC
Oh cool, thanks!
- Wed Aug 27, 2014 9:51 pm
- Forum: DXEditing
- Topic: "Deus Infernalis" - A very wip mod set in Doom 3's UAC
- Replies: 24
- Views: 25144
Re: "Deus Infernalis" - A very wip mod set in Doom 3's UAC
Alright, a list of things I'm not sure I can do right now, or that'll be/have proven to be rather difficult: Format: Idea (Note) Add/port pawns (demons/zombies/maybe NPCs) with new models and/or animations Add/port weapons with new models and/or animations (also maybe remove sleeves from existing mo...
- Wed Aug 27, 2014 8:55 pm
- Forum: DXEditing
- Topic: Deus Ex Editing PACK 2.2 [RELEASE]
- Replies: 84
- Views: 107667
Re: Deus Ex Editing PACK 2.2 [RELEASE]
Thanks, that worked But the Editor and most of the pack itself still doesn't work for me. Guess I'll just stick with unrealed1.