Search found 312 matches

by FastGamerr
Tue May 28, 2019 6:42 pm
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 176150

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

Well, it's DXN's sixth anniversary today - and it's a Tuesday just like May 28th 2013 was. Which reminds me - who or what did download DXN a total of 29,714 times on January 29th 2014 ? Every time I make my "hey wow DXN has x downloads today - most of them probably by spambots, but eh" announcements...
by FastGamerr
Wed Mar 27, 2019 6:11 am
Forum: New Vision Mod Discussion
Topic: New Vision 2.0 - Deus Ex, AI, and you
Replies: 17
Views: 26554

Re: New Vision 2.0 - Deus Ex, AI, and you

A bit off-topic, but once again many thanks to DaveW for bringing this to my attention, since without this thread a sequence of events wouldn't have folded out which led to the release of an ESRGAN texture mod AND an interceptor allowing the usage of emissive textures and parallax mapping (among oth...
by FastGamerr
Sun Mar 03, 2019 8:22 pm
Forum: General Discussion
Topic: GMDXv9.0 Release
Replies: 983
Views: 566038

Re: GMDXv9.0 Release

Best of luck with your new project, guv
by FastGamerr
Mon Feb 18, 2019 7:57 pm
Forum: New Vision Mod Discussion
Topic: New Vision 2.0 - Deus Ex, AI, and you
Replies: 17
Views: 26554

Re: New Vision 2.0 - Deus Ex, AI, and you

Alright, thanks for the heads-up.

Would be really cool if the issue with enlarging masked textures could be solved, someone could possibly finish the UI rescaling projects (started by kocmo and the like) with the aid of this tool.
by FastGamerr
Mon Feb 18, 2019 7:20 pm
Forum: New Vision Mod Discussion
Topic: New Vision 2.0 - Deus Ex, AI, and you
Replies: 17
Views: 26554

Re: New Vision 2.0 - Deus Ex, AI, and you

Agreed! Well, it's not always an automatic success, as with these Queen's Tower signs:
Shot0000.jpg
But overall, very very nice.

Is there a major difference in quality if the original texture is enlarged to, say, 1024x1024 or above instead of 512x512 like in the zip?
by FastGamerr
Sun Feb 17, 2019 5:52 pm
Forum: New Vision Mod Discussion
Topic: New Vision 2.0 - Deus Ex, AI, and you
Replies: 17
Views: 26554

Re: New Vision 2.0 - Deus Ex, AI, and you

Now, the thing about AI upscalers is that it makes everything clearer. It looks great in UNATCO and places that are supposed to look shiny and, well, clear - but it doesn't work well when things are supposed to look grimy and it indeed hurts the artistic vision. For instance, the first image (UNATC...
by FastGamerr
Fri Dec 21, 2018 9:44 pm
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 176150

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

ggrotz wrote:Thanks for posting this. Will the new tracks be available separately like the others were?
You're welcome!

I've also added the new tracks to the full soundtrack download.
by FastGamerr
Fri Dec 21, 2018 10:35 am
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 176150

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

Since I got five new tracks from RetroXor for the mod, here's version 1.7 of DXN.

(As with all things FGR, it remains to be seen how "Final" this ends up being, but here's hoping ;))
by FastGamerr
Sat Sep 29, 2018 6:03 pm
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 176150

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

I tried to fix the Zyme dealer issue... and it seemed to work. Something must be off! https://www.moddb.com/mods/nihilum/downloads/dxn-addon-fixes (However, I will retain the part where you can't sell your Zyme to him anymore if you've mentioned him to the Zyme gang) I saw that on a recent big-game ...
by FastGamerr
Mon Sep 24, 2018 4:58 pm
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 176150

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

Did Alistair follow you to the top area? If so, then I'm quite certain I know what happened.
by FastGamerr
Mon Sep 24, 2018 1:25 pm
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 176150

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

Good news. Accordingly I've echoed your Nihilum Update on canardpc and updated the info on Page 1. Thanks, CrocMagnum! Even though the next version of DXN might be just around the corner, since after releasing the previous patch, I've fixed one audio/text disrepancy and moved the position of one va...
by FastGamerr
Mon Sep 24, 2018 3:21 am
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 176150

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

Isn't that a bug in vanilla DX itself? If so, it's out of my hands, Zeddy. ;)
by FastGamerr
Sun Sep 23, 2018 5:12 am
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 176150

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

Can that issue be replicated? Seems like one of those "Neustadt van" type bugs.
by FastGamerr
Sat Sep 22, 2018 2:50 pm
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 176150

Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]

Alright, just updated the main download of DXN to version 1.5.6.2 (with a 1.5.6.1->1.5.6.2 patch here ). (Here's hoping the "Signal Console" I added to Dynamene Inner Section will help with skipping the long infolinks that take place in the area, instead of resulting in anything egregiously game-bre...