Search found 52 matches
- Tue Jan 08, 2019 2:31 am
- Forum: DXEditing
- Topic: Change JC's Height/Weight.
- Replies: 2
- Views: 10329
Change JC's Height/Weight.
So I been playing around with Ued 2 for a while and decided to change some of the object/Npc sizes in game but I got basically no experience with the program. I managed to change Npc's height/weight to my liking (In my opinion they are too miniature) By directly editing their display values. Draw Sc...
- Wed Mar 26, 2014 3:52 pm
- Forum: DXEditing
- Topic: Deus Ex: Human Renovation (fan patch/mod)
- Replies: 543
- Views: 373860
Re: Deus Ex: Human Renovation (fan patch/mod)
This sounds amazing kocmo. I would really like to play my favorite mods together.
- Tue Dec 10, 2013 12:07 am
- Forum: General Discussion
- Topic: MOTY 2013
- Replies: 30
- Views: 33986
Re: MOTY 2013
Revision is no 9 at this very moment in moddb.
- Wed Dec 04, 2013 10:50 pm
- Forum: General Discussion
- Topic: Deus Ex Universe
- Replies: 14
- Views: 14253
Re: Deus Ex Universe
Cybernetic pig wrote:
They definitely failed to understand DX1.
I bet they're more into MGS than DX1.
- Mon Dec 02, 2013 10:21 pm
- Forum: General Discussion
- Topic: MOTY 2013
- Replies: 30
- Views: 33986
Re: MOTY 2013
You can vote many mods not just one. I suggest you vote for the DX mods you like. I've voted for about 5 DX mods hoping one sticks. At this point is really hard to tell who is going to win since the mods are going up and down in the top lists. It seems everyone got prepared for this. My votes: Revis...
- Sun Jun 16, 2013 3:37 am
- Forum: General Discussion
- Topic: Films, Novels, and Other Games as Possible DX1 Mods
- Replies: 9
- Views: 12642
Re: Films, Novels, and Other Games as Possible DX1 Mods
When thinking about a mod suitable for DX these are the ideas that come to my mind: 1. Robocop: Obvious Reasons 2. Big Trouble in Little China: The idea of a big underground secret city below Chinatown in New York seems very fitting. 3. Blade runner: Already Mentioned 4. C.O.P.S: Not the reality sho...
- Wed Feb 20, 2013 4:04 am
- Forum: DXEditing
- Topic: Deus Ex: Human Renovation (fan patch/mod)
- Replies: 543
- Views: 373860
Re: Deus Ex: Human Renovation (fan patch/mod)
Oh ok my bad. I though you said it will increase during the game. But yeah, the idea of increasing the sound radius for explosions is a great idea. and also with mele weapons against walls it makes it even better.
- Wed Feb 20, 2013 12:37 am
- Forum: DXEditing
- Topic: Deus Ex: Human Renovation (fan patch/mod)
- Replies: 543
- Views: 373860
Re: Deus Ex: Human Renovation (fan patch/mod)
Finally! I like the idea of AI more receptive at shots and explosions. But then it only progress with the game. I think it should be complete at all levels.
- Fri Feb 15, 2013 5:04 pm
- Forum: General Discussion
- Topic: Free kitchen sink designs from Nigeria
- Replies: 394
- Views: 226582
Re: GMDX Mode- V2 Release
Thank you very much for this Cyber. Just played through Liberty Island Map and I'm really liking the mod so far. The little map changes with the crates and the stair is a nice addition.
- Wed Feb 06, 2013 6:20 am
- Forum: General Discussion
- Topic: Free kitchen sink designs from Nigeria
- Replies: 394
- Views: 226582
Re: GMDX Mode- V1 Release
The only way I see it working in any way would be to give the ability to make your own homade bombs or molotovs by combining different materials (a la MacGyver). I think something similar was done in 2027 but in the case that you had to combine elements to upgrade, recharge or repair things. I recko...
- Sun Feb 03, 2013 4:41 am
- Forum: General Discussion
- Topic: Free kitchen sink designs from Nigeria
- Replies: 394
- Views: 226582
Re: GMDX Mode- V1 Release
Hey just throwing some ideas around and see what sticks. :D I agree about the overpowering thing about the tranq darts and the passive damage, maybe making the player suffer the same effects perhaps might balance the whole thing? Is there some whay to adjust the time between each passive damage hit?...
- Sun Feb 03, 2013 2:00 am
- Forum: General Discussion
- Topic: Free kitchen sink designs from Nigeria
- Replies: 394
- Views: 226582
Re: GMDX Mode- V1 Release
Hmm perhaps you meant where they look in the direction, but don't move, much like when they are looking at the player before actually spotting you. This. Another touch would be to make the AI not react as taking damage when hit by a tranq dart. Instead he looks around in a similar way as when he se...
- Sat Feb 02, 2013 4:09 am
- Forum: General Discussion
- Topic: Free kitchen sink designs from Nigeria
- Replies: 394
- Views: 226582
Re: GMDX Mode- V1 Release
Iron sights!? I can't wait for the next release. Btw I think this was discussed before in this mod (Or Renovation perhaps?) About making the AI react to a dart hit with alert mode instead of search and attack mode?
- Sat Jan 12, 2013 12:25 am
- Forum: General Discussion
- Topic: Free kitchen sink designs from Nigeria
- Replies: 394
- Views: 226582
Re: GMDX Mode- V1 Release
WE WANT MOAR AUGS FOR V2! Some ideas for new augs scattered in game. -The Psi thingy in SS2 that throws a hologram solid wall in front of the player. -bionic vision: Basically Augmented vision with zoom without the use of binoculars. -Bionic hearing: Aug that amplifies the hearing threshold so you c...
- Sat Jan 12, 2013 12:18 am
- Forum: DXEditing
- Topic: Deus Ex: Human Renovation (fan patch/mod)
- Replies: 543
- Views: 373860
Re: Deus Ex: Human Renovation (fan patch/mod)
Weird, I don't see it in Robot.uc. Where is it in that file? At any rate, I'm not sure I'd do that... I don't like throwing too many numbers at the player. I actually might get rid of the damage threshold display from doors, or changing it somehow, since it's caused apparent confusion with movers h...