It took Revision Team (Caustic Creative) literally months to talk with Square-Enix to have an agreement between them to have this happen, see:
https://www.dx-revision.com/blog/page/3/
Search found 86 matches
- Wed Dec 14, 2016 8:19 am
- Forum: General Discussion
- Topic: GMDXv9.0 Release
- Replies: 984
- Views: 595539
- Wed Dec 14, 2016 7:52 am
- Forum: General Discussion
- Topic: GMDXv9.0 Release
- Replies: 984
- Views: 595539
Re: GMDXv9.0 Announced
I meant to say that Square-Enix owns all rights (Intellectual Property) to Deus Ex.
- Wed Dec 14, 2016 7:26 am
- Forum: General Discussion
- Topic: GMDXv9.0 Release
- Replies: 984
- Views: 595539
Re: GMDXv9.0 Announced
Square-Enix owns the IP, remember.
- Wed Dec 14, 2016 12:19 am
- Forum: General Discussion
- Topic: GMDXv9.0 Release
- Replies: 984
- Views: 595539
Re: WORK WORK WORK
Aye, for both.Cybernetic pig wrote:For GMDX? Excellent.
- Tue Dec 13, 2016 2:55 pm
- Forum: General Discussion
- Topic: GMDXv9.0 Release
- Replies: 984
- Views: 595539
The world is on fire man, when you swallow down!
*/me listens to Lithium FM and grabs popcorn*
- Tue Dec 13, 2016 8:05 am
- Forum: General Discussion
- Topic: GMDXv9.0 Release
- Replies: 984
- Views: 595539
WORK WORK WORK
I have ~1500 lines left to proofread. Soon. Done. CyberP, may I please have your most recent/current GMDX.int? After I translated all the new content, Hungarian Localisation should be OK to be implemented. I wanted to proofread every datacubes/dialogues _again_, but meh. Maybe later (in some years)...
- Tue Dec 13, 2016 8:00 am
- Forum: General Discussion
- Topic: Has anyone ever proofread/modded the DX weapons properties?
- Replies: 36
- Views: 36572
More grave stuff to get done.
I. You are welcome, as always. II. & III. & IV. I had the same issue pondering about ultra-high carbon stainless steel knives. I keep forgetting that this game is set almost fourty years from today. I would and I did not change anything, so there is nothing to change. In all, I agree with Cybernetic...
- Tue Dec 13, 2016 2:09 am
- Forum: General Discussion
- Topic: Has anyone ever proofread/modded the DX weapons properties?
- Replies: 36
- Views: 36572
Typos and such
Typographic error: Polyanil e ne capacitors below the skin absorb[…] Should be “Polyaniline”. A stock cushioned with polycellular shock absorbing material will significantly reduce perceived recoil. Handguns seldom have stocks attached to them. A speed loader greatly decreases the time required to r...
- Mon Dec 12, 2016 7:30 pm
- Forum: General Discussion
- Topic: GMDXv9.0 Release
- Replies: 984
- Views: 595539
Re: GMDXv9.0 Announced
Sure thing. Since March 2016 I always wanted to add Hungarian language support to GMDX. EDIT: Apart from \DeusEx\*.uc-s (I mean DeusEx.int) stuff which is translated are: DeusExConText.u DeusExText.u DeusExUI.u (compass and DataVault images) Map-specific .int files, like 02_nyc_street.int All the ot...
- Mon Dec 12, 2016 4:39 am
- Forum: General Discussion
- Topic: GMDXv9.0 Release
- Replies: 984
- Views: 595539
Re: GMDXv9.0 Announced
I still find it funny/sad that Spector bought into the hype. Wisdom is supposed to come with age, they say... It seems Warren downloaded NMS around 4 months ago alongside with Fallout 4. Probably, he just needed a break. Was he really hyped about NMS some months ago? I think hype means 'everyone bu...
- Mon Dec 12, 2016 4:24 am
- Forum: General Discussion
- Topic: GMDXv9.0 Release
- Replies: 984
- Views: 595539
Re: GMDXv9.0 Announced
I just had the sudden urge to correct your logic and statement to make things look all right: Leaving the videogame world for a moment, just what exactly are cigarettes? Cancer sticks. Addictive, make you smell, wane on your health, drain your money, little to no upsides at all. ---SNIP--- Only in t...
- Mon Dec 12, 2016 2:59 am
- Forum: General Discussion
- Topic: GMDXv9.0 Release
- Replies: 984
- Views: 595539
Re: GMDXv9.0 Announced
Same thing happened and happens with VTMB. Not to mention that game had Half-Life 2 as competitor.Cybernetic pig wrote:Deus Ex itself had shit marketing too, but it lives on today because of its quality.
- Mon Dec 12, 2016 1:39 am
- Forum: General Discussion
- Topic: Has anyone ever proofread/modded the DX weapons properties?
- Replies: 36
- Views: 36572
Re: Has anyone ever proofread/modded the DX weapons properti
You should start searching DXEditing first to find out whether your question has been answered, or not. If the latter, create a topic with your question. Thanks for not being off-topic again.
- Sun Dec 11, 2016 5:20 pm
- Forum: General Discussion
- Topic: Has anyone ever proofread/modded the DX weapons properties?
- Replies: 36
- Views: 36572
Re: Has anyone ever proofread/modded the DX weapons properti
NP, YW. Will post more stuff if I find anything.
- Sun Dec 11, 2016 8:18 am
- Forum: General Discussion
- Topic: Has anyone ever proofread/modded the DX weapons properties?
- Replies: 36
- Views: 36572
Re: Has anyone ever proofread/modded the DX weapons properti
Backstory: I am going through vanilla DeusEx.int (by double-checking every localised Hungarian string if they are OK to go to GMDX). After I am done with that, I will merge my DeusEx.hut with a current GMDX.int . Found another discrepancy. Electromagnetic Pulse grenades have no description for the ...