Search found 160 matches

by miguel
Sun Dec 25, 2011 4:33 am
Forum: DXEditing
Topic: 3ds Max proper pivots
Replies: 5
Views: 4939

Re: 3ds Max proper pivots

@ Phasmathis. I need some of your knowledge about DX 3d and whatever it takes to import a mesh to DX. Can you share a bit of your time and patience. Hi! How can I move the pivot of mesh in 3ds Max? I moved it with Align Pivot Only, then I imported it into DeusEx, but it uses the original pivot, and ...
by miguel
Thu Dec 08, 2011 9:17 pm
Forum: DXEditing
Topic: Modeling questions
Replies: 17
Views: 12791

Re: Modeling questions

That is the converter I'm using, It's better than the older tools but is not perfect like described in that thread or maybe I'm still doing something wrong. It is causing some frustration too. This are few things I learned while using this tool: - If the mesh is too detailed, it will be imported wit...
by miguel
Fri Dec 02, 2011 4:51 am
Forum: DXEditing
Topic: Anyone still modding DX for poops and giggles?
Replies: 24
Views: 14721

Re: Anyone still modding DX for poops and giggles?

LOL. I once made one of my zombies to spawn a cuted in half verssion of him that crawls, the legs and a bunch of flesh fragments instead of a carcass. Never found the proper way to trigger this ( A shotgun blast at the mid section ) And I don't have those models anymore. Also an exploding head death...
by miguel
Mon Nov 28, 2011 1:21 am
Forum: Off Topic
Topic: Hello friends, what do you think of my cardboard gun?
Replies: 8
Views: 7515

Re: Hello friends, what do you think of my cardboard gun?

That's called papercraft modeling and it can get as complex as modeling a human face just like you do on 3d with vertises and triangles. I foud cool website of a guy doing props from "Aliens" movie, There is an m41a pulse rifle that look really cool and you can download the textures with the instruc...
by miguel
Sun Nov 27, 2011 3:02 am
Forum: DXEditing
Topic: 3d model experiments
Replies: 10
Views: 6142

Re: 3d model experiments

First of all, you're going to have a lot of repetition in the levels, unless you're making a lot of these. Yes. I'm planing on doing lots of them, this was just a test. Secondly, the lighting on meshes is pretty awful, that's one of the reasons they're so much more efficient than a shitload of CSG ...
by miguel
Sat Nov 26, 2011 9:54 pm
Forum: DXEditing
Topic: 3d model experiments
Replies: 10
Views: 6142

Re: 3d model experiments

I was thinking on in invisible semi solid bruches to fix the collision. I hope it doesn't affect the lighting.
by miguel
Sat Nov 26, 2011 9:17 pm
Forum: DXEditing
Topic: 3d model experiments
Replies: 10
Views: 6142

Re: 3d model experiments

Thanks The step ladder is part of the shelve with archives just like the desk with chair and computer is a whole model, I want to save time while decorating maps. I can send you the ladder if you want, just give me a moment to separete it from the rest. When I finish a pack with good quality models ...
by miguel
Sat Nov 26, 2011 7:56 pm
Forum: DXEditing
Topic: 3d model experiments
Replies: 10
Views: 6142

3d model experiments

There are lots of empty spaces in DX maps so I desided to model groups of objects instead of sigle objects to decorate my maps. It makes DX more un-interactive but I like the result. I want to make a small map that looks similar to those of HR but I don't know if this is going to affect the frame ra...
by miguel
Fri Oct 28, 2011 12:48 am
Forum: General Discussion
Topic: activating various augs with the same key
Replies: 12
Views: 8979

Re: activating various augs with the same key

It's just my playing style. Something I hated about Fallout3 was activating the pip boy for simple thing like changing a weapon or using a med pack. It breaks the action.
I also liked the augment system in crysis. It was very responsive and easy to use.
by miguel
Thu Oct 27, 2011 11:33 am
Forum: General Discussion
Topic: DX3 reviews?
Replies: 200
Views: 99199

Re: DX3 reviews?

There are invisible lasers that moves in Metal Gear Solid and it was way before Splinter cell. And if you dont find the IR vision googles you can use the smoke of cigarettes to know where the lasers are. When i first played DX I thought the cigarettes had the same use lol. Even the original Metal Ge...
by miguel
Thu Oct 27, 2011 9:35 am
Forum: DXEditing
Topic: 2027 Deus Ex Port.
Replies: 42
Views: 49879

Re: 2027 Vanilla Deus Ex Port.

nice job captain. Does the weapons work like in 2027 or they use the annoying burst fire.
by miguel
Thu Oct 27, 2011 9:13 am
Forum: General Discussion
Topic: activating various augs with the same key
Replies: 12
Views: 8979

Re: activating various augs with the same key

thanks :)
Now I'm going to start a new game and see what is the best aug combinations I can use.
by miguel
Thu Oct 27, 2011 4:05 am
Forum: General Discussion
Topic: DX3 reviews?
Replies: 200
Views: 99199

Re: DX3 reviews?

You can't wriggle JC's ears, because there's no wriggle ear button - which means JC can't wriggle his ears. Or toes. Or even fingers. In fact, it appears JC is wearing a neckbrace, since your head is always looking straight forward. You also never appear to blink. Maybe JC's vision is augmented, bu...
by miguel
Thu Oct 27, 2011 2:52 am
Forum: General Discussion
Topic: activating various augs with the same key
Replies: 12
Views: 8979

activating various augs with the same key

I know that there is an option to activate all and turn them off. The problem is that I always grab the spy drone and some other augs are just wasting my energy during combat. Is it posible to use one key to acativate more augs, and how do I assign them to a key? It happens to me very ofthen that so...
by miguel
Thu Oct 27, 2011 1:31 am
Forum: DXEditing
Topic: Change ammo animation
Replies: 1
Views: 3003

Change ammo animation

Is there a way to make a weapon use a different animation instead of playing the whole reload sycle, without messing with the "DeusExWeapons" class? I want to make a futuristic weapon that fires 3 kinds of ammo and it's change ammo anim will be just a quick press of a button not a reload sequence. E...